using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11; public class SwingAnimationComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int AnimationType { get; set; } public int Duration { get; set; } public override void Parse(Queue data) { AnimationType = DataTypes.ReadNextVarInt(data); Duration = DataTypes.ReadNextVarInt(data); } public override Queue Serialize() { var bytes = new List(); bytes.AddRange(DataTypes.GetVarInt(AnimationType)); bytes.AddRange(DataTypes.GetVarInt(Duration)); return new Queue(bytes); } }