using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Mapping { public static class EntityTypeExtensions { /// /// Return TRUE if the Entity is an hostile mob /// /// New mobs added in newer Minecraft versions might be absent from the list /// TRUE if hostile public static bool IsHostile(this EntityType e) { switch (e) { case EntityType.Blaze: case EntityType.Creeper: case EntityType.Drowned: case EntityType.Evoker: case EntityType.Ghast: case EntityType.Guardian: case EntityType.Hoglin: case EntityType.Husk: case EntityType.MagmaCube: case EntityType.Phantom: case EntityType.Piglin: case EntityType.Pillager: case EntityType.Ravager: case EntityType.Shulker: case EntityType.Silverfish: case EntityType.Skeleton: case EntityType.Slime: case EntityType.Spider: case EntityType.Stray: case EntityType.Vex: case EntityType.Vindicator: case EntityType.Witch: case EntityType.WitherSkeleton: case EntityType.Zoglin: case EntityType.Zombie: case EntityType.ZombieVillager: return true; default: return false; } } } }