using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace MinecraftClient
{
///
/// Allows simultaneous console input and output without breaking user input
/// (Without having this annoying behaviour : User inp[Some Console output]ut)
/// Provide some fancy features such as formatted output, text pasting and tab-completion.
/// By ORelio - (c) 2012-2018 - Available under the CDDL-1.0 license
///
public static class ConsoleIO
{
private static IAutoComplete autocomplete_engine;
///
/// Reset the IO mechanism and clear all buffers
///
public static void Reset()
{
ClearLineAndBuffer();
}
///
/// Set an auto-completion engine for TAB autocompletion.
///
/// Engine implementing the IAutoComplete interface
public static void SetAutoCompleteEngine(IAutoComplete engine)
{
autocomplete_engine = engine;
}
///
/// Determines whether to use interactive IO or basic IO.
/// Set to true to disable interactive command prompt and use the default Console.Read|Write() methods.
/// Color codes are printed as is when BasicIO is enabled.
///
public static bool BasicIO = false;
///
/// Determines whether not to print color codes in BasicIO mode.
///
public static bool BasicIO_NoColor = false;
///
/// Determine whether WriteLineFormatted() should prepend lines with timestamps by default.
///
public static bool EnableTimestamps = false;
///
/// Specify a generic log line prefix for WriteLogLine()
///
public static string LogPrefix = "§8[Log] ";
///
/// Read a password from the standard input
///
public static string? ReadPassword()
{
if (BasicIO)
return Console.ReadLine();
else
{
ConsoleInteractive.ConsoleReader.SetInputVisible(false);
var input = ConsoleInteractive.ConsoleReader.RequestImmediateInput();
ConsoleInteractive.ConsoleReader.SetInputVisible(true);
return input;
}
}
///
/// Read a line from the standard input
///
public static string ReadLine()
{
if (BasicIO)
return Console.ReadLine();
else
return ConsoleInteractive.ConsoleReader.RequestImmediateInput();
}
///
/// Debug routine: print all keys pressed in the console
///
public static void DebugReadInput()
{
ConsoleKeyInfo k = new ConsoleKeyInfo();
while (true)
{
k = Console.ReadKey(true);
Console.WriteLine("Key: {0}\tChar: {1}\tModifiers: {2}", k.Key, k.KeyChar, k.Modifiers);
}
}
///
/// Write a string to the standard output with a trailing newline
///
public static void WriteLine(string line)
{
if (BasicIO)
Console.WriteLine(line);
else
ConsoleInteractive.ConsoleWriter.WriteLine(line);
}
///
/// Write a Minecraft-Like formatted string to the standard output, using §c color codes
/// See minecraft.gamepedia.com/Classic_server_protocol#Color_Codes for more info
///
/// String to write
/// If false, space are printed instead of newlines
///
/// If false, no timestamp is prepended.
/// If true, "hh-mm-ss" timestamp will be prepended.
/// If unspecified, value is retrieved from EnableTimestamps.
///
public static void WriteLineFormatted(string str, bool acceptnewlines = false, bool? displayTimestamp = null)
{
StringBuilder output = new StringBuilder();
if (!String.IsNullOrEmpty(str))
{
if (displayTimestamp == null)
{
displayTimestamp = EnableTimestamps;
}
if (displayTimestamp.Value)
{
int hour = DateTime.Now.Hour, minute = DateTime.Now.Minute, second = DateTime.Now.Second;
output.Append(String.Format("{0}:{1}:{2} ", hour.ToString("00"), minute.ToString("00"), second.ToString("00")));
}
if (!acceptnewlines)
{
str = str.Replace('\n', ' ');
}
if (BasicIO)
{
if (BasicIO_NoColor)
{
output.Append(ChatBot.GetVerbatim(str));
}
else
{
output.Append(str);
}
Console.WriteLine(output.ToString());
return;
}
output.Append(str);
ConsoleInteractive.ConsoleWriter.WriteLineFormatted(output.ToString());
}
}
///
/// Write a prefixed log line. Prefix is set in LogPrefix.
///
/// Text of the log line
/// Allow line breaks
public static void WriteLogLine(string text, bool acceptnewlines = true)
{
if (!acceptnewlines)
text = text.Replace('\n', ' ');
WriteLineFormatted(LogPrefix + text);
}
#region Subfunctions
///
/// Clear all text inside the input prompt
///
private static void ClearLineAndBuffer()
{
if (BasicIO) return;
ConsoleInteractive.ConsoleReader.ClearBuffer();
}
#endregion
public static void AutocompleteHandler(object? sender, ConsoleKey e)
{
if (e != ConsoleKey.Tab) return;
if (autocomplete_engine == null)
return;
var buffer = ConsoleInteractive.ConsoleReader.GetBufferContent();
autocomplete_engine.AutoComplete(buffer.Text[..buffer.CursorPosition]);
}
}
///
/// Interface for TAB autocompletion
/// Allows to use any object which has an AutoComplete() method using the IAutocomplete interface
///
public interface IAutoComplete
{
///
/// Provide a list of auto-complete strings based on the provided input behing the cursor
///
/// Text behind the cursor, e.g. "my input comm"
/// List of auto-complete words, e.g. ["command", "comment"]
IEnumerable AutoComplete(string BehindCursor);
}
}