--- name: mcc-version-adaptation description: Adapt MCC palettes and protocol handling for a new Minecraft version. Use when the user wants to add support for a new MC version, compare version registries, update item/entity/block/metadata palettes, or fix protocol mismatches between MC versions. --- # MCC Version Adaptation Systematic workflow for updating Minecraft Console Client to support a new Minecraft version, focusing on palette/registry changes and entity metadata. ## Prerequisites - Decompiled server source for both the old and new MC versions in `$MCC_REPO/MinecraftOfficial/-decompiled/` - If missing, decompile and download server.jar: ```bash $MCC_REPO/tools/decompile.sh --version ``` This auto-downloads `MinecraftDecompiler.jar` if needed, produces the decompiled source, and downloads `server.jar` into `$MCC_SERVERS//`. - `tools/decompile.sh` depends on official mappings. For older versions where it refuses to decompile, fall back to a raw Java decompiler such as `cfr-decompiler` against `$MCC_SERVERS//server.jar`. That fallback is good enough for packet inspection and registration order checks even when the output is obfuscated. - A test server of the target version in `$MCC_SERVERS//` (see `mcc-dev-workflow` skill) ## Step 0: Generate Server Reports (CRITICAL since 1.21.9) **Before** analyzing decompiled source, generate authoritative registry data from the server jar: ```bash cd /tmp && java -DbundlerMainClass=net.minecraft.data.Main \ -jar $MCC_SERVERS//server.jar \ --reports --output /tmp/mc_reports ``` This produces `/tmp/mc_reports/reports/` containing: - `registries.json` — all registries with **actual protocol_id** for each entry - `blocks.json` — all blocks with **block state IDs** - `packets.json` — packet protocol definitions **Why this matters**: Since MC 1.21.9, some items and blocks are registered outside `Items.java`/`Blocks.java` field declarations (via block registration callbacks or other paths). The decompiled source alone will **miss** these entries. The server data generator is the only authoritative source for protocol IDs. ### Validation check Compare server registry counts against decompiled source counts: ```bash python3 -c " import json with open('/tmp/mc_reports/reports/registries.json') as f: data = json.load(f) for reg in ['minecraft:item', 'minecraft:entity_type', 'minecraft:block']: print(f'{reg}: {len(data[reg][\"entries\"])} entries') " ``` If server counts differ from decompiled Java source counts, the palette **must** be generated from server data, not from Java source. ## Step 1: Run Registry Diff ```bash python3 $MCC_REPO/tools/diff_registries.py ``` This compares five registries and reports which need palette updates: | Registry | MCC File | When to Update | |----------|----------|----------------| | Items.java | `ItemPalettes/ItemPaletteXXX.cs` | New/removed/reordered items | | EntityType.java | `EntityPalettes/EntityPaletteXXX.cs` | New/removed/reordered entity types | | Blocks.java | `BlockPalettes/BlockPaletteXXX.cs` | New/removed/reordered blocks | | DataComponents.java | `StructuredComponents/StructuredComponentsRegistryXXX.cs` | New/reordered components | | EntityDataSerializers.java | `EntityMetadataPalettes/EntityMetadataPaletteXXX.cs` | New/reordered serializer types | **Important**: diff_registries.py compares decompiled Java source. If Step 0 revealed count mismatches, the diff output may undercount. Always cross-reference with server registries.json. ## Step 2: Generate Updated Palettes For registries marked "PALETTE UPDATE NEEDED": ### Item Palette **Preferred method** (accurate since 1.21.9): ```bash python3 $MCC_REPO/tools/gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json # e.g., gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json 1219 ``` **Legacy method** (works for versions where Items.java has all items): ```bash python3 $MCC_REPO/tools/gen_item_palette.py # e.g., gen_item_palette.py 1.21.1 121 ``` - If new items are reported missing from `ItemType.cs`, add them to the enum in alphabetical order. - The script auto-generates the C# palette file. ### Block Palette **Preferred method** (accurate since 1.21.9): ```bash python3 $MCC_REPO/tools/gen_block_palette.py /tmp/mc_reports/reports/blocks.json # e.g., gen_block_palette.py /tmp/mc_reports/reports/blocks.json 1219 ``` **Legacy method** (manual creation from decompiled Blocks.java): Follow the pattern of existing palette files, using `register("name", ...)