using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { class AutoAttack : Command { public override string CMDName { get { return "autoattack"; } } public override string CMDDesc { get { return "autoattack : Enable/disable auto attack mobs."; } } public override string Run(McTcpClient handler, string command) { if (hasArg(command)) { string state = getArg(command); if (state.ToLower() == "on") { if (!handler.AutoAttack) { handler.AutoAttack = true; return "Auto attack turned on."; } else { return "Auto attack is on."; } }else if (state.ToLower() == "off") { if (handler.AutoAttack) { handler.AutoAttack = false; return "Auto attack turned off."; } else { return "Auto attack is off."; } } return ""; } else return CMDDesc; } } }