using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class BlockStateComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public List<(string, string)> Properties { get; set; } = []; public override void Parse(Queue data) { var count = dataTypes.ReadNextVarInt(data); for(var i = 0; i < count; i++) Properties.Add((dataTypes.ReadNextString(data), dataTypes.ReadNextString(data))); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(Properties.Count)); foreach (var (key, value) in Properties) { data.AddRange(DataTypes.GetString(key)); data.AddRange(DataTypes.GetString(value)); } return new Queue(data); } }