` call order from the decompiled source. Only reliable when Blocks.java contains all blocks. If new blocks are reported missing from `Material.cs`, add them to the enum in alphabetical order. ### Entity Palette ```bash python3 $MCC_REPO/tools/gen_entity_palette.py /tmp/mc_reports/reports/registries.json # e.g., gen_entity_palette.py /tmp/mc_reports/reports/registries.json 1219 ``` If new entity types are reported missing from `EntityType.cs`, add them to the enum in alphabetical order. ### Entity Metadata Palette ```bash python3 $MCC_REPO/tools/gen_entity_metadata_palette.py # e.g., gen_entity_metadata_palette.py 1.20.6 1206 ``` - If new serializer types appear as UNMAPPED, add them to both: 1. The script's `FIELD_TO_ENUM` dictionary 2. MCC's `EntityMetaDataType.cs` enum 3. `DataTypes.cs` read logic (add a `case` to consume the correct bytes) ### DataComponents / StructuredComponents Compare `DataComponents.java` registration order. If new components appear, update `StructuredComponentsRegistryXXX.cs`. For new component types, implement corresponding reader in `StructuredComponents/Components/`. ## Step 3: Update Version Routing After creating palette files, update version selection logic: | Palette Type | Routing Location | |-------------|-----------------| | Item | `Protocol18.cs` → `itemPalette` switch expression | | Entity | `Protocol18.cs` → `entityPalette` switch expression | | Block | `Protocol18.cs` → `blockPalette` initialization | | EntityMetadata | `EntityMetadataPalette.cs` → `GetPalette()` switch | | DataComponents | `StructuredComponentsRegistry.cs` → factory/routing | | Packet | `PacketType18Handler.cs` → `GetTypeHandler()` switch | Pattern: add a new `>= MC_X_Y_Z_Version => new XxxPaletteXYZ()` case. Also update: - `Protocol18.cs`: add `MC_X_Y_Z_Version = ` constant - `Protocol18.cs`: update all `> MC_prev_Version` upper-bound checks to `> MC_X_Y_Z_Version` - `ProtocolHandler.cs`: add version string → protocol mapping, protocol → version mapping, add to supported list - `Program.cs`: update `MCHighestVersion` ## Step 4: Check Packet Changes Compare `GameProtocols.java` and `ConfigurationProtocols.java` between versions. Common patterns: - **New clientbound packets inserted mid-list**: All subsequent packet IDs shift. Requires a new `PacketPalette` class. - **New packets appended at end**: Only need to add new enum values and entries in the palette. - **Packet renames** (same slot): Update MCC's packet type enum name but no ID change. When packet changes are detected: 1. Add new packet type enum values to `PacketTypesIn.cs`, `PacketTypesOut.cs`, `ConfigurationPacketTypesIn.cs`, `ConfigurationPacketTypesOut.cs` 2. Create new `PacketPaletteXXX.cs` based on the previous one, adjusting IDs 3. Update `PacketType18Handler.cs` routing ## Step 5: Check Variant Encoding Changes For entity types that use variant serializers (Cat, Wolf, Frog, Painting), check if the codec changed between versions by inspecting: - `EntityDataSerializers.java` — look at how each `*_VARIANT` field is constructed - Key codecs: - `ByteBufCodecs.holderRegistry()` → wire format: `VarInt(registry_id)` - `ByteBufCodecs.holder()` → wire format: `VarInt(id+1)` for registered, `VarInt(0) + inline_data` for direct - If codec changed, update `DataTypes.cs` entity metadata reading logic accordingly. ## Step 6: Handle New EntityDataSerializer Types When new serializer types are added (detected in Step 1): 1. Add enum value to `EntityMetaDataType.cs` with XML doc comment 2. Add read logic in `DataTypes.cs` `ReadNextMetadata()`: - Determine byte consumption from the decompiled codec - Simple enum types (like CopperGolemState, WeatheringCopperState): `ReadNextVarInt(cache)` - Composite types (like ResolvableProfile): analyze the STREAM_CODEC chain in decompiled source 3. Create the new palette file (Step 2) 4. Update palette routing (Step 3) ## Step 7: Check SpawnEntity / Other Packet Format Changes Compare key packet codec classes between