using System; using System.Text; using Tomlet.Attributes; namespace MinecraftClient.ChatBots { /// /// This bot automatically re-join the server if kick message contains predefined string (Server is restarting ...) /// public class AutoRelog : ChatBot { public static Configs Config = new(); [TomlDoNotInlineObject] public class Configs { [NonSerialized] private const string BotName = "AutoRelog"; public bool Enabled = false; [TomlInlineComment("$config.ChatBot.AutoRelog.Delay$")] public Range Delay = new(10); [TomlInlineComment("$config.ChatBot.AutoRelog.Retries$")] public int Retries = 3; [TomlInlineComment("$config.ChatBot.AutoRelog.Ignore_Kick_Message$")] public bool Ignore_Kick_Message = false; [TomlPrecedingComment("$config.ChatBot.AutoRelog.Kick_Messages$")] public string[] Kick_Messages = new string[] { "Connection has been lost", "Server is restarting", "Server is full", "Too Many people" }; public void OnSettingUpdate() { Delay.min = Math.Max(1, Delay.min); Delay.max = Math.Max(1, Delay.max); if (Delay.min > Delay.max) (Delay.min, Delay.max) = (Delay.max, Delay.min); if (Retries == -1) Retries = int.MaxValue; if (Enabled) for (int i = 0; i < Kick_Messages.Length; i++) Kick_Messages[i] = Kick_Messages[i].ToLower(); } public struct Range { public int min, max; public Range(int value) { min = max = value; } public Range(int min, int max) { this.min = min; this.max = max; } } } private static readonly Random random = new(); /// /// This bot automatically re-join the server if kick message contains predefined string /// /// Minimum delay before re-joining the server (in seconds) /// Maximum delay before re-joining the server (in seconds) /// Number of retries if connection fails (-1 = infinite) public AutoRelog() { LogDebugToConsoleTranslated("bot.autoRelog.launch", Config.Retries); } public override void Initialize() { McClient.ReconnectionAttemptsLeft = Config.Retries; if (Config.Ignore_Kick_Message) { LogDebugToConsoleTranslated("bot.autoRelog.no_kick_msg"); } } public override bool OnDisconnect(DisconnectReason reason, string message) { if (reason == DisconnectReason.UserLogout) { LogDebugToConsoleTranslated("bot.autoRelog.ignore_user_logout"); } else { message = GetVerbatim(message); string comp = message.ToLower(); LogDebugToConsoleTranslated("bot.autoRelog.disconnect_msg", message); if (Config.Ignore_Kick_Message) { LaunchDelayedReconnection(null); return true; } foreach (string msg in Config.Kick_Messages) { if (comp.Contains(msg)) { LaunchDelayedReconnection(msg); return true; } } LogDebugToConsoleTranslated("bot.autoRelog.reconnect_ignore"); } return false; } private void LaunchDelayedReconnection(string? msg) { int delay = random.Next(Config.Delay.min, Config.Delay.max); LogDebugToConsoleTranslated(String.IsNullOrEmpty(msg) ? "bot.autoRelog.reconnect_always" : "bot.autoRelog.reconnect", msg); LogToConsoleTranslated("bot.autoRelog.wait", delay); System.Threading.Thread.Sleep(delay * 1000); ReconnectToTheServer(); } public static bool OnDisconnectStatic(DisconnectReason reason, string message) { if (Config.Enabled) { AutoRelog bot = new(); bot.Initialize(); return bot.OnDisconnect(reason, message); } return false; } } }