using System; using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { /// /// Defines mappings for Minecraft 1.13. /// Automatically generated using BlockPaletteGenerator.cs /// public class Palette113 : BlockPalette { private static Dictionary materials = new Dictionary(); static Palette113() { materials[0] = Material.Air; materials[1] = Material.Stone; materials[2] = Material.Granite; materials[3] = Material.PolishedGranite; materials[4] = Material.Diorite; materials[5] = Material.PolishedDiorite; materials[6] = Material.Andesite; materials[7] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[10] = Material.Dirt; materials[11] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; materials[14] = Material.Cobblestone; materials[15] = Material.OakPlanks; materials[16] = Material.SprucePlanks; materials[17] = Material.BirchPlanks; materials[18] = Material.JunglePlanks; materials[19] = Material.AcaciaPlanks; materials[20] = Material.DarkOakPlanks; for (int i = 21; i <= 22; i++) materials[i] = Material.OakSapling; for (int i = 23; i <= 24; i++) materials[i] = Material.SpruceSapling; for (int i = 25; i <= 26; i++) materials[i] = Material.BirchSapling; for (int i = 27; i <= 28; i++) materials[i] = Material.JungleSapling; for (int i = 29; i <= 30; i++) materials[i] = Material.AcaciaSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.DarkOakSapling; materials[33] = Material.Bedrock; for (int i = 34; i <= 49; i++) materials[i] = Material.Water; for (int i = 50; i <= 65; i++) materials[i] = Material.Lava; materials[66] = Material.Sand; materials[67] = Material.RedSand; materials[68] = Material.Gravel; materials[69] = Material.GoldOre; materials[70] = Material.IronOre; materials[71] = Material.CoalOre; for (int i = 72; i <= 74; i++) materials[i] = Material.OakLog; for (int i = 75; i <= 77; i++) materials[i] = Material.SpruceLog; for (int i = 78; i <= 80; i++) materials[i] = Material.BirchLog; for (int i = 81; i <= 83; i++) materials[i] = Material.JungleLog; for (int i = 84; i <= 86; i++) materials[i] = Material.AcaciaLog; for (int i = 87; i <= 89; i++) materials[i] = Material.DarkOakLog; for (int i = 90; i <= 92; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 93; i <= 95; i++) materials[i] = Material.StrippedBirchLog; for (int i = 96; i <= 98; i++) materials[i] = Material.StrippedJungleLog; for (int i = 99; i <= 101; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 102; i <= 104; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 105; i <= 107; i++) materials[i] = Material.StrippedOakLog; for (int i = 108; i <= 110; i++) materials[i] = Material.OakWood; for (int i = 111; i <= 113; i++) materials[i] = Material.SpruceWood; for (int i = 114; i <= 116; i++) materials[i] = Material.BirchWood; for (int i = 117; i <= 119; i++) materials[i] = Material.JungleWood; for (int i = 120; i <= 122; i++) materials[i] = Material.AcaciaWood; for (int i = 123; i <= 125; i++) materials[i] = Material.DarkOakWood; for (int i = 126; i <= 128; i++) materials[i] = Material.StrippedOakWood; for (int i = 129; i <= 131; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 132; i <= 134; i++) materials[i] = Material.StrippedBirchWood; for (int i = 135; i <= 137; i++) materials[i] = Material.StrippedJungleWood; for (int i = 138; i <= 140; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 141; i <= 143; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 144; i <= 157; i++) materials[i] = Material.OakLeaves; for (int i = 158; i <= 171; i++) materials[i] = Material.SpruceLeaves; for (int i = 172; i <= 185; i++) materials[i] = Material.BirchLeaves; for (int i = 186; i <= 199; i++) materials[i] = Material.JungleLeaves; for (int i = 200; i <= 213; i++) materials[i] = Material.AcaciaLeaves; for (int i = 214; i <= 227; i++) materials[i] = Material.DarkOakLeaves; materials[228] = Material.Sponge; materials[229] = Material.WetSponge; materials[230] = Material.Glass; materials[231] = Material.LapisOre; materials[232] = Material.LapisBlock; for (int i = 233; i <= 244; i++) materials[i] = Material.Dispenser; materials[245] = Material.Sandstone; materials[246] = Material.ChiseledSandstone; materials[247] = Material.CutSandstone; for (int i = 248; i <= 747; i++) materials[i] = Material.NoteBlock; for (int i = 748; i <= 763; i++) materials[i] = Material.WhiteBed; for (int i = 764; i <= 779; i++) materials[i] = Material.OrangeBed; for (int i = 780; i <= 795; i++) materials[i] = Material.MagentaBed; for (int i = 796; i <= 811; i++) materials[i] = Material.LightBlueBed; for (int i = 812; i <= 827; i++) materials[i] = Material.YellowBed; for (int i = 828; i <= 843; i++) materials[i] = Material.LimeBed; for (int i = 844; i <= 859; i++) materials[i] = Material.PinkBed; for (int i = 860; i <= 875; i++) materials[i] = Material.GrayBed; for (int i = 876; i <= 891; i++) materials[i] = Material.LightGrayBed; for (int i = 892; i <= 907; i++) materials[i] = Material.CyanBed; for (int i = 908; i <= 923; i++) materials[i] = Material.PurpleBed; for (int i = 924; i <= 939; i++) materials[i] = Material.BlueBed; for (int i = 940; i <= 955; i++) materials[i] = Material.BrownBed; for (int i = 956; i <= 971; i++) materials[i] = Material.GreenBed; for (int i = 972; i <= 987; i++) materials[i] = Material.RedBed; for (int i = 988; i <= 1003; i++) materials[i] = Material.BlackBed; for (int i = 1004; i <= 1015; i++) materials[i] = Material.PoweredRail; for (int i = 1016; i <= 1027; i++) materials[i] = Material.DetectorRail; for (int i = 1028; i <= 1039; i++) materials[i] = Material.StickyPiston; materials[1040] = Material.Cobweb; materials[1041] = Material.Grass; materials[1042] = Material.Fern; materials[1043] = Material.DeadBush; materials[1044] = Material.Seagrass; for (int i = 1045; i <= 1046; i++) materials[i] = Material.TallSeagrass; for (int i = 1047; i <= 1058; i++) materials[i] = Material.Piston; for (int i = 1059; i <= 1082; i++) materials[i] = Material.PistonHead; materials[1083] = Material.WhiteWool; materials[1084] = Material.OrangeWool; materials[1085] = Material.MagentaWool; materials[1086] = Material.LightBlueWool; materials[1087] = Material.YellowWool; materials[1088] = Material.LimeWool; materials[1089] = Material.PinkWool; materials[1090] = Material.GrayWool; materials[1091] = Material.LightGrayWool; materials[1092] = Material.CyanWool; materials[1093] = Material.PurpleWool; materials[1094] = Material.BlueWool; materials[1095] = Material.BrownWool; materials[1096] = Material.GreenWool; materials[1097] = Material.RedWool; materials[1098] = Material.BlackWool; for (int i = 1099; i <= 1110; i++) materials[i] = Material.MovingPiston; materials[1111] = Material.Dandelion; materials[1112] = Material.Poppy; materials[1113] = Material.BlueOrchid; materials[1114] = Material.Allium; materials[1115] = Material.AzureBluet; materials[1116] = Material.RedTulip; materials[1117] = Material.OrangeTulip; materials[1118] = Material.WhiteTulip; materials[1119] = Material.PinkTulip; materials[1120] = Material.OxeyeDaisy; materials[1121] = Material.BrownMushroom; materials[1122] = Material.RedMushroom; materials[1123] = Material.GoldBlock; materials[1124] = Material.IronBlock; materials[1125] = Material.Bricks; for (int i = 1126; i <= 1127; i++) materials[i] = Material.Tnt; materials[1128] = Material.Bookshelf; materials[1129] = Material.MossyCobblestone; materials[1130] = Material.Obsidian; materials[1131] = Material.Torch; for (int i = 1132; i <= 1135; i++) materials[i] = Material.WallTorch; for (int i = 1136; i <= 1647; i++) materials[i] = Material.Fire; materials[1648] = Material.Spawner; for (int i = 1649; i <= 1728; i++) materials[i] = Material.OakStairs; for (int i = 1729; i <= 1752; i++) materials[i] = Material.Chest; for (int i = 1753; i <= 3048; i++) materials[i] = Material.RedstoneWire; materials[3049] = Material.DiamondOre; materials[3050] = Material.DiamondBlock; materials[3051] = Material.CraftingTable; for (int i = 3052; i <= 3059; i++) materials[i] = Material.Wheat; for (int i = 3060; i <= 3067; i++) materials[i] = Material.Farmland; for (int i = 3068; i <= 3075; i++) materials[i] = Material.Furnace; for (int i = 3076; i <= 3107; i++) materials[i] = Material.OakSign; for (int i = 3108; i <= 3171; i++) materials[i] = Material.OakDoor; for (int i = 3172; i <= 3179; i++) materials[i] = Material.Ladder; for (int i = 3180; i <= 3189; i++) materials[i] = Material.Rail; for (int i = 3190; i <= 3269; i++) materials[i] = Material.CobblestoneStairs; for (int i = 3270; i <= 3277; i++) materials[i] = Material.OakWallSign; for (int i = 3278; i <= 3301; i++) materials[i] = Material.Lever; for (int i = 3302; i <= 3303; i++) materials[i] = Material.StonePressurePlate; for (int i = 3304; i <= 3367; i++) materials[i] = Material.IronDoor; for (int i = 3368; i <= 3369; i++) materials[i] = Material.OakPressurePlate; for (int i = 3370; i <= 