using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette120 : BlockPalette { private static readonly Dictionary materials = new(); static Palette120() { for (int i = 8707; i <= 8730; i++) materials[i] = Material.AcaciaButton; for (int i = 11873; i <= 11936; i++) materials[i] = Material.AcaciaDoor; for (int i = 11521; i <= 11552; i++) materials[i] = Material.AcaciaFence; for (int i = 11265; i <= 11296; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 5026; i <= 5089; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 349; i <= 376; i++) materials[i] = Material.AcaciaLeaves; for (int i = 142; i <= 144; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5724; i <= 5725; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 33; i <= 34; i++) materials[i] = Material.AcaciaSapling; for (int i = 4398; i <= 4429; i++) materials[i] = Material.AcaciaSign; for (int i = 11045; i <= 11050; i++) materials[i] = Material.AcaciaSlab; for (int i = 9744; i <= 9823; i++) materials[i] = Material.AcaciaStairs; for (int i = 6218; i <= 6281; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5562; i <= 5569; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4786; i <= 4793; i++) materials[i] = Material.AcaciaWallSign; for (int i = 201; i <= 203; i++) materials[i] = Material.AcaciaWood; for (int i = 9180; i <= 9203; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2079] = Material.Allium; materials[20890] = Material.AmethystBlock; for (int i = 20892; i <= 20903; i++) materials[i] = Material.AmethystCluster; materials[19307] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 13995; i <= 14000; i++) materials[i] = Material.AndesiteSlab; for (int i = 13621; i <= 13700; i++) materials[i] = Material.AndesiteStairs; for (int i = 16611; i <= 16934; i++) materials[i] = Material.AndesiteWall; for (int i = 8967; i <= 8970; i++) materials[i] = Material.Anvil; for (int i = 6817; i <= 6820; i++) materials[i] = Material.AttachedMelonStem; for (int i = 6813; i <= 6816; i++) materials[i] = Material.AttachedPumpkinStem; materials[22369] = Material.Azalea; for (int i = 461; i <= 488; i++) materials[i] = Material.AzaleaLeaves; materials[2080] = Material.AzureBluet; for (int i = 12804; i <= 12815; i++) materials[i] = Material.Bamboo; for (int i = 159; i <= 161; i++) materials[i] = Material.BambooBlock; for (int i = 8803; i <= 8826; i++) materials[i] = Material.BambooButton; for (int i = 12129; i <= 12192; i++) materials[i] = Material.BambooDoor; for (int i = 11649; i <= 11680; i++) materials[i] = Material.BambooFence; for (int i = 11393; i <= 11424; i++) materials[i] = Material.BambooFenceGate; for (int i = 5474; i <= 5537; i++) materials[i] = Material.BambooHangingSign; materials[24] = Material.BambooMosaic; for (int i = 11075; i <= 11080; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 10144; i <= 10223; i++) materials[i] = Material.BambooMosaicStairs; materials[23] = Material.BambooPlanks; for (int i = 5732; i <= 5733; i++) materials[i] = Material.BambooPressurePlate; materials[12803] = Material.BambooSapling; for (int i = 4558; i <= 4589; i++) materials[i] = Material.BambooSign; for (int i = 11069; i <= 11074; i++) materials[i] = Material.BambooSlab; for (int i = 10064; i <= 10143; i++) materials[i] = Material.BambooStairs; for (int i = 6474; i <= 6537; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5618; i <= 5625; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4826; i <= 4833; i++) materials[i] = Material.BambooWallSign; for (int i = 18267; i <= 18278; i++) materials[i] = Material.Barrel; materials[10225] = Material.Barrier; for (int i = 5853; i <= 5855; i++) materials[i] = Material.Basalt; materials[7918] = Material.Beacon; materials[79] = Material.Bedrock; for (int i = 19256; i <= 19279; i++) materials[i] = Material.BeeNest; for (int i = 19280; i <= 19303; i++) materials[i] = Material.Beehive; for (int i = 12368; i <= 12371; i++) materials[i] = Material.Beetroots; for (int i = 18330; i <= 18361; i++) materials[i] = Material.Bell; for (int i = 22389; i <= 22420; i++) materials[i] = Material.BigDripleaf; for (int i = 22421; i <= 22428; i++) materials[i] = Material.BigDripleafStem; for (int i = 8659; i <= 8682; i++) materials[i] = Material.BirchButton; for (int i = 11745; i <= 11808; i++) materials[i] = Material.BirchDoor; for (int i = 11457; i <= 11488; i++) materials[i] = Material.BirchFence; for (int i = 11201; i <= 11232; i++) materials[i] = Material.BirchFenceGate; for (int i = 4962; i <= 5025; i++) materials[i] = Material.BirchHangingSign; for (int i = 293; i <= 320; i++) materials[i] = Material.BirchLeaves; for (int i = 136; i <= 138; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5720; i <= 5721; i++) materials[i] = Material.BirchPressurePlate; for (int i = 29; i <= 30; i++) materials[i] = Material.BirchSapling; for (int i = 4366; i <= 4397; i++) materials[i] = Material.BirchSign; for (int i = 11033; i <= 11038; i++) materials[i] = Material.BirchSlab; for (int i = 7746; i <= 7825; i++) materials[i] = Material.BirchStairs; for (int i = 6090; i <= 6153; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5554; i <= 5561; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4778; i <= 4785; i++) materials[i] = Material.BirchWallSign; for (int i = 195; i <= 197; i++) materials[i] = Material.BirchWood; for (int i = 10858; i <= 10873; i++) materials[i] = Material.BlackBanner; for (int i = 1928; i <= 1943; i++) materials[i] = Material.BlackBed; for (int i = 20840; i <= 20855; i++) materials[i] = Material.BlackCandle; for (int i = 20888; i <= 20889; i++) materials[i] = Material.BlackCandleCake; materials[10602] = Material.BlackCarpet; materials[12602] = Material.BlackConcrete; materials[12618] = Material.BlackConcretePowder; for (int i = 12583; i <= 12586; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 12517; i <= 12522; i++) materials[i] = Material.BlackShulkerBox; materials[5961] = Material.BlackStainedGlass; for (int i = 9712; i <= 9743; i++) materials[i] = Material.BlackStainedGlassPane; materials[9231] = Material.BlackTerracotta; for (int i = 10934; i <= 10937; i++) materials[i] = Material.BlackWallBanner; materials[2062] = Material.BlackWool; materials[19319] = Material.Blackstone; for (int i = 19724; i <= 19729; i++) materials[i] = Material.BlackstoneSlab; for (int i = 19320; i <= 19399; i++) materials[i] = Material.BlackstoneStairs; for (int i = 19400; i <= 19723; i++) materials[i] = Material.BlackstoneWall; for (int i = 18287; i <= 18294; i++) materials[i] = Material.BlastFurnace; for (int i = 10794; i <= 10809; i++) materials[i] = Material.BlueBanner; for (int i = 1864; i <= 1879; i++) materials[i] = Material.BlueBed; for (int i = 20776; i <= 20791; i++) materials[i] = Material.BlueCandle; for (int i = 20880; i <= 20881; i++) materials[i] = Material.BlueCandleCake; materials[10598] = Material.BlueCarpet; materials[12598] = Material.BlueConcrete; materials[12614] = Material.BlueConcretePowder; for (int i = 12567; i <= 