using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Inventory; using MinecraftClient.Mapping; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { class UseItem : Command { public override string CmdName { get { return "useitem"; } } public override string CmdUsage { get { return "useitem [x] [y] [z]"; } } public override string CmdDesc { get { return Translations.cmd_useitem_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Executes(r => DoUseItem(r.Source)) .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => DoUseItemAtLocation(r.Source, MccArguments.GetLocation(r, "Location")))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int DoUseItem(CmdResult r) { McClient handler = CmdResult.currentHandler!; if (!handler.GetInventoryEnabled()) return r.SetAndReturn(Status.FailNeedInventory); if (handler.GetTerrainEnabled()) { const double maxDistance = 4.5; var raycast = RaycastHelper.RaycastBlock(handler, maxDistance, false); if (raycast.Item1 && raycast.Item3.Type != Material.Air) { handler.PlaceBlock(raycast.Item2, Direction.Up, lookAtBlock: true); handler.DoAnimation((int)Hand.MainHand); return r.SetAndReturn(Status.Done, Translations.cmd_useitem_use); } } handler.UseItemOnHand(); return r.SetAndReturn(Status.Done, Translations.cmd_useitem_use); } private int DoUseItemAtLocation(CmdResult r, Location block) { McClient handler = CmdResult.currentHandler!; if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); Location current = handler.GetCurrentLocation(); block = block.ToAbsolute(current).ToFloor(); handler.PlaceBlock(block, Direction.Up, lookAtBlock: true); handler.DoAnimation((int)Hand.MainHand); return r.SetAndReturn(Status.Done, Translations.cmd_useitem_use); } } }