3371; i++) materials[i] = Material.SprucePressurePlate; for (int i = 3372; i <= 3373; i++) materials[i] = Material.BirchPressurePlate; for (int i = 3374; i <= 3375; i++) materials[i] = Material.JunglePressurePlate; for (int i = 3376; i <= 3377; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 3378; i <= 3379; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 3380; i <= 3381; i++) materials[i] = Material.RedstoneOre; for (int i = 3382; i <= 3383; i++) materials[i] = Material.RedstoneTorch; for (int i = 3384; i <= 3391; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3392; i <= 3415; i++) materials[i] = Material.StoneButton; for (int i = 3416; i <= 3423; i++) materials[i] = Material.Snow; materials[3424] = Material.Ice; materials[3425] = Material.SnowBlock; for (int i = 3426; i <= 3441; i++) materials[i] = Material.Cactus; materials[3442] = Material.Clay; for (int i = 3443; i <= 3458; i++) materials[i] = Material.SugarCane; for (int i = 3459; i <= 3460; i++) materials[i] = Material.Jukebox; for (int i = 3461; i <= 3492; i++) materials[i] = Material.OakFence; materials[3493] = Material.Pumpkin; materials[3494] = Material.Netherrack; materials[3495] = Material.SoulSand; materials[3496] = Material.Glowstone; for (int i = 3497; i <= 3498; i++) materials[i] = Material.NetherPortal; for (int i = 3499; i <= 3502; i++) materials[i] = Material.CarvedPumpkin; for (int i = 3503; i <= 3506; i++) materials[i] = Material.JackOLantern; for (int i = 3507; i <= 3513; i++) materials[i] = Material.Cake; for (int i = 3514; i <= 3577; i++) materials[i] = Material.Repeater; materials[3578] = Material.WhiteStainedGlass; materials[3579] = Material.OrangeStainedGlass; materials[3580] = Material.MagentaStainedGlass; materials[3581] = Material.LightBlueStainedGlass; materials[3582] = Material.YellowStainedGlass; materials[3583] = Material.LimeStainedGlass; materials[3584] = Material.PinkStainedGlass; materials[3585] = Material.GrayStainedGlass; materials[3586] = Material.LightGrayStainedGlass; materials[3587] = Material.CyanStainedGlass; materials[3588] = Material.PurpleStainedGlass; materials[3589] = Material.BlueStainedGlass; materials[3590] = Material.BrownStainedGlass; materials[3591] = Material.GreenStainedGlass; materials[3592] = Material.RedStainedGlass; materials[3593] = Material.BlackStainedGlass; for (int i = 3594; i <= 3657; i++) materials[i] = Material.OakTrapdoor; for (int i = 3658; i <= 3721; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 3722; i <= 3785; i++) materials[i] = Material.BirchTrapdoor; for (int i = 3786; i <= 3849; i++) materials[i] = Material.JungleTrapdoor; for (int i = 3850; i <= 3913; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 3914; i <= 3977; i++) materials[i] = Material.DarkOakTrapdoor; materials[3978] = Material.InfestedStone; materials[3979] = Material.InfestedCobblestone; materials[3980] = Material.InfestedStoneBricks; materials[3981] = Material.InfestedMossyStoneBricks; materials[3982] = Material.InfestedCrackedStoneBricks; materials[3983] = Material.InfestedChiseledStoneBricks; materials[3984] = Material.StoneBricks; materials[3985] = Material.MossyStoneBricks; materials[3986] = Material.CrackedStoneBricks; materials[3987] = Material.ChiseledStoneBricks; for (int i = 3988; i <= 4051; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 4052; i <= 4115; i++) materials[i] = Material.RedMushroomBlock; for (int i = 4116; i <= 4179; i++) materials[i] = Material.MushroomStem; for (int i = 4180; i <= 4211; i++) materials[i] = Material.IronBars; for (int i = 4212; i <= 4243; i++) materials[i] = Material.GlassPane; materials[4244] = Material.Melon; for (int i = 4245; i <= 4248; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 4249; i <= 4252; i++) materials[i] = Material.AttachedMelonStem; for (int i = 4253; i <= 4260; i++) materials[i] = Material.PumpkinStem; for (int i = 4261; i <= 4268; i++) materials[i] = Material.MelonStem; for (int i = 4269; i <= 4300; i++) materials[i] = Material.Vine; for (int i = 4301; i <= 4332; i++) materials[i] = Material.OakFenceGate; for (int i = 4333; i <= 4412; i++) materials[i] = Material.BrickStairs; for (int i = 4413; i <= 4492; i++) materials[i] = Material.StoneBrickStairs; for (int i = 4493; i <= 4494; i++) materials[i] = Material.Mycelium; materials[4495] = Material.LilyPad; materials[4496] = Material.NetherBricks; for (int i = 4497; i <= 4528; i++) materials[i] = Material.NetherBrickFence; for (int i = 