12570; i++) materials[i] = Material.BlueGlazedTerracotta; materials[12800] = Material.BlueIce; materials[2078] = Material.BlueOrchid; for (int i = 12493; i <= 12498; i++) materials[i] = Material.BlueShulkerBox; materials[5957] = Material.BlueStainedGlass; for (int i = 9584; i <= 9615; i++) materials[i] = Material.BlueStainedGlassPane; materials[9227] = Material.BlueTerracotta; for (int i = 10918; i <= 10921; i++) materials[i] = Material.BlueWallBanner; materials[2058] = Material.BlueWool; for (int i = 12405; i <= 12407; i++) materials[i] = Material.BoneBlock; materials[2096] = Material.Bookshelf; for (int i = 12684; i <= 12685; i++) materials[i] = Material.BrainCoral; materials[12668] = Material.BrainCoralBlock; for (int i = 12704; i <= 12705; i++) materials[i] = Material.BrainCoralFan; for (int i = 12760; i <= 12767; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 7390; i <= 7397; i++) materials[i] = Material.BrewingStand; for (int i = 11117; i <= 11122; i++) materials[i] = Material.BrickSlab; for (int i = 7029; i <= 7108; i++) materials[i] = Material.BrickStairs; for (int i = 14019; i <= 14342; i++) materials[i] = Material.BrickWall; materials[2093] = Material.Bricks; for (int i = 10810; i <= 10825; i++) materials[i] = Material.BrownBanner; for (int i = 1880; i <= 1895; i++) materials[i] = Material.BrownBed; for (int i = 20792; i <= 20807; i++) materials[i] = Material.BrownCandle; for (int i = 20882; i <= 20883; i++) materials[i] = Material.BrownCandleCake; materials[10599] = Material.BrownCarpet; materials[12599] = Material.BrownConcrete; materials[12615] = Material.BrownConcretePowder; for (int i = 12571; i <= 12574; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2089] = Material.BrownMushroom; for (int i = 6550; i <= 6613; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 12499; i <= 12504; i++) materials[i] = Material.BrownShulkerBox; materials[5958] = Material.BrownStainedGlass; for (int i = 9616; i <= 9647; i++) materials[i] = Material.BrownStainedGlassPane; materials[9228] = Material.BrownTerracotta; for (int i = 10922; i <= 10925; i++) materials[i] = Material.BrownWallBanner; materials[2059] = Material.BrownWool; for (int i = 12819; i <= 12820; i++) materials[i] = Material.BubbleColumn; for (int i = 12686; i <= 12687; i++) materials[i] = Material.BubbleCoral; materials[12669] = Material.BubbleCoralBlock; for (int i = 12706; i <= 12707; i++) materials[i] = Material.BubbleCoralFan; for (int i = 12768; i <= 12775; i++) materials[i] = Material.BubbleCoralWallFan; materials[20891] = Material.BuddingAmethyst; for (int i = 5782; i <= 5797; i++) materials[i] = Material.Cactus; for (int i = 5875; i <= 5881; i++) materials[i] = Material.Cake; materials[20941] = Material.Calcite; for (int i = 21040; i <= 21423; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 18370; i <= 18401; i++) materials[i] = Material.Campfire; for (int i = 20584; i <= 20599; i++) materials[i] = Material.Candle; for (int i = 20856; i <= 20857; i++) materials[i] = Material.CandleCake; for (int i = 8595; i <= 8602; i++) materials[i] = Material.Carrots; materials[18295] = Material.CartographyTable; for (int i = 5867; i <= 5870; i++) materials[i] = Material.CarvedPumpkin; materials[7398] = Material.Cauldron; materials[12818] = Material.CaveAir; for (int i = 22314; i <= 22365; i++) materials[i] = Material.CaveVines; for (int i = 22366; i <= 22367; i++) materials[i] = Material.CaveVinesPlant; for (int i = 6774; i <= 6779; i++) materials[i] = Material.Chain; for (int i = 12386; i <= 12397; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8731; i <= 8754; i++) materials[i] = Material.CherryButton; for (int i = 11937; i <= 12000; i++) materials[i] = Material.CherryDoor; for (int i = 11553; i <= 11584; i++) materials[i] = Material.CherryFence; for (int i = 11297; i <= 11328; i++) materials[i] = Material.CherryFenceGate; for (int i = 5090; i <= 5153; i++) materials[i] = Material.CherryHangingSign; for (int i = 377; i <= 404; i++) materials[i] = Material.CherryLeaves; for (int i = 145; i <= 147; i++) materials[i] = Material.CherryLog; materials[20] = Material.CherryPlanks; for (int i = 5726; i <= 5727; i++) materials[i] = Material.CherryPressurePlate; for (int i = 35; i <= 36; i++) materials[i] = Material.CherrySapling; for (int i = 4430; i <= 4461; i++) materials[i] = Material.CherrySign; for (int i = 11051; i <= 11056; i++) materials[i] = Material.CherrySlab; for (int i = 9824; i <= 9903; i++) materials[i] = Material.CherryStairs; for (int i = 6282; i <= 6345; i++) materials[i] = Material.CherryTrapdoor; for (int i = 5570; i <= 5577; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 4794; i <= 4801; i++) materials[i] = Material.CherryWallSign; for (int i = 204; i <= 206; i++) materials[i] = Material.CherryWood; for (int i = 2954; i <= 2977; i++) materials[i] = Material.Chest; for (int i = 8971; i <= 8974; i++) materials[i] = Material.ChippedAnvil; for (int i = 2097; i <= 2352; i++) materials[i] = Material.ChiseledBookshelf; materials[24096] = Material.ChiseledDeepslate; materials[20581] = Material.ChiseledNetherBricks; materials[19733] = Material.ChiseledPolishedBlackstone; materials[9096] = Material.ChiseledQuartzBlock; materials[10939] = Material.ChiseledRedSandstone; materials[536] = Material.ChiseledSandstone; materials[6541] = Material.ChiseledStoneBricks; for (int i = 12263; i <= 12268; i++) materials[i] = Material.ChorusFlower; for (int i = 12199; i <= 12262; i++) materials[i] = Material.ChorusPlant; materials[5798] = Material.Clay; materials[10604] = Material.CoalBlock; materials[127] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[22452] = Material.CobbledDeepslate; for (int i = 22533; i <= 22538; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 22453; i <= 22532; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 22539; i <= 22862; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 11111; i <= 11116; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4682; i <= 4761; i++) materials[i] = Material.CobblestoneStairs; for (int i = 7919; i <= 8242; i++) materials[i] = Material.CobblestoneWall; materials[2004] = Material.Cobweb; for (int i = 7419; i <= 7430; i++) materials[i] = Material.Cocoa; for (int i = 7906; i <= 7917; i++) materials[i] = Material.CommandBlock; for (int i = 9035; i <= 9050; i++) materials[i] = Material.Comparator; for (int i = 19231; i <= 19239; i++) materials[i] = Material.Composter; for (int i = 12801; i <= 12802; i++) materials[i] = Material.Conduit; materials[21566] = Material.CopperBlock; materials[21567] = Material.CopperOre; materials[2086] = Material.Cornflower; materials[24097] = Material.CrackedDeepslateBricks; materials[24098] = Material.CrackedDeepslateTiles; materials[20582] = Material.CrackedNetherBricks; materials[19732] = Material.CrackedPolishedBlackstoneBricks; materials[6540] = Material.CrackedStoneBricks; materials[4277] = Material.CraftingTable; for (int i = 8907; i <= 8922; i++) materials[i] = Material.CreeperHead; for (int i = 8923; i <= 8926; i++) materials[i] = Material.CreeperWallHead; for (int i = 18959; i <= 18982; i++) materials[i] = Material.CrimsonButton; for (int i = 19007; i <= 19070; i++) materials[i] = Material.CrimsonDoor; for (int i = 18543; i <= 18574; i++) materials[i] = Material.CrimsonFence; for (int i = 18735; i <= 18766; i++) materials[i] = Material.CrimsonFenceGate; materials[18468] = Material.CrimsonFungus; for (int i = 5282; i <= 5345; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 18461; i <= 18463; i++) materials[i] = Material.CrimsonHyphae; materials[18467] = Material.CrimsonNylium; materials[18525] = Material.CrimsonPlanks; for (int i = 18539; i <= 18540; i++) materials[i] = Material.CrimsonPressurePlate; materials[18524] = Material.CrimsonRoots; for (int i = 19135; i <= 19166; i++) materials[i] = Material.CrimsonSign; for (int i = 18527; i <= 18532; i++) materials[i] = Material.CrimsonSlab; for (int i = 18799; i <= 18878; i++) materials[i] = Material.CrimsonStairs; for (int i = 18455; i <= 18457; i++) materials[i] = Material.CrimsonStem; for (int i = 18607; i <= 18670; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5602; i <= 5609; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 19199; i <= 19206; i++) materials[i] = Material.CrimsonWallSign; materials[19308] = Material.CryingObsidian; materials[21572] = Material.CutCopper; for (int i = 21911; i <= 21916; i++) materials[i] = Material.CutCopperSlab; for (int i = 21813; i <= 21892; i++) materials[i] = Material.CutCopperStairs; materials[10940] = Material.CutRedSandstone; for (int i = 11153; i <= 11158; i++) materials[i] = Material.CutRedSandstoneSlab; materials[537] = Material.CutSandstone; for (int i = 11099; i <= 11104; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 10762; i <= 10777; i++) materials[i] = Material.CyanBanner; for (int i = 1832; i <= 1847; i++) materials[i] = Material.CyanBed; for (int i = 20744; i <= 20759; i++) materials[i] = Material.CyanCandle; for (int i = 20876; i <= 20877; i++) materials[i] = Material.CyanCandleCake; materials[10596] = Material.CyanCarpet; materials[12596] = Material.CyanConcrete; materials[12612] = Material.CyanConcretePowder; for (int i = 12559; i <= 12562; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 12481; i <= 12486; i++) materials[i] = Material.CyanShulkerBox; materials[5955] = Material.CyanStainedGlass; for (int i = 9520; i <= 9551; i++) materials[i] = Material.CyanStainedGlassPane; materials[9225] = Material.CyanTerracotta; for (int i = 10910; i <= 10913; i++) materials[i] = Material.CyanWallBanner; materials[2056] = Material.CyanWool; for (int i = 8975; i <= 8978; i++) materials[i] = Material.DamagedAnvil; materials[2075] = Material.Dandelion; for (int i = 8755; i <= 8778; i++) materials[i] = Material.DarkOakButton; for (int i = 12001; i <= 12064; i++) materials[i] = Material.DarkOakDoor; for (int i = 11585; i <= 11616; i++) materials[i] = Material.DarkOakFence; for (int i = 11329; i <= 11360; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5218; i <= 5281; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 405; i <= 432; i++) materials[i] = Material.DarkOakLeaves; for (int i = 148; i <= 150; i++) materials[i] = Material.DarkOakLog; materials[21] = Material.DarkOakPlanks; for (int i = 5728; i <= 5729; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 37; i <= 38; i++) materials[i] = Material.DarkOakSapling; for (int i = 4494; i <= 4525; i++) materials[i] = Material.DarkOakSign; for (int i = 11057; i <= 11062; i++) materials[i] = Material.DarkOakSlab; for (int i = 9904; i <= 9983; i++) materials[i] = Material.DarkOakStairs; for (int i = 6346; i <= 6409; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5586; i <= 5593; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4810; i <= 4817; i++) materials[i] = Material.DarkOakWallSign; for (int i = 207; i <= 209; i++) materials[i] = Material.DarkOakWood; materials[10324] = Material.DarkPrismarine; for (int i = 10577; i <= 10582; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 10485; i <= 10564; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 9051; i <= 9082; i++) materials[i] = Material.DaylightDetector; for (int i = 12674; i <= 12675; i++) materials[i] = Material.DeadBrainCoral; materials[12663] = Material.DeadBrainCoralBlock; for (int i = 12694; i <= 12695; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 12720; i <= 12727; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 12676; i <= 12677; i++) materials[i] = Material.DeadBubbleCoral; materials[12664] = Material.DeadBubbleCoralBlock; for (int i = 12696; i <= 12697; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 12728; i <= 12735; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[2007] = Material.DeadBush; for (int i = 12678; i <= 12679; i++) materials[i] = Material.DeadFireCoral; materials[12665] = Material.DeadFireCoralBlock; for (int i = 12698; i <= 12699; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 12736; i <= 12743; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 12680; i <= 12681; i++) materials[i] = Material.DeadHornCoral; materials[12666] = Material.DeadHornCoralBlock; for (int i = 12700; i <= 12701; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 12744; i <= 12751; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 12672; i <= 12673; i++) materials[i] = Material.DeadTubeCoral; materials[12662] = Material.DeadTubeCoralBlock; for (int i = 12692; i <= 12693; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 12712; i <= 12719; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 24119; i <= 24134; i++) materials[i] = Material.DecoratedPot; for (int i = 22449; i <= 22451; i++) materials[i] = Material.Deepslate; for (int i = 23766; i <= 23771; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 23686; i <= 23765; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 23772; i <= 24095; i++) materials[i] = Material.DeepslateBrickWall; materials[23685] = Material.DeepslateBricks; materials[128] = Material.DeepslateCoalOre; materials[21568] = Material.DeepslateCopperOre; materials[4275] = Material.DeepslateDiamondOre; materials[7512] = Material.DeepslateEmeraldOre; materials[124] = Material.DeepslateGoldOre; materials[126] = Material.DeepslateIronOre; materials[521] = Material.DeepslateLapisOre; for (int i = 5736; i <= 5737; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 23355; i <= 23360; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 23275; i <= 23354; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 23361; i <= 23684; i++) materials[i] = Material.DeepslateTileWall; materials[23274] = Material.DeepslateTiles; for (int i = 1968; i <= 1991; i++) materials[i] = Material.DetectorRail; materials[4276] = Material.DiamondBlock; materials[4274] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 14013; i <= 14018; i++) materials[i] = Material.DioriteSlab; for (int i = 13861; i <= 13940; i++) materials[i] = Material.DioriteStairs; for (int i = 17907; i <= 18230; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[12372] = Material.DirtPath; for (int i = 523; i <= 534; i++) materials[i] = Material.Dispenser; materials[7416] = Material.DragonEgg; for (int i = 8927; i <= 8942; i++) materials[i] = Material.DragonHead; for (int i = 8943; i <= 8946; i++) materials[i] = Material.DragonWallHead; materials[12646] = Material.DriedKelpBlock; materials[22313] = Material.DripstoneBlock; for (int i = 9204; i <= 9215; i++) materials[i] = Material.Dropper; materials[7665] = Material.EmeraldBlock; materials[7511] = Material.EmeraldOre; materials[7389] = Material.EnchantingTable; materials[12373] = Material.EndGateway; materials[7406] = Material.EndPortal; for (int i = 7407; i <= 7414; i++) materials[i] = Material.EndPortalFrame; for (int i = 12193; i <= 12198; i++) materials[i] = Material.EndRod; materials[7415] = Material.EndStone; for (int i = 13971; i <= 13976; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 13221; i <= 13300; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 17583; i <= 17906; i++) materials[i] = Material.EndStoneBrickWall; materials[12353] = Material.EndStoneBricks; for (int i = 7513; i <= 7520; i++) materials[i] = Material.EnderChest; materials[21565] = Material.ExposedCopper; materials[21571] = Material.ExposedCutCopper; for (int i = 21905; i <= 21910; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 21733; i <= 21812; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4286; i <= 4293; i++) materials[i] = Material.Farmland; materials[2006] = Material.Fern; for (int i = 2360; i <= 2871; i++) materials[i] = Material.Fire; for (int i = 12688; i <= 12689; i++) materials[i] = Material.FireCoral; materials[12670] = Material.FireCoralBlock; for (int i = 12708; i <= 12709; i++) materials[i] = Material.FireCoralFan; for (int i = 12776; i <= 12783; i++) materials[i] = Material.FireCoralWallFan; materials[18296] = Material.FletchingTable; materials[8567] = Material.FlowerPot; materials[22370] = Material.FloweringAzalea; for (int i = 489; i <= 516; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[24117] = Material.Frogspawn; for (int i = 12398; i <= 12401; i++) materials[i] = Material.FrostedIce; for (int i = 4294; i <= 4301; i++) materials[i] = Material.Furnace; materials[20144] = Material.GildedBlackstone; materials[519] = Material.Glass; for (int i = 6780; i <= 6811; i++) materials[i] = Material.GlassPane; for (int i = 6869; i <= 6996; i++) materials[i] = Material.GlowLichen; materials[5864] = Material.Glowstone; materials[2091] = Material.GoldBlock; materials[123] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 13989; i <= 13994; i++) materials[i] = Material.GraniteSlab; for (int i = 13541; i <= 13620; i++) materials[i] = Material.GraniteStairs; for (int i = 15315; i <= 15638; i++) materials[i] = Material.GraniteWall; materials[2005] = Material.Grass; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[118] = Material.Gravel; for (int i = 10730; i <= 10745; i++) materials[i] = Material.GrayBanner; for (int i = 1800; i <= 1815; i++) materials[i] = Material.GrayBed; for (int i = 20712; i <= 20727; i++) materials[i] = Material.GrayCandle; for (int i = 20872; i <= 20873; i++) materials[i] = Material.GrayCandleCake; materials[10594] = Material.GrayCarpet; materials[12594] = Material.GrayConcrete; materials[12610] = Material.GrayConcretePowder; for (int i = 12551; i <= 12554; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 12469; i <= 12474; i++) materials[i] = Material.GrayShulkerBox; materials[5953] = Material.GrayStainedGlass; for (int i = 9456; i <= 9487; i++) materials[i] = Material.GrayStainedGlassPane; materials[9223] = Material.GrayTerracotta; for (int i = 10902; i <= 10905; i++) materials[i] = Material.GrayWallBanner; materials[2054] = Material.GrayWool; for (int i = 10826; i <= 10841; i++) materials[i] = Material.GreenBanner; for (int i = 1896; i <= 1911; i++) materials[i] = Material.GreenBed; for (int i = 20808; i <= 20823; i++) materials[i] = Material.GreenCandle; for (int i = 20884; i <= 20885; i++) materials[i] = Material.GreenCandleCake; materials[10600] = Material.GreenCarpet; materials[12600] = Material.GreenConcrete; materials[12616] = Material.GreenConcretePowder; for (int i = 12575; i <= 12578; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 12505; i <= 12510; i++) materials[i] = Material.GreenShulkerBox; materials[5959] = Material.GreenStainedGlass; for (int i = 9648; i <= 9679; i++) materials[i] = Material.GreenStainedGlassPane; materials[9229] = Material.GreenTerracotta; for (int i = 10926; i <= 10929; i++) materials[i] = Material.GreenWallBanner; materials[2060] = Material.GreenWool; for (int i = 18297; i <= 18308; i++) materials[i] = Material.Grindstone; for (int i = 22445; i <= 22446; i++) materials[i] = Material.HangingRoots; for (int i = 10584; i <= 10586; i++) materials[i] = Material.HayBlock; for (int i = 9019; i <= 9034; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[19304] = Material.HoneyBlock; materials[19305] = Material.HoneycombBlock; for (int i = 9085; i <= 9094; i++) materials[i] = Material.Hopper; for (int i = 12690; i <= 12691; i++) materials[i] = Material.HornCoral; materials[12671] = Material.HornCoralBlock; for (int i = 12710; i <= 12711; i++) materials[i] = Material.HornCoralFan; for (int i = 12784; i <= 12791; i++) materials[i] = Material.HornCoralWallFan; materials[5780] = Material.Ice; materials[6549] = Material.InfestedChiseledStoneBricks; materials[6545] = Material.InfestedCobblestone; materials[6548] = Material.InfestedCrackedStoneBricks; for (int i = 24099; i <= 24101; i++) materials[i] = Material.InfestedDeepslate; materials[6547] = Material.InfestedMossyStoneBricks; materials[6544] = Material.InfestedStone; materials[6546] = Material.InfestedStoneBricks; for (int i = 6742; i <= 6773; i++) materials[i] = Material.IronBars; materials[2092] = Material.IronBlock; for (int i = 5652; i <= 5715; i++) materials[i] = Material.IronDoor; materials[125] = Material.IronOre; for (int i = 10258; i <= 10321; i++) materials[i] = Material.IronTrapdoor; for (int i = 5871; i <= 5874; i++) materials[i] = Material.JackOLantern; for (int i = 19219; i <= 19230; i++) materials[i] = Material.Jigsaw; for (int i = 5815; i <= 5816; i++) materials[i] = Material.Jukebox; for (int i = 8683; i <= 8706; i++) materials[i] = Material.JungleButton; for (int i = 11809; i <= 11872; i++) materials[i] = Material.JungleDoor; for (int i = 11489; i <= 11520; i++) materials[i] = Material.JungleFence; for (int i = 11233; i <= 11264; i++) materials[i] = Material.JungleFenceGate; for (int i = 5154; i <= 5217; i++) materials[i] = Material.JungleHangingSign; for (int i = 321; i <= 348; i++) materials[i] = Material.JungleLeaves; for (int i = 139; i <= 141; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5722; i <= 5723; i++) materials[i] = Material.JunglePressurePlate; for (int i = 31; i <= 32; i++) materials[i] = Material.JungleSapling; for (int i = 4462; i <= 4493; i++) materials[i] = Material.JungleSign; for (int i = 11039; i <= 11044; i++) materials[i] = Material.JungleSlab; for (int i = 7826; i <= 7905; i++) materials[i] = Material.JungleStairs; for (int i = 6154; i <= 6217; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5578; i <= 5585; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4802; i <= 4809; i++) materials[i] = Material.JungleWallSign; for (int i = 198; i <= 200; i++) materials[i] = Material.JungleWood; for (int i = 12619; i <= 12644; i++) materials[i] = Material.Kelp; materials[12645] = Material.KelpPlant; for (int i = 4654; i <= 4661; i++) materials[i] = Material.Ladder; for (int i = 18362; i <= 18365; i++) materials[i] = Material.Lantern; materials[522] = Material.LapisBlock; materials[520] = Material.LapisOre; for (int i = 20904; i <= 20915; i++) materials[i] = Material.LargeAmethystBud; for (int i = 10616; i <= 10617; i++) materials[i] = Material.LargeFern; for (int i = 96; i <= 111; i++) materials[i] = Material.Lava; materials[7402] = Material.LavaCauldron; for (int i = 18309; i <= 18324; i++) materials[i] = Material.Lectern; for (int i = 5626; i <= 5649; i++) materials[i] = Material.Lever; for (int i = 10226; i <= 10257; i++) materials[i] = Material.Light; for (int i = 10666; i <= 10681; i++) materials[i] = Material.LightBlueBanner; for (int i = 1736; i <= 1751; i++) materials[i] = Material.LightBlueBed; for (int i = 20648; i <= 20663; i++) materials[i] = Material.LightBlueCandle; for (int i = 20864; i <= 20865; i++) materials[i] = Material.LightBlueCandleCake; materials[10590] = Material.LightBlueCarpet; materials[12590] = Material.LightBlueConcrete; materials[12606] = Material.LightBlueConcretePowder; for (int i = 12535; i <= 12538; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 12445; i <= 12450; i++) materials[i] = Material.LightBlueShulkerBox; materials[5949] = Material.LightBlueStainedGlass; for (int i = 9328; i <= 9359; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[9219] = Material.LightBlueTerracotta; for (int i = 10886; i <= 10889; i++) materials[i] = Material.LightBlueWallBanner; materials[2050] = Material.LightBlueWool; for (int i = 10746; i <= 10761; i++) materials[i] = Material.LightGrayBanner; for (int i = 1816; i <= 1831; i++) materials[i] = Material.LightGrayBed; for (int i = 20728; i <= 20743; i++) materials[i] = Material.LightGrayCandle; for (int i = 20874; i <= 20875; i++) materials[i] = Material.LightGrayCandleCake; materials[10595] = Material.LightGrayCarpet; materials[12595] = Material.LightGrayConcrete; materials[12611] = Material.LightGrayConcretePowder; for (int i = 12555; i <= 12558; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 12475; i <= 12480; i++) materials[i] = Material.LightGrayShulkerBox; materials[5954] = Material.LightGrayStainedGlass; for (int i = 9488; i <= 9519; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[9224] = Material.LightGrayTerracotta; for (int i = 10906; i <= 10909; i++) materials[i] = Material.LightGrayWallBanner; materials[2055] = Material.LightGrayWool; for (int i = 9003; i <= 9018; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 22269; i <= 22292; i++) materials[i] = Material.LightningRod; for (int i = 10608; i <= 10609; i++) materials[i] = Material.Lilac; materials[2088] = Material.LilyOfTheValley; materials[7271] = Material.LilyPad; for (int i = 10698; i <= 10713; i++) materials[i] = Material.LimeBanner; for (int i = 1768; i <= 1783; i++) materials[i] = Material.LimeBed; for (int i = 20680; i <= 20695; i++) materials[i] = Material.LimeCandle; for (int i = 20868; i <= 20869; i++) materials[i] = Material.LimeCandleCake; materials[10592] = Material.LimeCarpet; materials[12592] = Material.LimeConcrete; materials[12608] = Material.LimeConcretePowder; for (int i = 12543; i <= 12546; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 12457; i <= 12462; i++) materials[i] = Material.LimeShulkerBox; materials[5951] = Material.LimeStainedGlass; for (int i = 9392; i <= 9423; i++) materials[i] = Material.LimeStainedGlassPane; materials[9221] = Material.LimeTerracotta; for (int i = 10894; i <= 10897; i++) materials[i] = Material.LimeWallBanner; materials[2052] = Material.LimeWool; materials[19318] = Material.Lodestone; for (int i = 18263; i <= 18266; i++) materials[i] = Material.Loom; for (int i = 10650; i <= 10665; i++) materials[i] = Material.MagentaBanner; for (int i = 1720; i <= 1735; i++) materials[i] = Material.MagentaBed; for (int i = 20632; i <= 20647; i++) materials[i] = Material.MagentaCandle; for (int i = 20862; i <= 20863; i++) materials[i] = Material.MagentaCandleCake; materials[10589] = Material.MagentaCarpet; materials[12589] = Material.MagentaConcrete; materials[12605] = Material.MagentaConcretePowder; for (int i = 12531; i <= 12534; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 12439; i <= 12444; i++) materials[i] = Material.MagentaShulkerBox; materials[5948] = Material.MagentaStainedGlass; for (int i = 9296; i <= 9327; i++) materials[i] = Material.MagentaStainedGlassPane; materials[9218] = Material.MagentaTerracotta; for (int i = 10882; i <= 10885; i++) materials[i] = Material.MagentaWallBanner; materials[2049] = Material.MagentaWool; materials[12402] = Material.MagmaBlock; for (int i = 8779; i <= 8802; i++) materials[i] = Material.MangroveButton; for (int i = 12065; i <= 12128; i++) materials[i] = Material.MangroveDoor; for (int i = 11617; i <= 11648; i++) materials[i] = Material.MangroveFence; for (int i = 11361; i <= 11392; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5410; i <= 5473; i++) materials[i] = Material.MangroveHangingSign; for (int i = 433; i <= 460; i++) materials[i] = Material.MangroveLeaves; for (int i = 151; i <= 153; i++) materials[i] = Material.MangroveLog; materials[22] = Material.MangrovePlanks; for (int i = 5730; i <= 5731; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 39; i <= 78; i++) materials[i] = Material.MangrovePropagule; for (int i = 154; i <= 155; i++) materials[i] = Material.MangroveRoots; for (int i = 4526; i <= 4557; i++) materials[i] = Material.MangroveSign; for (int i = 11063; i <= 11068; i++) materials[i] = Material.MangroveSlab; for (int i = 9984; i <= 10063; i++) materials[i] = Material.MangroveStairs; for (int i = 6410; i <= 6473; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5594; i <= 5601; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4818; i <= 4825; i++) materials[i] = Material.MangroveWallSign; for (int i = 210; i <= 212; i++) materials[i] = Material.MangroveWood; for (int i = 20916; i <= 20927; i++) materials[i] = Material.MediumAmethystBud; materials[6812] = Material.Melon; for (int i = 6829; i <= 6836; i++) materials[i] = Material.MelonStem; materials[22388] = Material.MossBlock; materials[22371] = Material.MossCarpet; materials[2353] = Material.MossyCobblestone; for (int i = 13965; i <= 13970; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 13141; i <= 