using System; using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5; public class AttributeModifiersComponent1215(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int NumberOfAttributes { get; set; } public List Attributes { get; set; } = []; public override void Parse(Queue data) { NumberOfAttributes = DataTypes.ReadNextVarInt(data); Attributes = new List(NumberOfAttributes); for (var i = 0; i < NumberOfAttributes; i++) Attributes.Add(SubComponentRegistry.ParseSubComponent(SubComponents.Attribute, data)); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(NumberOfAttributes)); if (Attributes.Count != NumberOfAttributes) throw new ArgumentNullException(nameof(Attributes), "Attributes count must match NumberOfAttributes."); foreach (var attribute in Attributes) data.AddRange(attribute.Serialize()); return new Queue(data); } }