4529; i <= 4608; i++) materials[i] = Material.NetherBrickStairs; for (int i = 4609; i <= 4612; i++) materials[i] = Material.NetherWart; materials[4613] = Material.EnchantingTable; for (int i = 4614; i <= 4621; i++) materials[i] = Material.BrewingStand; for (int i = 4622; i <= 4625; i++) materials[i] = Material.Cauldron; materials[4626] = Material.EndPortal; for (int i = 4627; i <= 4634; i++) materials[i] = Material.EndPortalFrame; materials[4635] = Material.EndStone; materials[4636] = Material.DragonEgg; for (int i = 4637; i <= 4638; i++) materials[i] = Material.RedstoneLamp; for (int i = 4639; i <= 4650; i++) materials[i] = Material.Cocoa; for (int i = 4651; i <= 4730; i++) materials[i] = Material.SandstoneStairs; materials[4731] = Material.EmeraldOre; for (int i = 4732; i <= 4739; i++) materials[i] = Material.EnderChest; for (int i = 4740; i <= 4755; i++) materials[i] = Material.TripwireHook; for (int i = 4756; i <= 4883; i++) materials[i] = Material.Tripwire; materials[4884] = Material.EmeraldBlock; for (int i = 4885; i <= 4964; i++) materials[i] = Material.SpruceStairs; for (int i = 4965; i <= 5044; i++) materials[i] = Material.BirchStairs; for (int i = 5045; i <= 5124; i++) materials[i] = Material.JungleStairs; for (int i = 5125; i <= 5136; i++) materials[i] = Material.CommandBlock; materials[5137] = Material.Beacon; for (int i = 5138; i <= 5201; i++) materials[i] = Material.CobblestoneWall; for (int i = 5202; i <= 5265; i++) materials[i] = Material.MossyCobblestoneWall; materials[5266] = Material.FlowerPot; materials[5267] = Material.PottedOakSapling; materials[5268] = Material.PottedSpruceSapling; materials[5269] = Material.PottedBirchSapling; materials[5270] = Material.PottedJungleSapling; materials[5271] = Material.PottedAcaciaSapling; materials[5272] = Material.PottedDarkOakSapling; materials[5273] = Material.PottedFern; materials[5274] = Material.PottedDandelion; materials[5275] = Material.PottedPoppy; materials[5276] = Material.PottedBlueOrchid; materials[5277] = Material.PottedAllium; materials[5278] = Material.PottedAzureBluet; materials[5279] = Material.PottedRedTulip; materials[5280] = Material.PottedOrangeTulip; materials[5281] = Material.PottedWhiteTulip; materials[5282] = Material.PottedPinkTulip; materials[5283] = Material.PottedOxeyeDaisy; materials[5284] = Material.PottedRedMushroom; materials[5285] = Material.PottedBrownMushroom; materials[5286] = Material.PottedDeadBush; materials[5287] = Material.PottedCactus; for (int i = 5288; i <= 5295; i++) materials[i] = Material.Carrots; for (int i = 5296; i <= 5303; i++) materials[i] = Material.Potatoes; for (int i = 5304; i <= 5327; i++) materials[i] = Material.OakButton; for (int i = 5328; i <= 5351; i++) materials[i] = Material.SpruceButton; for (int i = 5352; i <= 5375; i++) materials[i] = Material.BirchButton; for (int i = 5376; i <= 5399; i++) materials[i] = Material.JungleButton; for (int i = 5400; i <= 5423; i++) materials[i] = Material.AcaciaButton; for (int i = 5424; i <= 5447; i++) materials[i] = Material.DarkOakButton; for (int i = 5448; i <= 5451; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 5452; i <= 5467; i++) materials[i] = Material.SkeletonSkull; for (int i = 5468; i <= 5471; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 5472; i <= 5487; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 5488; i <= 5491; i++) materials[i] = Material.ZombieWallHead; for (int i = 5492; i <= 5507; i++) materials[i] = Material.ZombieHead; for (int i = 5508; i <= 5511; i++) materials[i] = Material.PlayerWallHead; for (int i = 5512; i <= 5527; i++) materials[i] = Material.PlayerHead; for (int i = 5528; i <= 5531; i++) materials[i] = Material.CreeperWallHead; for (int i = 5532; i <= 5547; i++) materials[i] = Material.CreeperHead; for (int i = 5548; i <= 5551; i++) materials[i] = Material.DragonWallHead; for (int i = 5552; i <= 5567; i++) materials[i] = Material.DragonHead; for (int i = 5568; i <= 5571; i++) materials[i] = Material.Anvil; for (int i = 5572; i <= 5575; i++) materials[i] = Material.ChippedAnvil; for (int i = 5576; i <= 5579; i++) materials[i] = Material.DamagedAnvil; for (int i = 5580; i <= 5603; i++) materials[i] = Material.TrappedChest; for (int i = 5604; i <= 5619; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 5620; i <= 5635; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 5636; i <= 5651; i++) materials[i] = Material.Comparator; for (int i = 