13220; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 8243; i <= 8566; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 13953; i <= 13958; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 12981; i <= 13060; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 14991; i <= 15314; i++) materials[i] = Material.MossyStoneBrickWall; materials[6539] = Material.MossyStoneBricks; for (int i = 2063; i <= 2074; i++) materials[i] = Material.MovingPiston; materials[22448] = Material.Mud; for (int i = 11129; i <= 11134; i++) materials[i] = Material.MudBrickSlab; for (int i = 7189; i <= 7268; i++) materials[i] = Material.MudBrickStairs; for (int i = 15963; i <= 16286; i++) materials[i] = Material.MudBrickWall; materials[6543] = Material.MudBricks; for (int i = 156; i <= 158; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6678; i <= 6741; i++) materials[i] = Material.MushroomStem; for (int i = 7269; i <= 7270; i++) materials[i] = Material.Mycelium; for (int i = 7273; i <= 7304; i++) materials[i] = Material.NetherBrickFence; for (int i = 11135; i <= 11140; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7305; i <= 7384; i++) materials[i] = Material.NetherBrickStairs; for (int i = 16287; i <= 16610; i++) materials[i] = Material.NetherBrickWall; materials[7272] = Material.NetherBricks; materials[129] = Material.NetherGoldOre; for (int i = 5865; i <= 5866; i++) materials[i] = Material.NetherPortal; materials[9084] = Material.NetherQuartzOre; materials[18454] = Material.NetherSprouts; for (int i = 7385; i <= 7388; i++) materials[i] = Material.NetherWart; materials[12403] = Material.NetherWartBlock; materials[19306] = Material.NetheriteBlock; materials[5850] = Material.Netherrack; for (int i = 538; i <= 1687; i++) materials[i] = Material.NoteBlock; for (int i = 8611; i <= 8634; i++) materials[i] = Material.OakButton; for (int i = 4590; i <= 4653; i++) materials[i] = Material.OakDoor; for (int i = 5817; i <= 5848; i++) materials[i] = Material.OakFence; for (int i = 6997; i <= 7028; i++) materials[i] = Material.OakFenceGate; for (int i = 4834; i <= 4897; i++) materials[i] = Material.OakHangingSign; for (int i = 237; i <= 264; i++) materials[i] = Material.OakLeaves; for (int i = 130; i <= 132; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5716; i <= 5717; i++) materials[i] = Material.OakPressurePlate; for (int i = 25; i <= 26; i++) materials[i] = Material.OakSapling; for (int i = 4302; i <= 4333; i++) materials[i] = Material.OakSign; for (int i = 11021; i <= 11026; i++) materials[i] = Material.OakSlab; for (int i = 2874; i <= 2953; i++) materials[i] = Material.OakStairs; for (int i = 5962; i <= 6025; i++) materials[i] = Material.OakTrapdoor; for (int i = 5538; i <= 5545; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4762; i <= 4769; i++) materials[i] = Material.OakWallSign; for (int i = 189; i <= 191; i++) materials[i] = Material.OakWood; for (int i = 12409; i <= 12420; i++) materials[i] = Material.Observer; materials[2354] = Material.Obsidian; for (int i = 24108; i <= 24110; i++) materials[i] = Material.OchreFroglight; for (int i = 10634; i <= 10649; i++) materials[i] = Material.OrangeBanner; for (int i = 1704; i <= 1719; i++) materials[i] = Material.OrangeBed; for (int i = 20616; i <= 20631; i++) materials[i] = Material.OrangeCandle; for (int i = 20860; i <= 20861; i++) materials[i] = Material.OrangeCandleCake; materials[10588] = Material.OrangeCarpet; materials[12588] = Material.OrangeConcrete; materials[12604] = Material.OrangeConcretePowder; for (int i = 12527; i <= 12530; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 12433; i <= 12438; i++) materials[i] = Material.OrangeShulkerBox; materials[5947] = Material.OrangeStainedGlass; for (int i = 9264; i <= 9295; i++) materials[i] = Material.OrangeStainedGlassPane; materials[9217] = Material.OrangeTerracotta; materials[2082] = Material.OrangeTulip; for (int i = 10878; i <= 10881; i++) materials[i] = Material.OrangeWallBanner; materials[2048] = Material.OrangeWool; materials[2085] = Material.OxeyeDaisy; materials[21563] = Material.OxidizedCopper; materials[21569] = Material.OxidizedCutCopper; for (int i = 21893; i <= 21898; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 21573; i <= 21652; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[10605] = Material.PackedIce; materials[6542] = Material.PackedMud; for (int i = 24114; i <= 24116; i++) materials[i] = Material.PearlescentFroglight; for (int i = 10612; i <= 10613; i++) materials[i] = Material.Peony; for (int i = 11105; i <= 11110; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8947; i <= 8962; i++) materials[i] = Material.PiglinHead; for (int i = 8963; i <= 8966; i++) materials[i] = Material.PiglinWallHead; for (int i = 10714; i <= 10729; i++) materials[i] = Material.PinkBanner; for (int i = 1784; i <= 1799; i++) materials[i] = Material.PinkBed; for (int i = 20696; i <= 20711; i++) materials[i] = Material.PinkCandle; for (int i = 20870; i <= 20871; i++) materials[i] = Material.PinkCandleCake; materials[10593] = Material.PinkCarpet; materials[12593] = Material.PinkConcrete; materials[12609] = Material.PinkConcretePowder; for (int i = 12547; i <= 12550; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 22372; i <= 22387; i++) materials[i] = Material.PinkPetals; for (int i = 12463; i <= 12468; i++) materials[i] = Material.PinkShulkerBox; materials[5952] = Material.PinkStainedGlass; for (int i = 9424; i <= 9455; i++) materials[i] = Material.PinkStainedGlassPane; materials[9222] = Material.PinkTerracotta; materials[2084] = Material.PinkTulip; for (int i = 10898; i <= 10901; i++) materials[i] = Material.PinkWallBanner; materials[2053] = Material.PinkWool; for (int i = 2011; i <= 2022; i++) materials[i] = Material.Piston; for (int i = 2023; i <= 2046; i++) materials[i] = Material.PistonHead; for (int i = 12356; i <= 12365; i++) materials[i] = Material.PitcherCrop; for (int i = 12366; i <= 12367; i++) materials[i] = Material.PitcherPlant; for (int i = 8887; i <= 8902; i++) materials[i] = Material.PlayerHead; for (int i = 8903; i <= 8906; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 22293; i <= 22312; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 14007; i <= 14012; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 13781; i <= 13860; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 5856; i <= 5858; i++) materials[i] = Material.PolishedBasalt; materials[19730] = Material.PolishedBlackstone; for (int i = 19734; i <= 19739; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 19740; i <= 19819; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 19820; i <= 20143; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[19731] = Material.PolishedBlackstoneBricks; for (int i = 20233; i <= 20256; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 20231; i <= 20232; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 20225; i <= 20230; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 20145; i <= 