using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5; public class ProvidesTrimMaterialComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public override void Parse(Queue data) { // EitherHolder: Bool + (Holder OR ResourceLocation) var isHolder = DataTypes.ReadNextBool(data); if (isHolder) { var holderId = DataTypes.ReadNextVarInt(data); if (holderId == 0) { // Inline TrimMaterial: MaterialAssetGroup + Component description // MaterialAssetGroup: string + map DataTypes.ReadNextString(data); // base asset suffix var overrideCount = DataTypes.ReadNextVarInt(data); for (var i = 0; i < overrideCount; i++) { DataTypes.ReadNextString(data); // ResourceKey DataTypes.ReadNextString(data); // override suffix } // ComponentSerialization.STREAM_CODEC is NBT-backed, not a plain string. DataTypes.ReadNextNbt(data); } } else { DataTypes.ReadNextString(data); // ResourceLocation key } } public override Queue Serialize() { return new Queue(); } }