5652; i <= 5683; i++) materials[i] = Material.DaylightDetector; materials[5684] = Material.RedstoneBlock; materials[5685] = Material.NetherQuartzOre; for (int i = 5686; i <= 5695; i++) materials[i] = Material.Hopper; materials[5696] = Material.QuartzBlock; materials[5697] = Material.ChiseledQuartzBlock; for (int i = 5698; i <= 5700; i++) materials[i] = Material.QuartzPillar; for (int i = 5701; i <= 5780; i++) materials[i] = Material.QuartzStairs; for (int i = 5781; i <= 5792; i++) materials[i] = Material.ActivatorRail; for (int i = 5793; i <= 5804; i++) materials[i] = Material.Dropper; materials[5805] = Material.WhiteTerracotta; materials[5806] = Material.OrangeTerracotta; materials[5807] = Material.MagentaTerracotta; materials[5808] = Material.LightBlueTerracotta; materials[5809] = Material.YellowTerracotta; materials[5810] = Material.LimeTerracotta; materials[5811] = Material.PinkTerracotta; materials[5812] = Material.GrayTerracotta; materials[5813] = Material.LightGrayTerracotta; materials[5814] = Material.CyanTerracotta; materials[5815] = Material.PurpleTerracotta; materials[5816] = Material.BlueTerracotta; materials[5817] = Material.BrownTerracotta; materials[5818] = Material.GreenTerracotta; materials[5819] = Material.RedTerracotta; materials[5820] = Material.BlackTerracotta; for (int i = 5821; i <= 5852; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 5853; i <= 5884; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 5885; i <= 5916; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 5917; i <= 5948; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 5949; i <= 5980; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 5981; i <= 6012; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 6013; i <= 6044; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 6045; i <= 6076; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 6077; i <= 6108; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 6109; i <= 6140; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 6141; i <= 6172; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 6173; i <= 6204; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 6205; i <= 6236; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 6237; i <= 6268; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 6269; i <= 6300; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 6301; i <= 6332; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 6333; i <= 6412; i++) materials[i] = Material.AcaciaStairs; for (int i = 6413; i <= 6492; i++) materials[i] = Material.DarkOakStairs; materials[6493] = Material.SlimeBlock; materials[6494] = Material.Barrier; for (int i = 6495; i <= 6558; i++) materials[i] = Material.IronTrapdoor; materials[6559] = Material.Prismarine; materials[6560] = Material.PrismarineBricks; materials[6561] = Material.DarkPrismarine; for (int i = 6562; i <= 6641; i++) materials[i] = Material.PrismarineStairs; for (int i = 6642; i <= 6721; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 6722; i <= 6801; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 6802; i <= 6807; i++) materials[i] = Material.PrismarineSlab; for (int i = 6808; i <= 6813; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 6814; i <= 6819; i++) materials[i] = Material.DarkPrismarineSlab; materials[6820] = Material.SeaLantern; for (int i = 6821; i <= 6823; i++) materials[i] = Material.HayBlock; materials[6824] = Material.WhiteCarpet; materials[6825] = Material.OrangeCarpet; materials[6826] = Material.MagentaCarpet; materials[6827] = Material.LightBlueCarpet; materials[6828] = Material.YellowCarpet; materials[6829] = Material.LimeCarpet; materials[6830] = Material.PinkCarpet; materials[6831] = Material.GrayCarpet; materials[6832] = Material.LightGrayCarpet; materials[6833] = Material.CyanCarpet; materials[6834] = Material.PurpleCarpet; materials[6835] = Material.BlueCarpet; materials[6836] = Material.BrownCarpet; materials[6837] = Material.GreenCarpet; materials[6838] = Material.RedCarpet; materials[6839] = Material.BlackCarpet; materials[6840] = Material.Terracotta; materials[6841] = Material.CoalBlock; materials[6842] = Material.PackedIce; for (int i = 6843; i <= 6844; i++) materials[i] = Material.Sunflower; for (int i = 6845; i <= 6846; i++) materials[i] = Material.Lilac; for (int i = 6847; i <= 6848; i++) materials[i] = Material.RoseBush; for (int i = 6849; i <= 6850; i++) materials[i] = Material.Peony; for (int i = 6851; i <= 6852; i++) materials[i] = Material.TallGrass; for (int i = 6853; i <= 6854; i++) materials[i] = Material.LargeFern; for (int i = 6855; i <= 6870; i++) materials[i] = Material.WhiteBanner; for (int i = 6871; i <= 6886; i++) materials[i] = Material.OrangeBanner; for (int i = 6887; i <= 6902; i++) materials[i] = Material.MagentaBanner; for (int i = 6903; i <= 6918; i++) materials[i] = Material.LightBlueBanner; for (int i = 6919; i <= 6934; i++) materials[i] = Material.YellowBanner; for (int i = 6935; i <= 6950; i++) materials[i] = Material.LimeBanner; for (int i = 6951; i <= 6966; i++) materials[i] = Material.PinkBanner; for (int i = 6967; i <= 6982; i++) materials[i] = Material.GrayBanner; for (int i = 6983; i <= 6998; i++) materials[i] = Material.LightGrayBanner; for (int i = 6999; i <= 7014; i++) materials[i] = Material.CyanBanner; for (int i = 7015; i <= 7030; i++) materials[i] = Material.PurpleBanner; for (int i = 7031; i <= 7046; i++) materials[i] = Material.BlueBanner; for (int i = 7047; i <= 7062; i++) materials[i] = Material.BrownBanner; for (int i = 7063; i <= 7078; i++) materials[i] = Material.GreenBanner; for (int i = 7079; i <= 7094; i++) materials[i] = Material.RedBanner; for (int i = 7095; i <= 7110; i++) materials[i] = Material.BlackBanner; for (int i = 7111; i <= 7114; i++) materials[i] = Material.WhiteWallBanner; for (int i = 7115; i <= 7118; i++) materials[i] = Material.OrangeWallBanner; for (int i = 7119; i <= 7122; i++) materials[i] = Material.MagentaWallBanner; for (int i = 7123; i <= 7126; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 7127; i <= 7130; i++) materials[i] = Material.YellowWallBanner; for (int i = 7131; i <= 7134; i++) materials[i] = Material.LimeWallBanner; for (int i = 7135; i <= 7138; i++) materials[i] = Material.PinkWallBanner; for (int i = 7139; i <= 7142; i++) materials[i] = Material.GrayWallBanner; for (int i = 7143; i <= 7146; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 7147; i <= 7150; i++) materials[i] = Material.CyanWallBanner; for (int i = 7151; i <= 7154; i++) materials[i] = Material.PurpleWallBanner; for (int i = 7155; i <= 7158; i++) materials[i] = Material.BlueWallBanner; for (int i = 7159; i <= 7162; i++) materials[i] = Material.BrownWallBanner; for (int i = 7163; i <= 7166; i++) materials[i] = Material.GreenWallBanner; for (int i = 7167; i <= 7170; i++) materials[i] = Material.RedWallBanner; for (int i = 7171; i <= 7174; i++) materials[i] = Material.BlackWallBanner; materials[7175] = Material.RedSandstone; materials[7176] = Material.ChiseledRedSandstone; materials[7177] = Material.CutRedSandstone; for (int i = 7178; i <= 7257; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 7258; i <= 7263; i++) materials[i] = Material.OakSlab; for (int i = 7264; i <= 7269; i++) materials[i] = Material.SpruceSlab; for (int i = 7270; i <= 7275; i++) materials[i] = Material.BirchSlab; for (int i = 7276; i <= 7281; i++) materials[i] = Material.JungleSlab; for (int i = 7282; i <= 7287; i++) materials[i] = Material.AcaciaSlab; for (int i = 7288; i <= 7293; i++) materials[i] = Material.DarkOakSlab; for (int i = 7294; i <= 7299; i++) materials[i] = Material.StoneSlab; for (int i = 7300; i <= 7305; i++) materials[i] = Material.SandstoneSlab; for (int i = 7306; i <= 7311; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 7312; i <= 7317; i++) materials[i] = Material.CobblestoneSlab; for (int i = 7318; i <= 7323; i++) materials[i] = Material.BrickSlab; for (int i = 7324; i <= 7329; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7330; i <= 7335; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7336; i <= 7341; i++) materials[i] = Material.QuartzSlab; for (int i = 7342; i <= 7347; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 7348; i <= 7353; i++) materials[i] = Material.PurpurSlab; materials[7354] = Material.SmoothStone; materials[7355] = Material.SmoothSandstone; materials[7356] = Material.SmoothQuartz; materials[7357] = Material.SmoothRedSandstone; for (int i = 7358; i <= 7389; i++) materials[i] = Material.SpruceFenceGate; for (int i = 7390; i <= 7421; i++) materials[i] = Material.BirchFenceGate; for (int i = 7422; i <= 7453; i++) materials[i] = Material.JungleFenceGate; for (int i = 7454; i <= 7485; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 7486; i <= 7517; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 7518; i <= 7549; i++) materials[i] = Material.SpruceFence; for (int i = 7550; i <= 7581; i++) materials[i] = Material.BirchFence; for (int i = 7582; i <= 7613; i++) materials[i] = Material.JungleFence; for (int i = 7614; i <= 7645; i++) materials[i] = Material.AcaciaFence; for (int i = 7646; i <= 7677; i++) materials[i] = Material.DarkOakFence; for (int i = 7678; i <= 7741; i++) materials[i] = Material.SpruceDoor; for (int i = 7742; i <= 7805; i++) materials[i] = Material.BirchDoor; for (int i = 7806; i <= 7869; i++) materials[i] = Material.JungleDoor; for (int i = 7870; i <= 7933; i++) materials[i] = Material.AcaciaDoor; for (int i = 7934; i <= 7997; i++) materials[i] = Material.DarkOakDoor; for (int i = 7998; i <= 8003; i++) materials[i] = Material.EndRod; for (int i = 8004; i <= 8067; i++) materials[i] = Material.ChorusPlant; for (int i = 8068; i <= 8073; i++) materials[i] = Material.ChorusFlower; materials[8074] = Material.PurpurBlock; for (int i = 8075; i <= 8077; i++) materials[i] = Material.PurpurPillar; for (int i = 8078; i <= 8157; i++) materials[i] = Material.PurpurStairs; materials[8158] = Material.EndStoneBricks; for (int i = 8159; i <= 8162; i++) materials[i] = Material.Beetroots; materials[8163] = Material.DirtPath; materials[8164] = Material.EndGateway; for (int i = 8165; i <= 8176; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 8177; i <= 8188; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8189; i <= 8192; i++) materials[i] = Material.FrostedIce; materials[8193] = Material.MagmaBlock; materials[8194] = Material.NetherWartBlock; materials[8195] = Material.RedNetherBricks; for (int i = 8196; i <= 8198; i++) materials[i] = Material.BoneBlock; materials[8199] = Material.StructureVoid; for (int i = 8200; i <= 8211; i++) materials[i] = Material.Observer; for (int i = 8212; i <= 8217; i++) materials[i] = Material.ShulkerBox; for (int i = 8218; i <= 8223; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 8224; i <= 8229; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 8230; i <= 8235; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 8236; i <= 8241; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 8242; i <= 8247; i++) materials[i] = Material.YellowShulkerBox; for (int i = 8248; i <= 8253; i++) materials[i] = Material.LimeShulkerBox; for (int i = 8254; i <= 8259; i++) materials[i] = Material.PinkShulkerBox; for (int i = 8260; i <= 8265; i++) materials[i] = Material.GrayShulkerBox; for (int i = 8266; i <= 8271; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 8272; i <= 8277; i++) materials[i] = Material.CyanShulkerBox; for (int i = 8278; i <= 8283; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 8284; i <= 8289; i++) materials[i] = Material.BlueShulkerBox; for (int i = 8290; i <= 8295; i++) materials[i] = Material.BrownShulkerBox; for (int i = 8296; i <= 8301; i++) materials[i] = Material.GreenShulkerBox; for (int i = 8302; i <= 8307; i++) materials[i] = Material.RedShulkerBox; for (int i = 8308; i <= 8313; i++) materials[i] = Material.BlackShulkerBox; for (int i = 8314; i <= 8317; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 8318; i <= 8321; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 8322; i <= 8325; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 8326; i <= 8329; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 8330; i <= 8333; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 8334; i <= 8337; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 8338; i <= 8341; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 8342; i <= 8345; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 8346; i <= 8349; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 8350; i <= 8353; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 8354; i <= 8357; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 8358; i <= 8361; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 8362; i <= 8365; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 8366; i <= 8369; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 8370; i <= 8373; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 8374; i <= 