using System; using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette119 : BlockPalette { private static Dictionary materials = new Dictionary(); static Palette119() { for (int i = 7035; i <= 7058; i++) materials[i] = Material.AcaciaButton; for (int i = 9747; i <= 9810; i++) materials[i] = Material.AcaciaDoor; for (int i = 9459; i <= 9490; i++) materials[i] = Material.AcaciaFence; for (int i = 9267; i <= 9298; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 318; i <= 345; i++) materials[i] = Material.AcaciaLeaves; for (int i = 129; i <= 131; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 4186; i <= 4187; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 30; i <= 31; i++) materials[i] = Material.AcaciaSapling; for (int i = 3732; i <= 3763; i++) materials[i] = Material.AcaciaSign; for (int i = 9065; i <= 9070; i++) materials[i] = Material.AcaciaSlab; for (int i = 8004; i <= 8083; i++) materials[i] = Material.AcaciaStairs; for (int i = 4676; i <= 4739; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 4056; i <= 4063; i++) materials[i] = Material.AcaciaWallSign; for (int i = 176; i <= 178; i++) materials[i] = Material.AcaciaWood; for (int i = 7440; i <= 7463; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[1669] = Material.Allium; materials[18619] = Material.AmethystBlock; for (int i = 18621; i <= 18632; i++) materials[i] = Material.AmethystCluster; materials[17036] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 11724; i <= 11729; i++) materials[i] = Material.AndesiteSlab; for (int i = 11350; i <= 11429; i++) materials[i] = Material.AndesiteStairs; for (int i = 14340; i <= 14663; i++) materials[i] = Material.AndesiteWall; for (int i = 7227; i <= 7230; i++) materials[i] = Material.Anvil; for (int i = 5147; i <= 5150; i++) materials[i] = Material.AttachedMelonStem; for (int i = 5143; i <= 5146; i++) materials[i] = Material.AttachedPumpkinStem; materials[19714] = Material.Azalea; for (int i = 402; i <= 429; i++) materials[i] = Material.AzaleaLeaves; materials[1670] = Material.AzureBluet; for (int i = 10533; i <= 10544; i++) materials[i] = Material.Bamboo; materials[10532] = Material.BambooSapling; for (int i = 15996; i <= 16007; i++) materials[i] = Material.Barrel; materials[8245] = Material.Barrier; for (int i = 4311; i <= 4313; i++) materials[i] = Material.Basalt; materials[6248] = Material.Beacon; materials[74] = Material.Bedrock; for (int i = 16985; i <= 17008; i++) materials[i] = Material.BeeNest; for (int i = 17009; i <= 17032; i++) materials[i] = Material.Beehive; for (int i = 10100; i <= 10103; i++) materials[i] = Material.Beetroots; for (int i = 16059; i <= 16090; i++) materials[i] = Material.Bell; for (int i = 19718; i <= 19749; i++) materials[i] = Material.BigDripleaf; for (int i = 19750; i <= 19757; i++) materials[i] = Material.BigDripleafStem; for (int i = 6987; i <= 7010; i++) materials[i] = Material.BirchButton; for (int i = 9619; i <= 9682; i++) materials[i] = Material.BirchDoor; for (int i = 9395; i <= 9426; i++) materials[i] = Material.BirchFence; for (int i = 9203; i <= 9234; i++) materials[i] = Material.BirchFenceGate; for (int i = 262; i <= 289; i++) materials[i] = Material.BirchLeaves; for (int i = 123; i <= 125; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 4182; i <= 4183; i++) materials[i] = Material.BirchPressurePlate; for (int i = 26; i <= 27; i++) materials[i] = Material.BirchSapling; for (int i = 3700; i <= 3731; i++) materials[i] = Material.BirchSign; for (int i = 9053; i <= 9058; i++) materials[i] = Material.BirchSlab; for (int i = 6076; i <= 6155; i++) materials[i] = Material.BirchStairs; for (int i = 4548; i <= 4611; i++) materials[i] = Material.BirchTrapdoor; for (int i = 4048; i <= 4055; i++) materials[i] = Material.BirchWallSign; for (int i = 170; i <= 172; i++) materials[i] = Material.BirchWood; for (int i = 8878; i <= 8893; i++) materials[i] = Material.BlackBanner; for (int i = 1519; i <= 1534; i++) materials[i] = Material.BlackBed; for (int i = 18569; i <= 18584; i++) materials[i] = Material.BlackCandle; for (int i = 18617; i <= 18618; i++) materials[i] = Material.BlackCandleCake; materials[8622] = Material.BlackCarpet; materials[10334] = Material.BlackConcrete; materials[10350] = Material.BlackConcretePowder; for (int i = 10315; i <= 10318; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 10249; i <= 10254; i++) materials[i] = Material.BlackShulkerBox; materials[4419] = Material.BlackStainedGlass; for (int i = 7972; i <= 8003; i++) materials[i] = Material.BlackStainedGlassPane; materials[7491] = Material.BlackTerracotta; for (int i = 8954; i <= 8957; i++) materials[i] = Material.BlackWallBanner; materials[1653] = Material.BlackWool; materials[17048] = Material.Blackstone; for (int i = 17453; i <= 17458; i++) materials[i] = Material.BlackstoneSlab; for (int i = 17049; i <= 17128; i++) materials[i] = Material.BlackstoneStairs; for (int i = 17129; i <= 17452; i++) materials[i] = Material.BlackstoneWall; for (int i = 16016; i <= 16023; i++) materials[i] = Material.BlastFurnace; for (int i = 8814; i <= 8829; i++) materials[i] = Material.BlueBanner; for (int i = 1455; i <= 1470; i++) materials[i] = Material.BlueBed; for (int i = 18505; i <= 18520; i++) materials[i] = Material.BlueCandle; for (int i = 18609; i <= 18610; i++) materials[i] = Material.BlueCandleCake; materials[8618] = Material.BlueCarpet; materials[10330] = Material.BlueConcrete; materials[10346] = Material.BlueConcretePowder; for (int i = 10299; i <= 10302; i++) materials[i] = Material.BlueGlazedTerracotta; materials[10529] = Material.BlueIce; materials[1668] = Material.BlueOrchid; for (int i = 10225; i <= 10230; i++) materials[i] = Material.BlueShulkerBox; materials[4415] = Material.BlueStainedGlass; for (int i = 7844; i <= 7875; i++) materials[i] = Material.BlueStainedGlassPane; materials[7487] = Material.BlueTerracotta; for (int i = 8938; i <= 8941; i++) materials[i] = Material.BlueWallBanner; materials[1649] = Material.BlueWool; for (int i = 10137; i <= 10139; i++) materials[i] = Material.BoneBlock; materials[1686] = Material.Bookshelf; for (int i = 10413; i <= 10414; i++) materials[i] = Material.BrainCoral; materials[10397] = Material.BrainCoralBlock; for (int i = 10433; i <= 10434; i++) materials[i] = Material.BrainCoralFan; for (int i = 10489; i <= 10496; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 5720; i <= 5727; i++) materials[i] = Material.BrewingStand; for (int i = 9119; i <= 9124; i++) materials[i] = Material.BrickSlab; for (int i = 5359; i <= 5438; i++) materials[i] = Material.BrickStairs; for (int i = 11748; i <= 12071; i++) materials[i] = Material.BrickWall; materials[1683] = Material.Bricks; for (int i = 8830; i <= 8845; i++) materials[i] = Material.BrownBanner; for (int i = 1471; i <= 1486; i++) materials[i] = Material.BrownBed; for (int i = 18521; i <= 18536; i++) materials[i] = Material.BrownCandle; for (int i = 18611; i <= 18612; i++) materials[i] = Material.BrownCandleCake; materials[8619] = Material.BrownCarpet; materials[10331] = Material.BrownConcrete; materials[10347] = Material.BrownConcretePowder; for (int i = 10303; i <= 10306; i++) materials[i] = Material.BrownGlazedTerracotta; materials[1679] = Material.BrownMushroom; for (int i = 4880; i <= 4943; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 10231; i <= 10236; i++) materials[i] = Material.BrownShulkerBox; materials[4416] = Material.BrownStainedGlass; for (int i = 7876; i <= 7907; i++) materials[i] = Material.BrownStainedGlassPane; materials[7488] = Material.BrownTerracotta; for (int i = 8942; i <= 8945; i++) materials[i] = Material.BrownWallBanner; materials[1650] = Material.BrownWool; for (int i = 10548; i <= 10549; i++) materials[i] = Material.BubbleColumn; for (int i = 10415; i <= 10416; i++) materials[i] = Material.BubbleCoral; materials[10398] = Material.BubbleCoralBlock; for (int i = 10435; i <= 10436; i++) materials[i] = Material.BubbleCoralFan; for (int i = 10497; i <= 10504; i++) materials[i] = Material.BubbleCoralWallFan; materials[18620] = Material.BuddingAmethyst; for (int i = 4240; i <= 4255; i++) materials[i] = Material.Cactus; for (int i = 4333; i <= 4339; i++) materials[i] = Material.Cake; materials[18670] = Material.Calcite; for (int i = 16099; i <= 16130; i++) materials[i] = Material.Campfire; for (int i = 18313; i <= 18328; i++) materials[i] = Material.Candle; for (int i = 18585; i <= 18586; i++) materials[i] = Material.CandleCake; for (int i = 6923; i <= 6930; i++) materials[i] = Material.Carrots; materials[16024] = Material.CartographyTable; for (int i = 4325; i <= 4328; i++) materials[i] = Material.CarvedPumpkin; materials[5728] = Material.Cauldron; materials[10547] = Material.CaveAir; for (int i = 19659; i <= 19710; i++) materials[i] = Material.CaveVines; for (int i = 19711; i <= 19712; i++) materials[i] = Material.CaveVinesPlant; for (int i = 5104; i <= 5109; i++) materials[i] = Material.Chain; for (int i = 10118; i <= 10129; i++) materials[i] = Material.ChainCommandBlock; for (int i = 2288; i <= 2311; i++) materials[i] = Material.Chest; for (int i = 7231; i <= 7234; i++) materials[i] = Material.ChippedAnvil; materials[21425] = Material.ChiseledDeepslate; materials[18310] = Material.ChiseledNetherBricks; materials[17462] = Material.ChiseledPolishedBlackstone; materials[7356] = Material.ChiseledQuartzBlock; materials[8959] = Material.ChiseledRedSandstone; materials[477] = Material.ChiseledSandstone; materials[4871] = Material.ChiseledStoneBricks; for (int i = 10009; i <= 10014; i++) materials[i] = Material.ChorusFlower; for (int i = 9945; i <= 10008; i++) materials[i] = Material.ChorusPlant; materials[4256] = Material.Clay; materials[8624] = Material.CoalBlock; materials[114] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[19781] = Material.CobbledDeepslate; for (int i = 19862; i <= 19867; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 19782; i <= 19861; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 19868; i <= 20191; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 9113; i <= 9118; i++) materials[i] = Material.CobblestoneSlab; for (int i = 3952; i <= 4031; i++) materials[i] = Material.CobblestoneStairs; for (int i = 6249; i <= 6572; i++) materials[i] = Material.CobblestoneWall; materials[1595] = Material.Cobweb; for (int i = 5749; i <= 5760; i++) materials[i] = Material.Cocoa; for (int i = 6236; i <= 6247; i++) materials[i] = Material.CommandBlock; for (int i = 7295; i <= 7310; i++) materials[i] = Material.Comparator; for (int i = 16960; i <= 16968; i++) materials[i] = Material.Composter; for (int i = 10530; i <= 10531; i++) materials[i] = Material.Conduit; materials[18911] = Material.CopperBlock; materials[18912] = Material.CopperOre; materials[1676] = Material.Cornflower; materials[21426] = Material.CrackedDeepslateBricks; materials[21427] = Material.CrackedDeepslateTiles; materials[18311] = Material.CrackedNetherBricks; materials[17461] = Material.CrackedPolishedBlackstoneBricks; materials[4870] = Material.CrackedStoneBricks; materials[3611] = Material.CraftingTable; for (int i = 7187; i <= 7202; i++) materials[i] = Material.CreeperHead; for (int i = 7203; i <= 7206; i++) materials[i] = Material.CreeperWallHead; for (int i = 16688; i <= 16711; i++) materials[i] = Material.CrimsonButton; for (int i = 16736; i <= 16799; i++) materials[i] = Material.CrimsonDoor; for (int i = 16272; i <= 16303; i++) materials[i] = Material.CrimsonFence; for (int i = 16464; i <= 16495; i++) materials[i] = Material.CrimsonFenceGate; materials[16197] = Material.CrimsonFungus; for (int i = 16190; i <= 16192; i++) materials[i] = Material.CrimsonHyphae; materials[16196] = Material.CrimsonNylium; materials[16254] = Material.CrimsonPlanks; for (int i = 16268; i <= 16269; i++) materials[i] = Material.CrimsonPressurePlate; materials[16253] = Material.CrimsonRoots; for (int i = 16864; i <= 16895; i++) materials[i] = Material.CrimsonSign; for (int i = 16256; i <= 16261; i++) materials[i] = Material.CrimsonSlab; for (int i = 16528; i <= 16607; i++) materials[i] = Material.CrimsonStairs; for (int i = 16184; i <= 16186; i++) materials[i] = Material.CrimsonStem; for (int i = 16336; i <= 16399; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 16928; i <= 16935; i++) materials[i] = Material.CrimsonWallSign; materials[17037] = Material.CryingObsidian; materials[18917] = Material.CutCopper; for (int i = 19256; i <= 19261; i++) materials[i] = Material.CutCopperSlab; for (int i = 19158; i <= 19237; i++) materials[i] = Material.CutCopperStairs; materials[8960] = Material.CutRedSandstone; for (int i = 9155; i <= 9160; i++) materials[i] = Material.CutRedSandstoneSlab; materials[478] = Material.CutSandstone; for (int i = 9101; i <= 9106; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 8782; i <= 8797; i++) materials[i] = Material.CyanBanner; for (int i = 1423; i <= 1438; i++) materials[i] = Material.CyanBed; for (int i = 18473; i <= 18488; i++) materials[i] = Material.CyanCandle; for (int i = 18605; i <= 18606; i++) materials[i] = Material.CyanCandleCake; materials[8616] = Material.CyanCarpet; materials[10328] = Material.CyanConcrete; materials[10344] = Material.CyanConcretePowder; for (int i = 10291; i <= 10294; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 10213; i <= 10218; i++) materials[i] = Material.CyanShulkerBox; materials[4413] = Material.CyanStainedGlass; for (int i = 7780; i <= 7811; i++) materials[i] = Material.CyanStainedGlassPane; materials[7485] = Material.CyanTerracotta; for (int i = 8930; i <= 8933; i++) materials[i] = Material.CyanWallBanner; materials[1647] = Material.CyanWool; for (int i = 7235; i <= 7238; i++) materials[i] = Material.DamagedAnvil; materials[1666] = Material.Dandelion; for (int i = 7059; i <= 7082; i++) materials[i] = Material.DarkOakButton; for (int i = 9811; i <= 9874; i++) materials[i] = Material.DarkOakDoor; for (int i = 9491; i <= 9522; i++) materials[i] = Material.DarkOakFence; for (int i = 9299; i <= 9330; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 346; i <= 373; i++) materials[i] = Material.DarkOakLeaves; for (int i = 132; i <= 134; i++) materials[i] = Material.DarkOakLog; materials[20] = Material.DarkOakPlanks; for (int i = 4188; i <= 4189; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 