versions. Known changes: - **1.21.9+**: `SpawnEntity` velocity fields changed from `short / 8000.0` to `LpVec3` format (VarLong-packed fixed-point). Gate reading in `DataTypes.ReadNextEntity()` by version. When in doubt, compare the relevant packet class (e.g. `ClientboundAddEntityPacket.java`) between versions. ## Step 8: Update Block Collision Shapes (Physics Engine) MCC's physics engine uses block collision shape data from PrismarineJS `minecraft-data` to perform accurate AABB collision detection (stored in `MinecraftClient/Physics/BlockShapeData.json`, embedded as a resource). When a new MC version introduces new blocks or changes block shapes, update this data: ```bash # Download and compact collision shapes for the target version python3 $MCC_REPO/tools/gen_block_shapes.py # e.g. python3 tools/gen_block_shapes.py 1.21.11 ``` If network is slow or unreliable, download the file manually and convert: ```bash # Manual download curl -L -o /tmp/bcs.json \ "https://raw.githubusercontent.com/PrismarineJS/minecraft-data/master/data/pc//blockCollisionShapes.json" # Then compact from local file python3 $MCC_REPO/tools/gen_block_shapes.py --from-file /tmp/bcs.json ``` Output: `MinecraftClient/Physics/BlockShapeData.json` (embedded via `MinecraftClient.csproj`) The JSON maps block names (snake_case) → collision shape IDs → AABB coordinates. At runtime, `BlockShapes.cs` maps MCC's block state IDs to these AABBs using the block palette. **When to update**: Whenever new blocks are added that have non-trivial collision shapes (e.g., new slab variants, stairs, fences). If only items or entities changed, this step can be skipped. **Data source**: PrismarineJS `minecraft-data` repo, path: `data/pc//blockCollisionShapes.json`. Version availability can be checked via `data/dataPaths.json`. ## Step 9: Update Minimap Block Color Map Regenerate the block-to-MapColor mapping used by the TUI minimap. This maps each block's `Material` enum to the RGB color from Minecraft's official `MapColor` table. ```bash python3 $MCC_REPO/tools/gen_block_color_map.py $MCC_REPO/MinecraftOfficial/-decompiled # e.g. python3 tools/gen_block_color_map.py MinecraftOfficial/26.1-rc-2-decompiled ``` Output: `MinecraftClient/Tui/MinimapBlockColors.json` (embedded as a resource via `.csproj`). The script parses `MapColor.java`, `DyeColor.java`, and `Blocks.java` from the decompiled source to extract each block's assigned map color. Blocks not matched to a known `Material` enum value are skipped. **When to update**: Whenever new blocks are added or existing blocks change their `mapColor()` assignment. If only items or entities changed, this step can be skipped. ## Step 10: Update Minimap Entity Categories Regenerate the entity-to-MobCategory mapping used by the TUI minimap for classifying entities as hostile, passive, neutral, or non-living. ```bash python3 $MCC_REPO/tools/gen_entity_category_map.py $MCC_REPO/MinecraftOfficial/-decompiled # e.g. python3 tools/gen_entity_category_map.py MinecraftOfficial/26.1-rc-2-decompiled ``` Output: `MinecraftClient/Tui/MinimapEntityCategories.json` (embedded as a resource via `.csproj`). The script parses `EntityType.java` to extract each entity's `MobCategory` assignment, then maps Minecraft's categories to MCC minimap categories: - `MONSTER` -> hostile (with neutral overrides for conditionally hostile mobs like Enderman, Spider, Wolf) - `CREATURE`/`AMBIENT`/`AXOLOTLS`/`WATER_*` -> passive - `MISC` -> non_living (with passive overrides for Villager, WanderingTrader, ZombieHorse) The script maintains manual override lists for "neutral" mobs (attack only when provoked) since Minecraft has no machine-readable flag for this behavior. Review and update the `NEUTRAL_OVERRIDES` and `PASSIVE_OVERRIDES` sets in the script when new conditionally-hostile or misclassified mobs are added. **When to update**: Whenever new entity types are added. If only blocks or items changed, this step can be skipped. ## Step 11: Compile and Verify ```bash dotnet build $MCC_REPO/MinecraftClient.sln -c Release ``` Then connect to a test server of the target version (see `mcc-dev-workflow` skill) and verify: - Successful connection - `/give` new items → check inventory for correct