using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.ChatBots { /// /// This bot automatically re-join the server if kick message contains predefined string (Server is restarting ...) /// public class AutoRelog : ChatBot { private string[] dictionary = new string[0]; private int attempts; private int delay; /// /// This bot automatically re-join the server if kick message contains predefined string /// /// Delay before re-joining the server (in seconds) /// Number of retries if connection fails (-1 = infinite) public AutoRelog(int DelayBeforeRelog, int retries) { attempts = retries; if (attempts == -1) { attempts = int.MaxValue; } McTcpClient.ReconnectionAttemptsLeft = attempts; delay = DelayBeforeRelog; if (delay < 1) { delay = 1; } } public override void Initialize() { McTcpClient.ReconnectionAttemptsLeft = attempts; if (System.IO.File.Exists(Settings.AutoRelog_KickMessagesFile)) { dictionary = System.IO.File.ReadAllLines(Settings.AutoRelog_KickMessagesFile); for (int i = 0; i < dictionary.Length; i++) { dictionary[i] = dictionary[i].ToLower(); } } else LogToConsole("File not found: " + Settings.AutoRelog_KickMessagesFile); } public override bool OnDisconnect(DisconnectReason reason, string message) { message = GetVerbatim(message); string comp = message.ToLower(); foreach (string msg in dictionary) { if (comp.Contains(msg)) { LogToConsole("Waiting " + delay + " seconds before reconnecting..."); System.Threading.Thread.Sleep(delay * 1000); McTcpClient.ReconnectionAttemptsLeft = attempts; ReconnectToTheServer(); return true; } } return false; } public static bool OnDisconnectStatic(DisconnectReason reason, string message) { if (Settings.AutoRelog_Enabled) { AutoRelog bot = new AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries); bot.Initialize(); return bot.OnDisconnect(reason, message); } return false; } } }