using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5; public class BlocksAttacksComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public float BlockDelaySeconds { get; set; } public float DisableCooldownScale { get; set; } public List DamageReductions { get; set; } = []; public float ItemDamageThreshold { get; set; } public float ItemDamageBase { get; set; } public float ItemDamageFactor { get; set; } public string? BypassedBy { get; set; } public SoundEventHolderData? BlockSound { get; set; } public SoundEventHolderData? DisableSound { get; set; } public override void Parse(Queue data) { BlockDelaySeconds = DataTypes.ReadNextFloat(data); DisableCooldownScale = DataTypes.ReadNextFloat(data); var reductionCount = DataTypes.ReadNextVarInt(data); for (var i = 0; i < reductionCount; i++) { var horizontalBlockingAngle = DataTypes.ReadNextFloat(data); var hasTypeFilter = DataTypes.ReadNextBool(data); var typeFilter = hasTypeFilter ? StructuredComponentCodecHelpers.ReadHolderSet(DataTypes, data) : null; var baseDmg = DataTypes.ReadNextFloat(data); var factor = DataTypes.ReadNextFloat(data); DamageReductions.Add(new DamageReductionData(horizontalBlockingAngle, typeFilter, baseDmg, factor)); } ItemDamageThreshold = DataTypes.ReadNextFloat(data); ItemDamageBase = DataTypes.ReadNextFloat(data); ItemDamageFactor = DataTypes.ReadNextFloat(data); var hasBypassedBy = DataTypes.ReadNextBool(data); if (hasBypassedBy) BypassedBy = DataTypes.ReadNextString(data); // TagKey as ResourceLocation BlockSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data); DisableSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetFloat(BlockDelaySeconds)); data.AddRange(DataTypes.GetFloat(DisableCooldownScale)); data.AddRange(DataTypes.GetVarInt(DamageReductions.Count)); foreach (var reduction in DamageReductions) { data.AddRange(DataTypes.GetFloat(reduction.HorizontalBlockingAngle)); data.AddRange(DataTypes.GetBool(reduction.Type is not null)); if (reduction.Type is not null) StructuredComponentCodecHelpers.WriteHolderSet(DataTypes, data, reduction.Type); data.AddRange(DataTypes.GetFloat(reduction.Base)); data.AddRange(DataTypes.GetFloat(reduction.Factor)); } data.AddRange(DataTypes.GetFloat(ItemDamageThreshold)); data.AddRange(DataTypes.GetFloat(ItemDamageBase)); data.AddRange(DataTypes.GetFloat(ItemDamageFactor)); data.AddRange(DataTypes.GetBool(BypassedBy is not null)); if (BypassedBy is not null) data.AddRange(DataTypes.GetString(BypassedBy)); StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, BlockSound); StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, DisableSound); return new Queue(data); } } public sealed record DamageReductionData(float HorizontalBlockingAngle, HolderSetData? Type, float Base, float Factor);