using System.Collections.Generic; using MinecraftClient.Inventory; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class ChargedProjectilesComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public List Items { get; set; } = []; public override void Parse(Queue data) { var count = DataTypes.ReadNextVarInt(data); for (var i = 0; i < count; i++) { var item = DataTypes.ReadNextItemSlot(data, ItemPalette); if (item is not null) Items.Add(item); } } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(Items.Count)); foreach (var item in Items) data.AddRange(DataTypes.GetItemSlot(item, ItemPalette)); return new Queue(data); } }