identification - `/give` existing items (diamond_sword, etc.) → verify no ID shift - Summon new entities → check type and health - Summon variant entities (wolf, cat, frog) → no metadata parse errors - Place new blocks → `dig` reports correct block type - Teleport to distant chunks → terrain loads without errors - Chat commands work normally **Always verify basic existing items first** (e.g. diamond_sword) to catch palette ID shift bugs early. If an existing item shows as the wrong type, the palette is using wrong protocol IDs. ## Key Source Files Reference | Decompiled Java Source | Purpose | |----------------------|---------| | `world/item/Items.java` | Item registry (field declaration order ≈ ID, **but not always since 1.21.9**) | | `world/entity/EntityType.java` | Entity type registry (`register()` call order = ID) | | `world/level/block/Blocks.java` | Block registry (`register()` call order ≈ ID, **but not always since 1.21.9**) | | `core/component/DataComponents.java` | Data component registry | | `network/syncher/EntityDataSerializers.java` | Entity metadata type registry (static block order = ID) | | `network/protocol/game/GameProtocols.java` | Play packet registration order (= packet IDs) | | `network/protocol/configuration/ConfigurationProtocols.java` | Config packet registration order | | Server Data Generator Output | Purpose | |-----|---------| | `registries.json` | **Authoritative** protocol_id for all registries | | `blocks.json` | **Authoritative** block state IDs | | `packets.json` | Packet protocol definitions | ## Common Pitfalls - **Source field order ≠ runtime registry ID (since 1.21.9)**: Some items/blocks are registered via callbacks (e.g., block items registered by `Blocks.java` during block registration) rather than in `Items.java` field declarations. Always validate palette counts against server `registries.json`. If counts differ, **use server data generator output instead of decompiled source**. - **ID order matters**: IDs are determined by registration order, not alphabetical. Always use server data generator as ground truth. - **Cross-version jumps**: When MCC skips versions (e.g., 1.20.4→1.20.6), registries from ALL intermediate versions may have changed. Always diff against the actual last-supported version, not the latest palette. - **EntityMetadata type shifts**: A single new serializer type shifts all subsequent IDs, causing widespread metadata parse failures. Symptoms: entity rendering glitches, disconnections, or silent data corruption. - **CUT_STANDSTONE_SLAB**: This is an intentional typo in Minecraft source (should be SANDSTONE). MCC's `ItemType.cs` uses `CutSandstoneSlab` — the gen script handles this via the OVERRIDES dict. - **Item/block renames across versions**: Some items/blocks get renamed (e.g., `DRY_SHORT_GRASS` → `SHORT_DRY_GRASS`, `CHAIN` → `IRON_CHAIN`). Keep old enum values for backward compatibility with older palettes, and add new ones for the new version. - **Packet ID cascading shifts**: Even one inserted mid-list clientbound packet shifts ALL subsequent IDs. Always create a new PacketPalette for protocol changes. - **Test existing items first**: After palette changes, always verify existing items (diamond_sword, stone, etc.) before testing new ones. If they show as wrong items, the palette has a systemic ID offset bug. ## Reusable Scripts All scripts are in `$MCC_REPO/tools/`. See `tools/README.md` for detailed usage. | Script | Purpose | Input | |--------|---------|-------| | `diff_registries.py` | Compare registries between versions | Decompiled source | | `gen_item_palette.py` | Generate ItemPalette C# | Decompiled source OR registries.json | | `gen_block_palette.py` | Generate BlockPalette C# | blocks.json | | `gen_entity_palette.py` | Generate EntityPalette C# | registries.json | | `gen_entity_metadata_palette.py` | Generate EntityMetadataPalette C# | Decompiled source | | `gen_block_shapes.py` | Download & compact block collision shapes | PrismarineJS minecraft-data | | `gen_block_color_map.py` | Generate minimap block color JSON | Decompiled source (MapColor/DyeColor/Blocks) | | `gen_entity_category_map.py` | Generate minimap entity category JSON | Decompiled source (EntityType.java) |