//MCCScript 1.0 MCC.LoadBot(new WatchLamp()); //MCCScript Extensions /* The ChatBot will access the world on a regular basis to watch for a lamp. * This is an example of how the world around the player can be accessed from a C# script. */ class WatchLamp : ChatBot { /* == CONFIG == */ int lampX = 0; int lampY = 64; int lampZ = 0; /* == CODE == */ int checkCount = 0; Location lampLoc; public WatchLamp() { if (!Settings.TerrainAndMovements) { LogToConsole("WARNING: Terrain handling is disabled in INI file."); LogToConsole("WARNING: This means this bot cannot watch for lamps."); UnloadBot(); } else { lampLoc = new Location(lampX, lampY, lampZ); LogToConsole("Watching lamp at " + lampLoc); } } public override void Update() { if (checkCount > 10) { checkCount = 0; Material blockType = GetWorld().GetBlock(lampLoc).Type; switch (blockType) { case Material.RedstoneLampOn: //Lamp is on. All right. Nothing to say here. break; case Material.RedstoneLampOff: LogToConsole("Lamp at " + lampLoc + " is currently turned OFF !!!"); for (int i = 0; i < 3; i++) Console.Beep(); break; default: LogToConsole("Block at " + lampLoc + " is not a lamp: " + blockType + "..."); break; } } else checkCount++; } }