using System; using System.Collections.Generic; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class AttributeModifiersComponent1206(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, subComponentRegistry) { public int NumberOfAttributes { get; set; } public List Attributes { get; set; } = new(); public bool ShowInTooltip { get; set; } public override void Parse(Queue data) { NumberOfAttributes = dataTypes.ReadNextVarInt(data); for (var i = 0; i < NumberOfAttributes; i++) Attributes.Add((AttributeSubComponent1206)subComponentRegistry.ParseSubComponent(SubComponents.Attribute, data)); ShowInTooltip = dataTypes.ReadNextBool(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(NumberOfAttributes)); if(NumberOfAttributes > 0 && Attributes.Count == 0) throw new ArgumentNullException($"Can not serialize a AttributeModifiersComponent when the Attributes is empty but NumberOfAttributes is > 0!"); foreach (var attribute in Attributes) data.AddRange(attribute.Serialize()); data.AddRange(DataTypes.GetBool(ShowInTooltip)); return new Queue(data); } }