namespace MinecraftClient.Inventory { /// /// Represents a trade of a villager /// public class VillagerTrade { public Item InputItem1; public Item OutputItem; public Item InputItem2; public bool TradeDisabled; public int NumberOfTradeUses; public int MaximumNumberOfTradeUses; public int Xp; public int SpecialPrice; public float PriceMultiplier; public int Demand; public VillagerTrade(Item inputItem1, Item outputItem, Item inputItem2, bool tradeDisabled, int numberOfTradeUses, int maximumNumberOfTradeUses, int xp, int specialPrice, float priceMultiplier, int demand) { this.InputItem1 = inputItem1; this.OutputItem = outputItem; this.InputItem2 = inputItem2; this.TradeDisabled = tradeDisabled; this.NumberOfTradeUses = numberOfTradeUses; this.MaximumNumberOfTradeUses = maximumNumberOfTradeUses; this.Xp = xp; this.SpecialPrice = specialPrice; this.PriceMultiplier = priceMultiplier; this.Demand = demand; } } }