using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class NoteBlockSoundComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public string Identifier { get; set; } = null!; public override void Parse(Queue data) { Identifier = dataTypes.ReadNextString(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetString(Identifier)); return new Queue(data); } }