using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class RepairCostComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int Cost { get; set; } public override void Parse(Queue data) { Cost = DataTypes.ReadNextVarInt(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(Cost)); return new Queue(data); } }