using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; namespace MinecraftClient.Commands { public class Sneak : Command { public override string CmdName => "sneak"; public override string CmdUsage => "sneak"; public override string CmdDesc => Translations.cmd_sneak_desc; public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Executes(r => DoSneak(r.Source)) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int DoSneak(CmdResult r) { var handler = CmdResult.currentHandler!; if (handler.IsSneaking) { if (!handler.SendEntityAction(Protocol.EntityActionType.StopSneaking)) return r.SetAndReturn(CmdResult.Status.Fail); handler.IsSneaking = false; return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_sneak_off); } if (!handler.SendEntityAction(Protocol.EntityActionType.StartSneaking)) return r.SetAndReturn(CmdResult.Status.Fail); handler.IsSneaking = true; return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_sneak_on); } } }