using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
///
/// Represents a Minecraft inventory (player inventory, chest, etc.)
///
public class Container
{
///
/// ID of the container on the server
///
public int ID;
///
/// Type of container
///
public ContainerType Type;
///
/// title of container
///
public string Title;
///
/// Container Items
///
public Dictionary Items;
///
/// Create an empty container
///
public Container() { }
///
/// Create an empty container with ID, Type and Title
///
/// Container ID
/// Container Type
/// Container Title
public Container(int id, ContainerType type, string title)
{
ID = id;
Type = type;
Title = title;
Items = new Dictionary();
}
///
/// Create a container with ID, Type, Title and Items
///
/// Container ID
/// Container Type
/// Container Title
/// Container Items (key: slot ID, value: item info)
public Container(int id, ContainerType type, string title, Dictionary items)
{
ID = id;
Type = type;
Title = title;
Items = items;
}
///
/// Create an empty container with ID, Type and Title
///
/// Container ID
/// Container Type
/// Container title
public Container(int id, ContainerTypeOld type, string title)
{
ID = id;
Title = title;
Type = ConvertType.ToNew(type);
Items = new Dictionary();
}
///
/// Create an empty container with ID, Type and Title
///
/// Container ID
/// Container Type
/// Container Title
public Container(int id, int typeID, string title)
{
ID = id;
Type = GetContainerType(typeID);
Title = title;
Items = new Dictionary();
}
///
/// Create an empty container with Type
///
/// Container Type
public Container(ContainerType type)
{
ID = -1;
Type = type;
Title = null;
Items = new Dictionary();
}
///
/// Create an empty container with T^ype and Items
///
/// Container Type
/// Container Items (key: slot ID, value: item info)
public Container(ContainerType type, Dictionary items)
{
ID = -1;
Type = type;
Title = null;
Items = items;
}
///
/// Get container type from Type ID
///
/// Container Type ID
/// Container Type
public static ContainerType GetContainerType(int typeID)
{
// https://wiki.vg/Inventory didn't state the inventory ID, assume that list start with 0
switch (typeID)
{
case 0: return ContainerType.Generic_9x1;
case 1: return ContainerType.Generic_9x2;
case 2: return ContainerType.Generic_9x3;
case 3: return ContainerType.Generic_9x4;
case 4: return ContainerType.Generic_9x5;
case 5: return ContainerType.Generic_9x6;
case 6: return ContainerType.Generic_3x3;
case 7: return ContainerType.Anvil;
case 8: return ContainerType.Beacon;
case 9: return ContainerType.BlastFurnace;
case 10: return ContainerType.BrewingStand;
case 11: return ContainerType.Crafting;
case 12: return ContainerType.Enchantment;
case 13: return ContainerType.Furnace;
case 14: return ContainerType.Grindstone;
case 15: return ContainerType.Hopper;
case 16: return ContainerType.Lectern;
case 17: return ContainerType.Loom;
case 18: return ContainerType.Merchant;
case 19: return ContainerType.ShulkerBox;
case 20: return ContainerType.Smoker;
case 21: return ContainerType.Cartography;
case 22: return ContainerType.Stonecutter;
default: return ContainerType.Unknown;
}
}
///
/// Search an item in the container
///
/// The item to search
/// An array of slot ID
public int[] SearchItem(ItemType itemType)
{
List result = new List();
if (Items != null)
{
foreach (var item in Items)
{
if (item.Value.Type == itemType)
result.Add(item.Key);
}
}
return result.ToArray();
}
}
}