using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace MinecraftClient.Mapping
{
///
/// Represents a Minecraft World
///
public class World
{
///
/// The chunks contained into the Minecraft world
/// Tuple: Tuple
///
private ConcurrentDictionary, ChunkColumn> chunks = new();
///
/// The dimension info of the world
///
private static Dimension curDimension = new();
private static Dictionary dimensionList = new();
///
/// Chunk data parsing progress
///
public int chunkCnt = 0;
public int chunkLoadNotCompleted = 0;
///
/// Read, set or unload the specified chunk column
///
/// ChunkColumn X
/// ChunkColumn Z
/// chunk at the given location
public ChunkColumn? this[int chunkX, int chunkZ]
{
get
{
chunks.TryGetValue(new(chunkX, chunkZ), out ChunkColumn? chunkColumn);
return chunkColumn;
}
set
{
Tuple chunkCoord = new(chunkX, chunkZ);
if (value == null)
chunks.TryRemove(chunkCoord, out _);
else
chunks.AddOrUpdate(chunkCoord, value, (_, _) => value);
}
}
///
/// Storage of all dimensional data - 1.19.1 and above
///
/// Registry Codec nbt data
public static void StoreDimensionList(Dictionary registryCodec)
{
var dimensionListNbt = (object[])(((Dictionary)registryCodec["minecraft:dimension_type"])["value"]);
foreach (Dictionary dimensionNbt in dimensionListNbt)
{
string dimensionName = (string)dimensionNbt["name"];
Dictionary element = (Dictionary)dimensionNbt["element"];
if (dimensionList.ContainsKey(dimensionName))
dimensionList.Remove(dimensionName);
dimensionList.Add(dimensionName, new Dimension(dimensionName, element));
}
}
///
/// Store one dimension - 1.16.2 to 1.18.2
///
/// Dimension name
/// Dimension Type nbt data
public static void StoreDimension(string dimensionName, Dictionary dimensionType)
{
if (dimensionList.ContainsKey(dimensionName))
dimensionList.Remove(dimensionName);
dimensionList.Add(dimensionName, new Dimension(dimensionName, dimensionType));
}
///
/// Set current dimension - 1.16 and above
///
/// The name of the dimension type
/// The dimension type (NBT Tag Compound)
public static void SetDimension(string name)
{
curDimension = dimensionList[name]; // Should not fail
}
///
/// Get current dimension
///
/// Current dimension
public static Dimension GetDimension()
{
return curDimension;
}
///
/// Set chunk column at the specified location
///
/// ChunkColumn X
/// ChunkColumn Y
/// ChunkColumn Z
/// ChunkColumn size
/// Chunk data
/// Whether the ChunkColumn has been fully loaded
public void StoreChunk(int chunkX, int chunkY, int chunkZ, int chunkColumnSize, Chunk? chunk, bool loadCompleted)
{
ChunkColumn chunkColumn = chunks.GetOrAdd(new(chunkX, chunkZ), (_) => new(chunkColumnSize));
chunkColumn[chunkY] = chunk;
if (loadCompleted)
chunkColumn.FullyLoaded = true;
}
///
/// Get chunk column at the specified location
///
/// Location to retrieve chunk column
/// The chunk column
public ChunkColumn? GetChunkColumn(Location location)
{
return this[location.ChunkX, location.ChunkZ];
}
///
/// Get block at the specified location
///
/// Location to retrieve block from
/// Block at specified location or Air if the location is not loaded
public Block GetBlock(Location location)
{
ChunkColumn? column = GetChunkColumn(location);
if (column != null)
{
Chunk? chunk = column.GetChunk(location);
if (chunk != null)
return chunk.GetBlock(location);
}
return new Block(0); //Air
}
///
/// Look for a block around the specified location
///
/// Start location
/// Block type
/// Search radius - larger is slower: O^3 complexity
/// Block matching the specified block type
public List FindBlock(Location from, Material block, int radius)
{
return FindBlock(from, block, radius, radius, radius);
}
///
/// Look for a block around the specified location
///
/// Start location
/// Block type
/// Search radius on the X axis
/// Search radius on the Y axis
/// Search radius on the Z axis
/// Block matching the specified block type
public List FindBlock(Location from, Material block, int radiusx, int radiusy, int radiusz)
{
Location minPoint = new Location(from.X - radiusx, from.Y - radiusy, from.Z - radiusz);
Location maxPoint = new Location(from.X + radiusx, from.Y + radiusy, from.Z + radiusz);
List list = new List { };
for (double x = minPoint.X; x <= maxPoint.X; x++)
{
for (double y = minPoint.Y; y <= maxPoint.Y; y++)
{
for (double z = minPoint.Z; z <= maxPoint.Z; z++)
{
Location doneloc = new Location(x, y, z);
Block doneblock = GetBlock(doneloc);
Material blockType = doneblock.Type;
if (blockType == block)
{
list.Add(doneloc);
}
}
}
}
return list;
}
///
/// Set block at the specified location
///
/// Location to set block to
/// Block to set
public void SetBlock(Location location, Block block)
{
ChunkColumn? column = this[location.ChunkX, location.ChunkZ];
if (column != null && column.ColumnSize >= location.ChunkY)
{
Chunk? chunk = column.GetChunk(location);
if (chunk == null)
column[location.ChunkY] = chunk = new Chunk();
chunk[location.ChunkBlockX, location.ChunkBlockY, location.ChunkBlockZ] = block;
}
}
///
/// Clear all terrain data from the world
///
public void Clear()
{
chunks = new();
chunkCnt = 0;
chunkLoadNotCompleted = 0;
}
///
/// Get the location of block of the entity is looking
///
/// Location of the entity
/// Yaw of the entity
/// Pitch of the entity
/// Location of the block or empty Location if no block was found
public Location GetLookingBlockLocation(Location location, double yaw, double pitch)
{
double rotX = (Math.PI / 180) * yaw;
double rotY = (Math.PI / 180) * pitch;
double x = -Math.Cos(rotY) * Math.Sin(rotX);
double y = -Math.Sin(rotY);
double z = Math.Cos(rotY) * Math.Cos(rotX);
Location vector = new Location(x, y, z);
for (int i = 0; i < 5; i++)
{
Location newVector = vector * i;
Location blockLocation = location.EyesLocation() + new Location(newVector.X, newVector.Y, newVector.Z);
blockLocation.X = Math.Floor(blockLocation.X);
blockLocation.Y = Math.Floor(blockLocation.Y);
blockLocation.Z = Math.Floor(blockLocation.Z);
Block b = GetBlock(blockLocation);
if (b.Type != Material.Air)
{
return blockLocation;
}
}
return new Location();
}
}
}