32; i <= 33; i++) materials[i] = Material.DarkOakSapling; for (int i = 3796; i <= 3827; i++) materials[i] = Material.DarkOakSign; for (int i = 9071; i <= 9076; i++) materials[i] = Material.DarkOakSlab; for (int i = 8084; i <= 8163; i++) materials[i] = Material.DarkOakStairs; for (int i = 4740; i <= 4803; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 4072; i <= 4079; i++) materials[i] = Material.DarkOakWallSign; for (int i = 179; i <= 181; i++) materials[i] = Material.DarkOakWood; materials[8344] = Material.DarkPrismarine; for (int i = 8597; i <= 8602; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 8505; i <= 8584; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 7311; i <= 7342; i++) materials[i] = Material.DaylightDetector; for (int i = 10403; i <= 10404; i++) materials[i] = Material.DeadBrainCoral; materials[10392] = Material.DeadBrainCoralBlock; for (int i = 10423; i <= 10424; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 10449; i <= 10456; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 10405; i <= 10406; i++) materials[i] = Material.DeadBubbleCoral; materials[10393] = Material.DeadBubbleCoralBlock; for (int i = 10425; i <= 10426; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 10457; i <= 10464; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[1598] = Material.DeadBush; for (int i = 10407; i <= 10408; i++) materials[i] = Material.DeadFireCoral; materials[10394] = Material.DeadFireCoralBlock; for (int i = 10427; i <= 10428; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 10465; i <= 10472; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 10409; i <= 10410; i++) materials[i] = Material.DeadHornCoral; materials[10395] = Material.DeadHornCoralBlock; for (int i = 10429; i <= 10430; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 10473; i <= 10480; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 10401; i <= 10402; i++) materials[i] = Material.DeadTubeCoral; materials[10391] = Material.DeadTubeCoralBlock; for (int i = 10421; i <= 10422; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 10441; i <= 10448; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 19778; i <= 19780; i++) materials[i] = Material.Deepslate; for (int i = 21095; i <= 21100; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 21015; i <= 21094; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 21101; i <= 21424; i++) materials[i] = Material.DeepslateBrickWall; materials[21014] = Material.DeepslateBricks; materials[115] = Material.DeepslateCoalOre; materials[18913] = Material.DeepslateCopperOre; materials[3609] = Material.DeepslateDiamondOre; materials[5842] = Material.DeepslateEmeraldOre; materials[111] = Material.DeepslateGoldOre; materials[113] = Material.DeepslateIronOre; materials[462] = Material.DeepslateLapisOre; for (int i = 4194; i <= 4195; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 20684; i <= 20689; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 20604; i <= 20683; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 20690; i <= 21013; i++) materials[i] = Material.DeepslateTileWall; materials[20603] = Material.DeepslateTiles; for (int i = 1559; i <= 1582; i++) materials[i] = Material.DetectorRail; materials[3610] = Material.DiamondBlock; materials[3608] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 11742; i <= 11747; i++) materials[i] = Material.DioriteSlab; for (int i = 11590; i <= 11669; i++) materials[i] = Material.DioriteStairs; for (int i = 15636; i <= 15959; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[10104] = Material.DirtPath; for (int i = 464; i <= 475; i++) materials[i] = Material.Dispenser; materials[5746] = Material.DragonEgg; for (int i = 7207; i <= 7222; i++) materials[i] = Material.DragonHead; for (int i = 7223; i <= 7226; i++) materials[i] = Material.DragonWallHead; materials[10378] = Material.DriedKelpBlock; materials[19658] = Material.DripstoneBlock; for (int i = 7464; i <= 7475; i++) materials[i] = Material.Dropper; materials[5995] = Material.EmeraldBlock; materials[5841] = Material.EmeraldOre; materials[5719] = Material.EnchantingTable; materials[10105] = Material.EndGateway; materials[5736] = Material.EndPortal; for (int i = 5737; i <= 5744; i++) materials[i] = Material.EndPortalFrame; for (int i = 9939; i <= 9944; i++) materials[i] = Material.EndRod; materials[5745] = Material.EndStone; for (int i = 11700; i <= 11705; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 10950; i <= 11029; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 15312; i <= 15635; i++) materials[i] = Material.EndStoneBrickWall; materials[10099] = Material.EndStoneBricks; for (int i = 5843; i <= 5850; i++) materials[i] = Material.EnderChest; materials[18910] = Material.ExposedCopper; materials[18916] = Material.ExposedCutCopper; for (int i = 19250; i <= 19255; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 19078; i <= 19157; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 3620; i <= 3627; i++) materials[i] = Material.Farmland; materials[1597] = Material.Fern; for (int i = 1694; i <= 2205; i++) materials[i] = Material.Fire; for (int i = 10417; i <= 10418; i++) materials[i] = Material.FireCoral; materials[10399] = Material.FireCoralBlock; for (int i = 10437; i <= 10438; i++) materials[i] = Material.FireCoralFan; for (int i = 10505; i <= 10512; i++) materials[i] = Material.FireCoralWallFan; materials[16025] = Material.FletchingTable; materials[6897] = Material.FlowerPot; materials[19715] = Material.FloweringAzalea; for (int i = 430; i <= 457; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[21446] = Material.Frogspawn; for (int i = 10130; i <= 10133; i++) materials[i] = Material.FrostedIce; for (int i = 3628; i <= 3635; i++) materials[i] = Material.Furnace; materials[17873] = Material.GildedBlackstone; materials[460] = Material.Glass; for (int i = 5110; i <= 5141; i++) materials[i] = Material.GlassPane; for (int i = 5199; i <= 5326; i++) materials[i] = Material.GlowLichen; materials[4322] = Material.Glowstone; materials[1681] = Material.GoldBlock; materials[110] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 11718; i <= 11723; i++) materials[i] = Material.GraniteSlab; for (int i = 11270; i <= 11349; i++) materials[i] = Material.GraniteStairs; for (int i = 13044; i <= 13367; i++) materials[i] = Material.GraniteWall; materials[1596] = Material.Grass; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[109] = Material.Gravel; for (int i = 8750; i <= 8765; i++) materials[i] = Material.GrayBanner; for (int i = 1391; i <= 1406; i++) materials[i] = Material.GrayBed; for (int i = 18441; i <= 18456; i++) materials[i] = Material.GrayCandle; for (int i = 18601; i <= 18602; i++) materials[i] = Material.GrayCandleCake; materials[8614] = Material.GrayCarpet; materials[10326] = Material.GrayConcrete; materials[10342] = Material.GrayConcretePowder; for (int i = 10283; i <= 10286; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 10201; i <= 10206; i++) materials[i] = Material.GrayShulkerBox; materials[4411] = Material.GrayStainedGlass; for (int i = 7716; i <= 