using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
///
/// Represents an item inside a Container
///
public class Item
{
///
/// Item Type
///
public ItemType Type;
///
/// Item Count
///
public int Count;
///
/// Item Metadata
///
public Dictionary NBT;
///
/// Create an item with Type ID, Count and Metadata
///
/// Item Type ID
/// Item Count
/// Item Metadata
public Item(int id, int count, Dictionary nbt)
{
this.Type = (ItemType)id;
this.Count = count;
this.NBT = nbt;
}
///
/// Check if the item slot is empty
///
/// TRUE if the item is empty
public bool IsEmpty
{
get
{
return Type == ItemType.Air || Count == 0;
}
}
///
/// Retrieve item display name from NBT properties. NULL if no display name is defined.
///
public string DisplayName
{
get
{
if (NBT != null && NBT.ContainsKey("display"))
{
var displayProperties = NBT["display"] as Dictionary;
if (displayProperties != null && displayProperties.ContainsKey("Name"))
{
string displayName = displayProperties["Name"] as string;
if (!String.IsNullOrEmpty(displayName))
return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString());
}
}
return null;
}
}
}
}