using System.Collections.Generic; using System.Linq; using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Inventory; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { class DropItem : Command { public override string CmdName { get { return "dropitem"; } } public override string CmdUsage { get { return "dropitem "; } } public override string CmdDesc { get { return Translations.cmd_dropItem_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Argument("ItemType", MccArguments.ItemType()) .Executes(r => DoDropItem(r.Source, MccArguments.GetItemType(r, "ItemType")))) .Then(l => l.Literal("_help") .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int DoDropItem(CmdResult r, ItemType itemType) { McClient handler = CmdResult.currentHandler!; if (!handler.GetInventoryEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); int inventoryId; var inventories = handler.GetInventories(); List availableIds = inventories.Keys.ToList(); availableIds.Remove(0); // remove player inventory ID from list if (availableIds.Count == 1) inventoryId = availableIds[0]; // one container, use it else inventoryId = 0; var p = inventories[inventoryId]; int[] targetItems = p.SearchItem(itemType); foreach (int slot in targetItems) handler.DoWindowAction(inventoryId, slot, WindowActionType.DropItemStack); return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dropItem_dropped, Item.GetTypeString(itemType), inventoryId)); } } }