7747; i++) materials[i] = Material.GrayStainedGlassPane; materials[7483] = Material.GrayTerracotta; for (int i = 8922; i <= 8925; i++) materials[i] = Material.GrayWallBanner; materials[1645] = Material.GrayWool; for (int i = 8846; i <= 8861; i++) materials[i] = Material.GreenBanner; for (int i = 1487; i <= 1502; i++) materials[i] = Material.GreenBed; for (int i = 18537; i <= 18552; i++) materials[i] = Material.GreenCandle; for (int i = 18613; i <= 18614; i++) materials[i] = Material.GreenCandleCake; materials[8620] = Material.GreenCarpet; materials[10332] = Material.GreenConcrete; materials[10348] = Material.GreenConcretePowder; for (int i = 10307; i <= 10310; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 10237; i <= 10242; i++) materials[i] = Material.GreenShulkerBox; materials[4417] = Material.GreenStainedGlass; for (int i = 7908; i <= 7939; i++) materials[i] = Material.GreenStainedGlassPane; materials[7489] = Material.GreenTerracotta; for (int i = 8946; i <= 8949; i++) materials[i] = Material.GreenWallBanner; materials[1651] = Material.GreenWool; for (int i = 16026; i <= 16037; i++) materials[i] = Material.Grindstone; for (int i = 19774; i <= 19775; i++) materials[i] = Material.HangingRoots; for (int i = 8604; i <= 8606; i++) materials[i] = Material.HayBlock; for (int i = 7279; i <= 7294; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[17033] = Material.HoneyBlock; materials[17034] = Material.HoneycombBlock; for (int i = 7345; i <= 7354; i++) materials[i] = Material.Hopper; for (int i = 10419; i <= 10420; i++) materials[i] = Material.HornCoral; materials[10400] = Material.HornCoralBlock; for (int i = 10439; i <= 10440; i++) materials[i] = Material.HornCoralFan; for (int i = 10513; i <= 10520; i++) materials[i] = Material.HornCoralWallFan; materials[4238] = Material.Ice; materials[4879] = Material.InfestedChiseledStoneBricks; materials[4875] = Material.InfestedCobblestone; materials[4878] = Material.InfestedCrackedStoneBricks; for (int i = 21428; i <= 21430; i++) materials[i] = Material.InfestedDeepslate; materials[4877] = Material.InfestedMossyStoneBricks; materials[4874] = Material.InfestedStone; materials[4876] = Material.InfestedStoneBricks; for (int i = 5072; i <= 5103; i++) materials[i] = Material.IronBars; materials[1682] = Material.IronBlock; for (int i = 4114; i <= 4177; i++) materials[i] = Material.IronDoor; materials[112] = Material.IronOre; for (int i = 8278; i <= 8341; i++) materials[i] = Material.IronTrapdoor; for (int i = 4329; i <= 4332; i++) materials[i] = Material.JackOLantern; for (int i = 16948; i <= 16959; i++) materials[i] = Material.Jigsaw; for (int i = 4273; i <= 4274; i++) materials[i] = Material.Jukebox; for (int i = 7011; i <= 7034; i++) materials[i] = Material.JungleButton; for (int i = 9683; i <= 9746; i++) materials[i] = Material.JungleDoor; for (int i = 9427; i <= 9458; i++) materials[i] = Material.JungleFence; for (int i = 9235; i <= 9266; i++) materials[i] = Material.JungleFenceGate; for (int i = 290; i <= 317; i++) materials[i] = Material.JungleLeaves; for (int i = 126; i <= 128; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 4184; i <= 4185; i++) materials[i] = Material.JunglePressurePlate; for (int i = 28; i <= 29; i++) materials[i] = Material.JungleSapling; for (int i = 3764; i <= 3795; i++) materials[i] = Material.JungleSign; for (int i = 9059; i <= 9064; i++) materials[i] = Material.JungleSlab; for (int i = 6156; i <= 6235; i++) materials[i] = Material.JungleStairs; for (int i = 4612; i <= 4675; i++) materials[i] = Material.JungleTrapdoor; for (int i = 4064; i <= 4071; i++) materials[i] = Material.JungleWallSign; for (int i = 173; i <= 175; i++) materials[i] = Material.JungleWood; for (int i = 10351; i <= 10376; i++) materials[i] = Material.Kelp; materials[10377] = Material.KelpPlant; for (int i = 3924; i <= 3931; i++) materials[i] = Material.Ladder; for (int i = 16091; i <= 16094; i++) materials[i] = Material.Lantern; materials[463] = Material.LapisBlock; materials[461] = Material.LapisOre; for (int i = 18633; i <= 18644; i++) materials[i] = Material.LargeAmethystBud; for (int i = 8636; i <= 8637; i++) materials[i] = Material.LargeFern; for (int i = 91; i <= 106; i++) materials[i] = Material.Lava; materials[5732] = Material.LavaCauldron; for (int i = 16038; i <= 16053; i++) materials[i] = Material.Lectern; for (int i = 4088; i <= 4111; i++) materials[i] = Material.Lever; for (int i = 8246; i <= 8277; i++) materials[i] = Material.Light; for (int i = 8686; i <= 8701; i++) materials[i] = Material.LightBlueBanner; for (int i = 1327; i <= 1342; i++) materials[i] = Material.LightBlueBed; for (int i = 18377; i <= 18392; i++) materials[i] = Material.LightBlueCandle; for (int i = 18593; i <= 18594; i++) materials[i] = Material.LightBlueCandleCake; materials[8610] = Material.LightBlueCarpet; materials[10322] = Material.LightBlueConcrete; materials[10338] = Material.LightBlueConcretePowder; for (int i = 10267; i <= 10270; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 10177; i <= 10182; i++) materials[i] = Material.LightBlueShulkerBox; materials[4407] = Material.LightBlueStainedGlass; for (int i = 7588; i <= 7619; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[7479] = Material.LightBlueTerracotta; for (int i = 8906; i <= 8909; i++) materials[i] = Material.LightBlueWallBanner; materials[1641] = Material.LightBlueWool; for (int i = 8766; i <= 8781; i++) materials[i] = Material.LightGrayBanner; for (int i = 1407; i <= 1422; i++) materials[i] = Material.LightGrayBed; for (int i = 18457; i <= 18472; i++) materials[i] = Material.LightGrayCandle; for (int i = 18603; i <= 18604; i++) materials[i] = Material.LightGrayCandleCake; materials[8615] = Material.LightGrayCarpet; materials[10327] = Material.LightGrayConcrete; materials[10343] = Material.LightGrayConcretePowder; for (int i = 10287; i <= 10290; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 10207; i <= 10212; i++) materials[i] = Material.LightGrayShulkerBox; materials[4412] = Material.LightGrayStainedGlass; for (int i = 7748; i <= 7779; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[7484] = Material.LightGrayTerracotta; for (int i = 8926; i <= 8929; i++) materials[i] = Material.LightGrayWallBanner; materials[1646] = Material.LightGrayWool; for (int i = 7263; i <= 7278; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 19614; i <= 19637; i++) materials[i] = Material.LightningRod; for (int i = 8628; i <= 8629; i++) materials[i] = Material.Lilac; materials[1678] = Material.LilyOfTheValley; materials[5601] = Material.LilyPad; for (int i = 8718; i <= 8733; i++) materials[i] = Material.LimeBanner; for (int i = 1359; i <= 1374; i++) materials[i] = Material.LimeBed; for (int i = 18409; i <= 18424; i++) materials[i] = Material.LimeCandle; for (int i = 18597; i <= 18598; i++) materials[i] = Material.LimeCandleCake; materials[8612] = Material.LimeCarpet; materials[10324] = Material.LimeConcrete; materials[10340] = Material.LimeConcretePowder; for (int i = 10275; i <= 10278; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 10189; i <= 10194; i++) materials[i] = Material.LimeShulkerBox; materials[4409] = Material.LimeStainedGlass; for (int i = 7652; i <= 7683; i++) materials[i] = Material.LimeStainedGlassPane; materials[7481] = Material.LimeTerracotta; for (int i = 8914; i <= 8917; i++) materials[i] = Material.LimeWallBanner; materials[1643] = Material.LimeWool; materials[17047] = Material.Lodestone; for (int i = 15992; i <= 15995; i++) materials[i] = Material.Loom; for (int i = 8670; i <= 8685; i++) materials[i] = Material.MagentaBanner; for (int i = 1311; i <= 1326; i++) materials[i] = Material.MagentaBed; for (int i = 18361; i <= 18376; i++) materials[i] = Material.MagentaCandle; for (int i = 18591; i <= 18592; i++) materials[i] = Material.MagentaCandleCake; materials[8609] = Material.MagentaCarpet; materials[10321] = Material.MagentaConcrete; materials[10337] = Material.MagentaConcretePowder; for (int i = 10263; i <= 10266; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 10171; i <= 10176; i++) materials[i] = Material.MagentaShulkerBox; materials[4406] = Material.MagentaStainedGlass; for (int i = 7556; i <= 7587; i++) materials[i] = Material.MagentaStainedGlassPane; materials[7478] = Material.MagentaTerracotta; for (int i = 8902; i <= 8905; i++) materials[i] = Material.MagentaWallBanner; materials[1640] = Material.MagentaWool; materials[10134] = Material.MagmaBlock; for (int i = 7083; i <= 7106; i++) materials[i] = Material.MangroveButton; for (int i = 9875; i <= 9938; i++) materials[i] = Material.MangroveDoor; for (int i = 9523; i <= 9554; i++) materials[i] = Material.MangroveFence; for (int i = 9331; i <= 9362; i++) materials[i] = Material.MangroveFenceGate; for (int i = 374; i <= 401; i++) materials[i] = Material.MangroveLeaves; for (int i = 135; i <= 137; i++) materials[i] = Material.MangroveLog; materials[21] = Material.MangrovePlanks; for (int i = 4190; i <= 4191; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 34; i <= 73; i++) materials[i] = Material.MangrovePropagule; for (int i = 138; i <= 139; i++) materials[i] = Material.MangroveRoots; for (int i = 3828; i <= 3859; i++) materials[i] = Material.MangroveSign; for (int i = 9077; i <= 9082; i++) materials[i] = Material.MangroveSlab; for (int i = 8164; i <= 8243; i++) materials[i] = Material.MangroveStairs; for (int i = 4804; i <= 4867; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 4080; i <= 4087; i++) materials[i] = Material.MangroveWallSign; for (int i = 182; i <= 184; i++) materials[i] = Material.MangroveWood; for (int i = 18645; i <= 18656; i++) materials[i] = Material.MediumAmethystBud; materials[5142] = Material.Melon; for (int i = 5159; i <= 5166; i++) materials[i] = Material.MelonStem; materials[19717] = Material.MossBlock; materials[19716] = Material.MossCarpet; materials[1687] = Material.MossyCobblestone; for (int i = 11694; i <= 11699; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 10870; i <= 10949; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 6573; i <= 6896; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 11682; i <= 11687; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 10710; i <= 10789; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 12720; i <= 13043; i++) materials[i] = Material.MossyStoneBrickWall; materials[4869] = Material.MossyStoneBricks; for (int i = 1654; i <= 1665; i++) materials[i] = Material.MovingPiston; materials[19777] = Material.Mud; for (int i = 9131; i <= 9136; i++) materials[i] = Material.MudBrickSlab; for (int i = 5519; i <= 5598; i++) materials[i] = Material.MudBrickStairs; for (int i = 13692; i <= 14015; i++) materials[i] = Material.MudBrickWall; materials[4873] = Material.MudBricks; for (int i = 140; i <= 142; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 5008; i <= 5071; i++) materials[i] = Material.MushroomStem; for (int i = 5599; i <= 5600; i++) materials[i] = Material.Mycelium; for (int i = 5603; i <= 5634; i++) materials[i] = Material.NetherBrickFence; for (int i = 9137; i <= 9142; i++) materials[i] = Material.NetherBrickSlab; for (int i = 5635; i <= 5714; i++) materials[i] = Material.NetherBrickStairs; for (int i = 14016; i <= 14339; i++) materials[i] = Material.NetherBrickWall; materials[5602] = Material.NetherBricks; materials[116] = Material.NetherGoldOre; for (int i = 4323; i <= 4324; i++) materials[i] = Material.NetherPortal; materials[7344] = Material.NetherQuartzOre; materials[16183] = Material.NetherSprouts; for (int i = 5715; i <= 5718; i++) materials[i] = Material.NetherWart; materials[10135] = Material.NetherWartBlock; materials[17035] = Material.NetheriteBlock; materials[4308] = Material.Netherrack; for (int i = 479; i <= 1278; i++) materials[i] = Material.NoteBlock; for (int i = 6939; i <= 6962; i++) materials[i] = Material.OakButton; for (int i = 3860; i <= 3923; i++) materials[i] = Material.OakDoor; for (int i = 4275; i <= 4306; i++) materials[i] = Material.OakFence; for (int i = 5327; i <= 5358; i++) materials[i] = Material.OakFenceGate; for (int i = 206; i <= 233; i++) materials[i] = Material.OakLeaves; for (int i = 117; i <= 119; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 4178; i <= 4179; i++) materials[i] = Material.OakPressurePlate; for (int i = 22; i <= 23; i++) materials[i] = Material.OakSapling; for (int i = 3636; i <= 3667; i++) materials[i] = Material.OakSign; for (int i = 9041; i <= 9046; i++) materials[i] = Material.OakSlab; for (int i = 2208; i <= 2287; i++) materials[i] = Material.OakStairs; for (int i = 4420; i <= 4483; i++) materials[i] = Material.OakTrapdoor; for (int i = 4032; i <= 4039; i++) materials[i] = Material.OakWallSign; for (int i = 164; i <= 166; i++) materials[i] = Material.OakWood; for (int i = 10141; i <= 10152; i++) materials[i] = Material.Observer; materials[1688] = Material.Obsidian; for (int i = 21437; i <= 21439; i++) materials[i] = Material.OchreFroglight; for (int i = 8654; i <= 8669; i++) materials[i] = Material.OrangeBanner; for (int i = 1295; i <= 1310; i++) materials[i] = Material.OrangeBed; for (int i = 18345; i <= 18360; i++) materials[i] = Material.OrangeCandle; for (int i = 18589; i <= 18590; i++) materials[i] = Material.OrangeCandleCake; materials[8608] = Material.OrangeCarpet; materials[10320] = Material.OrangeConcrete; materials[10336] = Material.OrangeConcretePowder; for (int i = 10259; i <= 10262; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 10165; i <= 10170; i++) materials[i] = Material.OrangeShulkerBox; materials[4405] = Material.OrangeStainedGlass; for (int i = 7524; i <= 7555; i++) materials[i] = Material.OrangeStainedGlassPane; materials[7477] = Material.OrangeTerracotta; materials[1672] = Material.OrangeTulip; for (int i = 8898; i <= 8901; i++) materials[i] = Material.OrangeWallBanner; materials[1639] = Material.OrangeWool; materials[1675] = Material.OxeyeDaisy; materials[18908] = Material.OxidizedCopper; materials[18914] = Material.OxidizedCutCopper; for (int i = 19238; i <= 19243; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 18918; i <= 18997; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[8625] = Material.PackedIce; materials[4872] = Material.PackedMud; for (int i = 21443; i <= 21445; i++) materials[i] = Material.PearlescentFroglight; for (int