using System.Collections.Generic; using MinecraftClient.Inventory; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class RarityComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public ItemRarity Rarity { get; set; } public override void Parse(Queue data) { Rarity = (ItemRarity)DataTypes.ReadNextVarInt(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt((int)Rarity)); return new Queue(data); } }