8377; i++) materials[i] = Material.BlackGlazedTerracotta; materials[8378] = Material.WhiteConcrete; materials[8379] = Material.OrangeConcrete; materials[8380] = Material.MagentaConcrete; materials[8381] = Material.LightBlueConcrete; materials[8382] = Material.YellowConcrete; materials[8383] = Material.LimeConcrete; materials[8384] = Material.PinkConcrete; materials[8385] = Material.GrayConcrete; materials[8386] = Material.LightGrayConcrete; materials[8387] = Material.CyanConcrete; materials[8388] = Material.PurpleConcrete; materials[8389] = Material.BlueConcrete; materials[8390] = Material.BrownConcrete; materials[8391] = Material.GreenConcrete; materials[8392] = Material.RedConcrete; materials[8393] = Material.BlackConcrete; materials[8394] = Material.WhiteConcretePowder; materials[8395] = Material.OrangeConcretePowder; materials[8396] = Material.MagentaConcretePowder; materials[8397] = Material.LightBlueConcretePowder; materials[8398] = Material.YellowConcretePowder; materials[8399] = Material.LimeConcretePowder; materials[8400] = Material.PinkConcretePowder; materials[8401] = Material.GrayConcretePowder; materials[8402] = Material.LightGrayConcretePowder; materials[8403] = Material.CyanConcretePowder; materials[8404] = Material.PurpleConcretePowder; materials[8405] = Material.BlueConcretePowder; materials[8406] = Material.BrownConcretePowder; materials[8407] = Material.GreenConcretePowder; materials[8408] = Material.RedConcretePowder; materials[8409] = Material.BlackConcretePowder; for (int i = 8410; i <= 8435; i++) materials[i] = Material.Kelp; materials[8436] = Material.KelpPlant; materials[8437] = Material.DriedKelpBlock; for (int i = 8438; i <= 8449; i++) materials[i] = Material.TurtleEgg; materials[8450] = Material.DeadTubeCoralBlock; materials[8451] = Material.DeadBrainCoralBlock; materials[8452] = Material.DeadBubbleCoralBlock; materials[8453] = Material.DeadFireCoralBlock; materials[8454] = Material.DeadHornCoralBlock; materials[8455] = Material.TubeCoralBlock; materials[8456] = Material.BrainCoralBlock; materials[8457] = Material.BubbleCoralBlock; materials[8458] = Material.FireCoralBlock; materials[8459] = Material.HornCoralBlock; for (int i = 8460; i <= 8461; i++) materials[i] = Material.DeadTubeCoral; for (int i = 8462; i <= 8463; i++) materials[i] = Material.DeadBrainCoral; for (int i = 8464; i <= 8465; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 8466; i <= 8467; i++) materials[i] = Material.DeadFireCoral; for (int i = 8468; i <= 8469; i++) materials[i] = Material.DeadHornCoral; for (int i = 8470; i <= 8471; i++) materials[i] = Material.TubeCoral; for (int i = 8472; i <= 8473; i++) materials[i] = Material.BrainCoral; for (int i = 8474; i <= 8475; i++) materials[i] = Material.BubbleCoral; for (int i = 8476; i <= 8477; i++) materials[i] = Material.FireCoral; for (int i = 8478; i <= 8479; i++) materials[i] = Material.HornCoral; for (int i = 8480; i <= 8487; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 8488; i <= 8495; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 8496; i <= 8503; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 8504; i <= 8511; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 8512; i <= 8519; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 8520; i <= 8527; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 8528; i <= 8535; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 8536; i <= 8543; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 8544; i <= 8551; i++) materials[i] = Material.FireCoralWallFan; for (int i = 8552; i <= 8559; i++) materials[i] = Material.HornCoralWallFan; for (int i = 8560; i <= 8561; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 8562; i <= 8563; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 8564; i <= 8565; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 8566; i <= 8567; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 8568; i <= 8569; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 8570; i <= 8571; i++) materials[i] = Material.TubeCoralFan; for (int i = 8572; i <= 8573; i++) materials[i] = Material.BrainCoralFan; for (int i = 8574; i <= 8575; i++) materials[i] = Material.BubbleCoralFan; for (int i = 8576; i <= 8577; i++) materials[i] = Material.FireCoralFan; for (int i = 8578; i <= 8579; i++) materials[i] = Material.HornCoralFan; for (int i = 8580; i <= 8587; i++) materials[i] = Material.SeaPickle; materials[8588] = Material.BlueIce; for (int i = 8589; i <= 8590; i++) materials[i] = Material.Conduit; materials[8591] = Material.VoidAir; materials[8592] = Material.CaveAir; for (int i = 8593; i <= 8594; i++) materials[i] = Material.BubbleColumn; for (int i = 8595; i <= 8598; i++) materials[i] = Material.StructureBlock; } protected override Dictionary GetDict() { return materials; } } }