i = 8632; i <= 8633; i++) materials[i] = Material.Peony; for (int i = 9107; i <= 9112; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8734; i <= 8749; i++) materials[i] = Material.PinkBanner; for (int i = 1375; i <= 1390; i++) materials[i] = Material.PinkBed; for (int i = 18425; i <= 18440; i++) materials[i] = Material.PinkCandle; for (int i = 18599; i <= 18600; i++) materials[i] = Material.PinkCandleCake; materials[8613] = Material.PinkCarpet; materials[10325] = Material.PinkConcrete; materials[10341] = Material.PinkConcretePowder; for (int i = 10279; i <= 10282; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 10195; i <= 10200; i++) materials[i] = Material.PinkShulkerBox; materials[4410] = Material.PinkStainedGlass; for (int i = 7684; i <= 7715; i++) materials[i] = Material.PinkStainedGlassPane; materials[7482] = Material.PinkTerracotta; materials[1674] = Material.PinkTulip; for (int i = 8918; i <= 8921; i++) materials[i] = Material.PinkWallBanner; materials[1644] = Material.PinkWool; for (int i = 1602; i <= 1613; i++) materials[i] = Material.Piston; for (int i = 1614; i <= 1637; i++) materials[i] = Material.PistonHead; for (int i = 7167; i <= 7182; i++) materials[i] = Material.PlayerHead; for (int i = 7183; i <= 7186; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 19638; i <= 19657; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 11736; i <= 11741; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 11510; i <= 11589; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 4314; i <= 4316; i++) materials[i] = Material.PolishedBasalt; materials[17459] = Material.PolishedBlackstone; for (int i = 17463; i <= 17468; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 17469; i <= 17548; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 17549; i <= 17872; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[17460] = Material.PolishedBlackstoneBricks; for (int i = 17962; i <= 17985; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 17960; i <= 17961; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 17954; i <= 17959; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 17874; i <= 17953; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 17986; i <= 18309; i++) materials[i] = Material.PolishedBlackstoneWall; materials[20192] = Material.PolishedDeepslate; for (int i = 20273; i <= 20278; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 20193; i <= 20272; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 20279; i <= 20602; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 11688; i <= 11693; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 10790; i <= 10869; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 11670; i <= 11675; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 10550; i <= 10629; i++) materials[i] = Material.PolishedGraniteStairs; materials[1667] = Material.Poppy; for (int i = 6931; i <= 6938; i++) materials[i] = Material.Potatoes; materials[6902] = Material.PottedAcaciaSapling; materials[6909] = Material.PottedAllium; materials[21435] = Material.PottedAzaleaBush; materials[6910] = Material.PottedAzureBluet; materials[10545] = Material.PottedBamboo; materials[6900] = Material.PottedBirchSapling; materials[6908] = Material.PottedBlueOrchid; materials[6920] = Material.PottedBrownMushroom; materials[6922] = Material.PottedCactus; materials[6916] = Material.PottedCornflower; materials[17043] = Material.PottedCrimsonFungus; materials[17045] = Material.PottedCrimsonRoots; materials[6906] = Material.PottedDandelion; materials[6903] = Material.PottedDarkOakSapling; materials[6921] = Material.PottedDeadBush; materials[6905] = Material.PottedFern; materials[21436] = Material.PottedFloweringAzaleaBush; materials[6901] = Material.PottedJungleSapling; materials[6917] = Material.PottedLilyOfTheValley; materials[6904] = Material.PottedMangrovePropagule; materials[6898] = Material.PottedOakSapling; materials[6912] = Material.PottedOrangeTulip; materials[6915] = Material.PottedOxeyeDaisy; materials[6914] = Material.PottedPinkTulip; materials[6907] = Material.PottedPoppy; materials[6919] = Material.PottedRedMushroom; materials[6911] = Material.PottedRedTulip; materials[6899] = Material.PottedSpruceSapling; materials[17044] = Material.PottedWarpedFungus; materials[17046] = Material.PottedWarpedRoots; materials[6913] = Material.PottedWhiteTulip; materials[6918] = Material.PottedWitherRose; materials[18672] = Material.PowderSnow; for (int i = 5733; i <= 5735; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1535; i <= 1558; i++) materials[i] = Material.PoweredRail; materials[8342] = Material.Prismarine; for (int i = 8591; i <= 8596; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 8425; i <= 8504; i++) materials[i] = Material.PrismarineBrickStairs; materials[8343] = Material.PrismarineBricks; for (int i = 8585; i <= 8590; i++) materials[i] = Material.PrismarineSlab; for (int i = 8345; i <= 8424; i++) materials[i] = Material.PrismarineStairs; for (int i = 12072; i <= 12395; i++) materials[i] = Material.PrismarineWall; materials[4307] = Material.Pumpkin; for (int i = 5151; i <= 5158; i++) materials[i] = Material.PumpkinStem; for (int i = 8798; i <= 8813; i++) materials[i] = Material.PurpleBanner; for (int i = 1439; i <= 1454; i++) materials[i] = Material.PurpleBed; for (int i = 18489; i <= 18504; i++) materials[i] = Material.PurpleCandle; for (int i = 18607; i <= 18608; i++) materials[i] = Material.PurpleCandleCake; materials[8617] = Material.PurpleCarpet; materials[10329] = Material.PurpleConcrete; materials[10345] = Material.PurpleConcretePowder; for (int i = 10295; i <= 10298; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 10219; i <= 10224; i++) materials[i] = Material.PurpleShulkerBox; materials[4414] = Material.PurpleStainedGlass; for (int i = 7812; i <= 7843; i++) materials[i] = Material.PurpleStainedGlassPane; materials[7486] = Material.PurpleTerracotta; for (int i = 8934; i <= 8937; i++) materials[i] = Material.PurpleWallBanner; materials[1648] = Material.PurpleWool; materials[10015] = Material.PurpurBlock; for (int i = 10016; i <= 10018; i++) materials[i] = Material.PurpurPillar; for (int i = 9161; i <= 9166; i++) materials[i] = Material.PurpurSlab; for (int i = 10019; i <= 10098; i++) materials[i] = Material.PurpurStairs; materials[7355] = Material.QuartzBlock; materials[18312] = Material.QuartzBricks; for (int i = 7357; i <= 7359; i++) materials[i] = Material.QuartzPillar; for (int i = 9143; i <= 9148; i++) materials[i] = Material.QuartzSlab; for (int i = 7360; i <= 7439; i++) materials[i] = Material.QuartzStairs; for (int i = 3932; i <= 3951; i++) materials[i] = Material.Rail; materials[21433] = Material.RawCopperBlock; materials[21434] = Material.RawGoldBlock; materials[21432] = Material.RawIronBlock; for (int i = 8862; i <= 8877; i++) materials[i] = Material.RedBanner; for (int i = 1503; i <= 1518; i++) materials[i] = Material.RedBed; for (int i = 18553; i <= 18568; i++) materials[i] = Material.RedCandle; for (int i = 18615; i <= 18616; i++) materials[i] = Material.RedCandleCake; materials[8621] = Material.RedCarpet; materials[10333] = Material.RedConcrete; materials[10349] = Material.RedConcretePowder; for (int i = 10311; i <= 10314; i++) materials[i] = Material.RedGlazedTerracotta; materials[1680] = Material.RedMushroom; for (int i = 4944; i <= 5007; i++) materials[i] = Material.RedMushroomBlock; for (int i = 11730; i <= 11735; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 11430; i <= 11509; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 14664; i <= 14987; i++) materials[i] = Material.RedNetherBrickWall; materials[10136] = Material.RedNetherBricks; materials[108] = Material.RedSand; materials[8958] = Material.RedSandstone; for (int i = 9149; i <= 9154; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 8961; i <= 9040; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 12396; i <= 12719; i++) materials[i] = Material.RedSandstoneWall; for (int i = 10243; i <= 10248; i++) materials[i] = Material.RedShulkerBox; materials[4418] = Material.RedStainedGlass; for (int i = 7940; i <= 7971; i++) materials[i] = Material.RedStainedGlassPane; materials[7490] = Material.RedTerracotta; materials[1671] = Material.RedTulip; for (int i = 8950; i <= 8953; i++) materials[i] = Material.RedWallBanner; materials[1652] = Material.RedWool; materials[7343] = Material.RedstoneBlock; for (int i = 5747; i <= 5748; i++) materials[i] = Material.RedstoneLamp; for (int i = 4192; i <= 4193; i++) materials[i] = Material.RedstoneOre; for (int i = 4196; i <= 4197; i++) materials[i] = Material.RedstoneTorch; for (int i = 4198; i <= 4205; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 2312; i <= 3607; i++) materials[i] = Material.RedstoneWire; materials[21447] = Material.ReinforcedDeepslate; for (int i = 4340; i <= 4403; i++) materials[i] = Material.Repeater; for (int i = 10106; i <= 10117; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 17038; i <= 17042; i++) materials[i] = Material.RespawnAnchor; materials[19776] = Material.RootedDirt; for (int i = 8630; i <= 8631; i++) materials[i] = Material.RoseBush; materials[107] = Material.Sand; materials[476] = Material.Sandstone; for (int i = 9095; i <= 9100; i++) materials[i] = Material.SandstoneSlab; for (int i = 5761; i <= 5840; i++) materials[i] = Material.SandstoneStairs; for (int i = 14988; i <= 15311; i++) materials[i] = Material.SandstoneWall; for (int i = 15960; i <= 15991; i++) materials[i] = Material.Scaffolding; materials[18769] = Material.Sculk; for (int i = 18898; i <= 18899; i++) materials[i] = Material.SculkCatalyst; for (int i = 18673; i <= 18768; i++) materials[i] = Material.SculkSensor; for (int i = 18900; i <= 18907; i++) materials[i] = Material.SculkShrieker; for (int i = 18770; i <= 18897; i++) materials[i] = Material.SculkVein; materials[8603] = Material.SeaLantern; for (int i = 10521; i <= 10528; i++) materials[i] = Material.SeaPickle; materials[1599] = Material.Seagrass; materials[16198] = Material.Shroomlight; for (int i = 10153; i <= 10158; i++) materials[i] = Material.ShulkerBox; for (int i = 7107; i <= 7122; i++) materials[i] = Material.SkeletonSkull; for (int i = 7123; i <= 7126; i++) materials[i] = Material.SkeletonWallSkull; materials[8244] = Material.SlimeBlock; for (int i = 18657; i <= 18668; i++) materials[i] = Material.SmallAmethystBud; for (int i = 19758; i <= 19773; i++) materials[i] = Material.SmallDripleaf; materials[16054] = Material.SmithingTable; for (int i = 16008; i <= 16015; i++) materials[i] = Material.Smoker; materials[21431] = Material.SmoothBasalt; materials[9169] = Material.SmoothQuartz; for (int i = 11712; i <= 11717; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 11190; i <= 11269; i++) materials[i] = Material.SmoothQuartzStairs; materials[9170] = Material.SmoothRedSandstone; for (int i = 11676; i <= 11681; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 10630; i <= 10709; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[9168] = Material.SmoothSandstone; for (int i = 11706; i <= 11711; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 11110; i <= 11189; i++) materials[i] = Material.SmoothSandstoneStairs; materials[9167] = Material.SmoothStone; for (int i = 9089; i <= 9094; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 4230; i <= 4237; i++) materials[i] = Material.Snow; materials[4239] = Material.SnowBlock; for (int i = 16131; i <= 16162; i++) materials[i] = Material.SoulCampfire; materials[2206] = Material.SoulFire; for (int i = 16095; i <= 16098; i++) materials[i] = Material.SoulLantern; materials[4309] = Material.SoulSand; materials[4310] = Material.SoulSoil; materials[4317] = Material.SoulTorch; for (int i = 4318; i <= 4321; i++) materials[i] = Material.SoulWallTorch; materials[2207] = Material.Spawner; materials[458] = Material.Sponge; materials[19713] = Material.SporeBlossom; for (int i = 6963; i <= 6986; i++) materials[i] = Material.SpruceButton; for (int i = 9555; i <= 9618; i++) materials[i] = Material.SpruceDoor; for (int i = 9363; i <= 9394; i++) materials[i] = Material.SpruceFence; for (int i = 9171; i <= 9202; i++) materials[i] = Material.SpruceFenceGate; for (int i = 234; i <= 261; i++) materials[i] = Material.SpruceLeaves; for (int i = 120; i <= 122; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 4180; i <= 4181; i++) materials[i] = Material.SprucePressurePlate; for (int i = 24; i <= 25; i++) materials[i] = Material.SpruceSapling; for (int i = 3668; i <= 3699; i++) materials[i] = Material.SpruceSign; for (int i = 9047; i <= 9052; i++) materials[i] = Material.SpruceSlab; for (int i = 5996; i <= 6075; i++) materials[i] = Material.SpruceStairs; for (int i = 4484; i <= 4547; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 4040; i <= 4047; i++) materials[i] = Material.SpruceWallSign; for (int i = 167; i <= 169; i++) materials[i] = Material.SpruceWood; for (int i = 1583; i <= 1594; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 9125; i <= 9130; i++) materials[i] = Material.StoneBrickSlab; for (int i = 5439; i <= 5518; i++) materials[i] = Material.StoneBrickStairs; for (int i = 13368; i <= 13691; i++) materials[i] = Material.StoneBrickWall; materials[4868] = Material.StoneBricks; for (int i = 4206; i <= 4229; i++) materials[i] = Material.StoneButton; for (int i = 4112; i <= 4113; i++) materials[i] = Material.StonePressurePlate; for (int i = 9083; i <= 9088; i++) materials[i] = Material.StoneSlab; for (int i = 11030; i <= 11109; i++) materials[i] = Material.StoneStairs; for (int i = 16055; i <= 16058; i++) materials[i] = Material.Stonecutter; for (int i = 152; i <= 154; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 197; i <= 199; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 146; i <= 148; i++) materials[i] = Material.StrippedBirchLog; for (int i = 191; i <= 193; i++) materials[i] = Material.StrippedBirchWood; for (int i = 16193; i <= 16195; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 16187; i <= 16189; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 155; i <= 157; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 200; i <= 202; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 149; i <= 151; i++) materials[i] = Material.StrippedJungleLog; for (int i = 194; i <= 196; i++) materials[i] = Material.StrippedJungleWood; for (int i = 161; i <= 163; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 203; i <= 205; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 158; i <= 160; i++) materials[i] = Material.StrippedOakLog; for (int i = 185; i <= 187; i++) materials[i] = Material.StrippedOakWood; for (int i = 143; i <= 145; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 188; i <= 190; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 16176; i <= 16178; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 16170; i <= 16172; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 16944; i <= 16947; i++) materials[i] = Material.StructureBlock; materials[10140] = Material.StructureVoid; for (int i = 4257; i <= 4272; i++) materials[i] = Material.SugarCane; for (int i = 8626; i <= 8627; i++) materials[i] = Material.Sunflower; for (int i = 16163; i <= 16166; i++) materials[i] = Material.SweetBerryBush; for (int i = 8634; i <= 8635; i++) materials[i] = Material.TallGrass; for (int i = 1600; i <= 1601; i++) materials[i] = Material.TallSeagrass; for (int i = 16969; i <= 16984; i++) materials[i] = Material.Target; materials[8623] = Material.Terracotta; materials[18671] = Material.TintedGlass; for (int i = 1684; i <= 1685; i++) materials[i] = Material.Tnt; materials[1689] = Material.Torch; for (int i = 7239; i <= 7262; i++) materials[i] = Material.TrappedChest; for (int i = 5867; i <= 5994; i++) materials[i] = Material.Tripwire; for (int i = 5851; i <= 5866; i++) materials[i] = Material.TripwireHook; for (int i = 10411; i <= 10412; i++) materials[i] = Material.TubeCoral; materials[10396] = Material.TubeCoralBlock; for (int i = 10431; i <= 10432; i++) materials[i] = Material.TubeCoralFan; for (int i = 10481; i <= 10488; i++) materials[i] = Material.TubeCoralWallFan; materials[18669] = Material.Tuff; for (int i = 10379; i <= 10390; i++) materials[i] = Material.TurtleEgg; for (int i = 16226; i <= 16251; i++) materials[i] = Material.TwistingVines; materials[16252] = Material.TwistingVinesPlant; for (int i = 21440; i <= 21442; i++) materials[i] = Material.VerdantFroglight; for (int i = 5167; i <= 5198; i++) materials[i] = Material.Vine; materials[10546] = Material.VoidAir; for (int i = 1690; i <= 1693; i++) materials[i] = Material.WallTorch; for (int i = 16712; i <= 16735; i++) materials[i] = Material.WarpedButton; for (int i = 16800; i <= 16863; i++) materials[i] = Material.WarpedDoor; for (int i = 16304; i <= 16335; i++) materials[i] = Material.WarpedFence; for (int i = 16496; i <= 16527; i++) materials[i] = Material.WarpedFenceGate; materials[16180] = Material.WarpedFungus; for (int i = 16173; i <= 16175; i++) materials[i] = Material.WarpedHyphae; materials[16179] = Material.WarpedNylium; materials[16255] = Material.WarpedPlanks; for (int i = 16270; i <= 16271; i++) materials[i] = Material.WarpedPressurePlate; materials[16182] = Material.WarpedRoots; for (int i = 16896; i <= 16927; i++) materials[i] = Material.WarpedSign; for (int i = 16262; i <= 16267; i++) materials[i] = Material.WarpedSlab; for (int i = 16608; i <= 16687; i++) materials[i] = Material.WarpedStairs; for (int i = 16167; i <= 16169; i++) materials[i] = Material.WarpedStem; for (int i = 16400; i <= 16463; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 16936; i <= 16943; i++) materials[i] = Material.WarpedWallSign; materials[16181] = Material.WarpedWartBlock; for (int i = 75; i <= 90; i++) materials[i] = Material.Water; for (int i = 5729; i <= 5731; i++) materials[i] = Material.WaterCauldron; materials[19262] = Material.WaxedCopperBlock; materials[19269] = Material.WaxedCutCopper; for (int i = 19608; i <= 19613; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 19510; i <= 19589; i++) materials[i] = Material.WaxedCutCopperStairs; materials[19264] = Material.WaxedExposedCopper; materials[19268] = Material.WaxedExposedCutCopper; for (int i = 19602; i <= 19607; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 19430; i <= 19509; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[19265] = Material.WaxedOxidizedCopper; materials[19266] = Material.WaxedOxidizedCutCopper; for (int i = 19590; i <= 19595; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 19270; i <= 19349; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[19263] = Material.WaxedWeatheredCopper; materials[19267] = Material.WaxedWeatheredCutCopper; for (int i = 19596; i <= 19601; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 19350; i <= 19429; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[18909] = Material.WeatheredCopper; materials[18915] = Material.WeatheredCutCopper; for (int i = 19244; i <= 19249; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 18998; i <= 19077; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 16199; i <= 16224; i++) materials[i] = Material.WeepingVines; materials[16225] = Material.WeepingVinesPlant; materials[459] = Material.WetSponge; for (int i = 3612; i <= 3619; i++) materials[i] = Material.Wheat; for (int i = 8638; i <= 8653; i++) materials[i] = Material.WhiteBanner; for (int i = 1279; i <= 1294; i++) materials[i] = Material.WhiteBed; for (int i = 18329; i <= 18344; i++) materials[i] = Material.WhiteCandle; for (int i = 18587; i <= 18588; i++) materials[i] = Material.WhiteCandleCake; materials[8607] = Material.WhiteCarpet; materials[10319] = Material.WhiteConcrete; materials[10335] = Material.WhiteConcretePowder; for (int i = 10255; i <= 10258; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 10159; i <= 10164; i++) materials[i] = Material.WhiteShulkerBox; materials[4404] = Material.WhiteStainedGlass; for (int i = 7492; i <= 7523; i++) materials[i] = Material.WhiteStainedGlassPane; materials[7476] = Material.WhiteTerracotta; materials[1673] = Material.WhiteTulip; for (int i = 8894; i <= 8897; i++) materials[i] = Material.WhiteWallBanner; materials[1638] = Material.WhiteWool; materials[1677] = Material.WitherRose; for (int i = 7127; i <= 7142; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 7143; i <= 7146; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 8702; i <= 8717; i++) materials[i] = Material.YellowBanner; for (int i = 1343; i <= 1358; i++) materials[i] = Material.YellowBed; for (int i = 18393; i <= 18408; i++) materials[i] = Material.YellowCandle; for (int i = 18595; i <= 18596; i++) materials[i] = Material.YellowCandleCake; materials[8611] = Material.YellowCarpet; materials[10323] = Material.YellowConcrete; materials[10339] = Material.YellowConcretePowder; for (int i = 10271; i <= 10274; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 10183; i <= 10188; i++) materials[i] = Material.YellowShulkerBox; materials[4408] = Material.YellowStainedGlass; for (int i = 7620; i <= 7651; i++) materials[i] = Material.YellowStainedGlassPane; materials[7480] = Material.YellowTerracotta; for (int i = 8910; i <= 8913; i++) materials[i] = Material.YellowWallBanner; materials[1642] = Material.YellowWool; for (int i = 7147; i <= 7162; i++) materials[i] = Material.ZombieHead; for (int i = 7163; i <= 7166; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }