using System.Collections.Generic; namespace MinecraftClient.Commands { public class leaveBedCommand : Command { public override string CmdName { get { return "leavebed"; } } public override string CmdUsage { get { return "leavebed"; } } public override string CmdDesc { get { return "cmd.leavebed.desc"; } } public override string Run(McClient handler, string command, Dictionary localVars) { handler.SendEntityAction(Protocol.EntityActionType.LeaveBed); return Translations.TryGet("cmd.leavebed.leaving"); } } }