using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Debug : Command { public override string CmdName { get { return "debug"; } } public override string CmdUsage { get { return "debug [on|off]"; } } public override string CmdDesc { get { return "cmd.debug.desc"; } } public override string Run(McClient handler, string command, Dictionary localVars) { if (hasArg(command)) { Settings.DebugMessages = (getArg(command).ToLower() == "on"); } else Settings.DebugMessages = !Settings.DebugMessages; return Translations.Get(Settings.DebugMessages ? "cmd.debug.state_on" : "cmd.debug.state_off"); } } }