20224; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 20257; i <= 20580; i++) materials[i] = Material.PolishedBlackstoneWall; materials[22863] = Material.PolishedDeepslate; for (int i = 22944; i <= 22949; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 22864; i <= 22943; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 22950; i <= 23273; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 13959; i <= 13964; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 13061; i <= 13140; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 13941; i <= 13946; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 12821; i <= 12900; i++) materials[i] = Material.PolishedGraniteStairs; materials[2077] = Material.Poppy; for (int i = 8603; i <= 8610; i++) materials[i] = Material.Potatoes; materials[8573] = Material.PottedAcaciaSapling; materials[8581] = Material.PottedAllium; materials[24106] = Material.PottedAzaleaBush; materials[8582] = Material.PottedAzureBluet; materials[12816] = Material.PottedBamboo; materials[8571] = Material.PottedBirchSapling; materials[8580] = Material.PottedBlueOrchid; materials[8592] = Material.PottedBrownMushroom; materials[8594] = Material.PottedCactus; materials[8574] = Material.PottedCherrySapling; materials[8588] = Material.PottedCornflower; materials[19314] = Material.PottedCrimsonFungus; materials[19316] = Material.PottedCrimsonRoots; materials[8578] = Material.PottedDandelion; materials[8575] = Material.PottedDarkOakSapling; materials[8593] = Material.PottedDeadBush; materials[8577] = Material.PottedFern; materials[24107] = Material.PottedFloweringAzaleaBush; materials[8572] = Material.PottedJungleSapling; materials[8589] = Material.PottedLilyOfTheValley; materials[8576] = Material.PottedMangrovePropagule; materials[8569] = Material.PottedOakSapling; materials[8584] = Material.PottedOrangeTulip; materials[8587] = Material.PottedOxeyeDaisy; materials[8586] = Material.PottedPinkTulip; materials[8579] = Material.PottedPoppy; materials[8591] = Material.PottedRedMushroom; materials[8583] = Material.PottedRedTulip; materials[8570] = Material.PottedSpruceSapling; materials[8568] = Material.PottedTorchflower; materials[19315] = Material.PottedWarpedFungus; materials[19317] = Material.PottedWarpedRoots; materials[8585] = Material.PottedWhiteTulip; materials[8590] = Material.PottedWitherRose; materials[20943] = Material.PowderSnow; for (int i = 7403; i <= 7405; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1944; i <= 1967; i++) materials[i] = Material.PoweredRail; materials[10322] = Material.Prismarine; for (int i = 10571; i <= 10576; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 10405; i <= 10484; i++) materials[i] = Material.PrismarineBrickStairs; materials[10323] = Material.PrismarineBricks; for (int i = 10565; i <= 10570; i++) materials[i] = Material.PrismarineSlab; for (int i = 10325; i <= 10404; i++) materials[i] = Material.PrismarineStairs; for (int i = 14343; i <= 14666; i++) materials[i] = Material.PrismarineWall; materials[5849] = Material.Pumpkin; for (int i = 6821; i <= 6828; i++) materials[i] = Material.PumpkinStem; for (int i = 10778; i <= 10793; i++) materials[i] = Material.PurpleBanner; for (int i = 1848; i <= 1863; i++) materials[i] = Material.PurpleBed; for (int i = 20760; i <= 20775; i++) materials[i] = Material.PurpleCandle; for (int i = 20878; i <= 20879; i++) materials[i] = Material.PurpleCandleCake; materials[10597] = Material.PurpleCarpet; materials[12597] = Material.PurpleConcrete; materials[12613] = Material.PurpleConcretePowder; for (int i = 12563; i <= 12566; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 12487; i <= 12492; i++) materials[i] = Material.PurpleShulkerBox; materials[5956] = Material.PurpleStainedGlass; for (int i = 9552; i <= 9583; i++) materials[i] = Material.PurpleStainedGlassPane; materials[9226] = Material.PurpleTerracotta; for (int i = 10914; i <= 10917; i++) materials[i] = Material.PurpleWallBanner; materials[2057] = Material.PurpleWool; materials[12269] = Material.PurpurBlock; for (int i = 12270; i <= 12272; i++) materials[i] = Material.PurpurPillar; for (int i = 11159; i <= 11164; i++) materials[i] = Material.PurpurSlab; for (int i = 12273; i <= 12352; i++) materials[i] = Material.PurpurStairs; materials[9095] = Material.QuartzBlock; materials[20583] = Material.QuartzBricks; for (int i = 9097; i <= 9099; i++) materials[i] = Material.QuartzPillar; for (int i = 11141; i <= 11146; i++) materials[i] = Material.QuartzSlab; for (int i = 9100; i <= 9179; i++) materials[i] = Material.QuartzStairs; for (int i = 4662; i <= 4681; i++) materials[i] = Material.Rail; materials[24104] = Material.RawCopperBlock; materials[24105] = Material.RawGoldBlock; materials[24103] = Material.RawIronBlock; for (int i = 10842; i <= 10857; i++) materials[i] = Material.RedBanner; for (int i = 1912; i <= 1927; i++) materials[i] = Material.RedBed; for (int i = 20824; i <= 20839; i++) materials[i] = Material.RedCandle; for (int i = 20886; i <= 20887; i++) materials[i] = Material.RedCandleCake; materials[10601] = Material.RedCarpet; materials[12601] = Material.RedConcrete; materials[12617] = Material.RedConcretePowder; for (int i = 12579; i <= 12582; i++) materials[i] = Material.RedGlazedTerracotta; materials[2090] = Material.RedMushroom; for (int i = 6614; i <= 6677; i++) materials[i] = Material.RedMushroomBlock; for (int i = 14001; i <= 14006; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 13701; i <= 13780; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 16935; i <= 17258; i++) materials[i] = Material.RedNetherBrickWall; materials[12404] = Material.RedNetherBricks; materials[117] = Material.RedSand; materials[10938] = Material.RedSandstone; for (int i = 11147; i <= 11152; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 10941; i <= 11020; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 14667; i <= 14990; i++) materials[i] = Material.RedSandstoneWall; for (int i = 12511; i <= 12516; i++) materials[i] = Material.RedShulkerBox; materials[5960] = Material.RedStainedGlass; for (int i = 9680; i <= 9711; i++) materials[i] = Material.RedStainedGlassPane; materials[9230] = Material.RedTerracotta; materials[2081] = Material.RedTulip; for (int i = 10930; i <= 10933; i++) materials[i] = Material.RedWallBanner; materials[2061] = Material.RedWool; materials[9083] = Material.RedstoneBlock; for (int i = 7417; i <= 7418; i++) materials[i] = Material.RedstoneLamp; for (int i = 5734; i <= 5735; i++) materials[i] = Material.RedstoneOre; for (int i = 5738; i <= 5739; i++) materials[i] = Material.RedstoneTorch; for (int i = 5740; i <= 5747; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 2978; i <= 4273; i++) materials[i] = Material.RedstoneWire; materials[24118] = Material.ReinforcedDeepslate; for (int i = 5882; i <= 5945; i++) materials[i] = Material.Repeater; for (int i = 12374; i <= 12385; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 19309; i <= 19313; i++) materials[i] = Material.RespawnAnchor; materials[22447] = Material.RootedDirt; for (int i = 10610; i <= 10611; i++) materials[i] = Material.RoseBush; materials[112] = Material.Sand; materials[535] = Material.Sandstone; for (int i = 11093; i <= 11098; i++) materials[i] = Material.SandstoneSlab; for (int i = 7431; i <= 7510; i++) materials[i] = Material.SandstoneStairs; for (int i = 17259; i <= 17582; i++) materials[i] = Material.SandstoneWall; for (int i = 18231; i <= 18262; i++) materials[i] = Material.Scaffolding; materials[21424] = Material.Sculk; for (int i = 21553; i <= 21554; i++) materials[i] = Material.SculkCatalyst; for (int i = 20944; i <= 21039; i++) materials[i] = Material.SculkSensor; for (int i = 21555; i <= 21562; i++) materials[i] = Material.SculkShrieker; for (int i = 21425; i <= 21552; i++) materials[i] = Material.SculkVein; materials[10583] = Material.SeaLantern; for (int i = 12792; i <= 12799; i++) materials[i] = Material.SeaPickle; materials[2008] = Material.Seagrass; materials[18469] = Material.Shroomlight; for (int i = 12421; i <= 12426; i++) materials[i] = Material.ShulkerBox; for (int i = 8827; i <= 8842; i++) materials[i] = Material.SkeletonSkull; for (int i = 8843; i <= 8846; i++) materials[i] = Material.SkeletonWallSkull; materials[10224] = Material.SlimeBlock; for (int i = 20928; i <= 20939; i++) materials[i] = Material.SmallAmethystBud; for (int i = 22429; i <= 22444; i++) materials[i] = Material.SmallDripleaf; materials[18325] = Material.SmithingTable; for (int i = 18279; i <= 18286; i++) materials[i] = Material.Smoker; materials[24102] = Material.SmoothBasalt; materials[11167] = Material.SmoothQuartz; for (int i = 13983; i <= 13988; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 13461; i <= 13540; i++) materials[i] = Material.SmoothQuartzStairs; materials[11168] = Material.SmoothRedSandstone; for (int i = 13947; i <= 13952; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 12901; i <= 12980; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[11166] = Material.SmoothSandstone; for (int i = 13977; i <= 13982; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 13381; i <= 13460; i++) materials[i] = Material.SmoothSandstoneStairs; materials[11165] = Material.SmoothStone; for (int i = 11087; i <= 11092; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 12659; i <= 12661; i++) materials[i] = Material.SnifferEgg; for (int i = 5772; i <= 5779; i++) materials[i] = Material.Snow; materials[5781] = Material.SnowBlock; for (int i = 18402; i <= 18433; i++) materials[i] = Material.SoulCampfire; materials[2872] = Material.SoulFire; for (int i = 18366; i <= 18369; i++) materials[i] = Material.SoulLantern; materials[5851] = Material.SoulSand; materials[5852] = Material.SoulSoil; materials[5859] = Material.SoulTorch; for (int i = 5860; i <= 5863; i++) materials[i] = Material.SoulWallTorch; materials[2873] = Material.Spawner; materials[517] = Material.Sponge; materials[22368] = Material.SporeBlossom; for (int i = 8635; i <= 8658; i++) materials[i] = Material.SpruceButton; for (int i = 11681; i <= 11744; i++) materials[i] = Material.SpruceDoor; for (int i = 11425; i <= 11456; i++) materials[i] = Material.SpruceFence; for (int i = 11169; i <= 11200; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4898; i <= 4961; i++) materials[i] = Material.SpruceHangingSign; for (int i = 265; i <= 292; i++) materials[i] = Material.SpruceLeaves; for (int i = 133; i <= 135; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5718; i <= 5719; i++) materials[i] = Material.SprucePressurePlate; for (int i = 27; i <= 28; i++) materials[i] = Material.SpruceSapling; for (int i = 4334; i <= 4365; i++) materials[i] = Material.SpruceSign; for (int i = 11027; i <= 11032; i++) materials[i] = Material.SpruceSlab; for (int i = 7666; i <= 7745; i++) materials[i] = Material.SpruceStairs; for (int i = 6026; i <= 6089; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5546; i <= 5553; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4770; i <= 4777; i++) materials[i] = Material.SpruceWallSign; for (int i = 192; i <= 194; i++) materials[i] = Material.SpruceWood; for (int i = 1992; i <= 2003; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 11123; i <= 11128; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7109; i <= 7188; i++) materials[i] = Material.StoneBrickStairs; for (int i = 15639; i <= 15962; i++) materials[i] = Material.StoneBrickWall; materials[6538] = Material.StoneBricks; for (int i = 5748; i <= 5771; i++) materials[i] = Material.StoneButton; for (int i = 5650; i <= 5651; i++) materials[i] = Material.StonePressurePlate; for (int i = 11081; i <= 11086; i++) materials[i] = Material.StoneSlab; for (int i = 13301; i <= 13380; i++) materials[i] = Material.StoneStairs; for (int i = 18326; i <= 18329; i++) materials[i] = Material.Stonecutter; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 165; i <= 167; i++) materials[i] = Material.StrippedBirchLog; for (int i = 219; i <= 221; i++) materials[i] = Material.StrippedBirchWood; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedCherryLog; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedCherryWood; for (int i = 18464; i <= 18466; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 18458; i <= 18460; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 168; i <= 170; i++) materials[i] = Material.StrippedJungleLog; for (int i = 222; i <= 224; i++) materials[i] = Material.StrippedJungleWood; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedOakLog; for (int i = 213; i <= 215; i++) materials[i] = Material.StrippedOakWood; for (int i = 162; i <= 164; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 216; i <= 218; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 18447; i <= 18449; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 18441; i <= 18443; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 19215; i <= 19218; i++) materials[i] = Material.StructureBlock; materials[12408] = Material.StructureVoid; for (int i = 5799; i <= 5814; i++) materials[i] = Material.SugarCane; for (int i = 10606; i <= 10607; i++) materials[i] = Material.Sunflower; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousGravel; for (int i = 113; i <= 116; i++) materials[i] = Material.SuspiciousSand; for (int i = 18434; i <= 18437; i++) materials[i] = Material.SweetBerryBush; for (int i = 10614; i <= 10615; i++) materials[i] = Material.TallGrass; for (int i = 2009; i <= 2010; i++) materials[i] = Material.TallSeagrass; for (int i = 19240; i <= 19255; i++) materials[i] = Material.Target; materials[10603] = Material.Terracotta; materials[20942] = Material.TintedGlass; for (int i = 2094; i <= 2095; i++) materials[i] = Material.Tnt; materials[2355] = Material.Torch; materials[2076] = Material.Torchflower; for (int i = 12354; i <= 12355; i++) materials[i] = Material.TorchflowerCrop; for (int i = 8979; i <= 9002; i++) materials[i] = Material.TrappedChest; for (int i = 7537; i <= 7664; i++) materials[i] = Material.Tripwire; for (int i = 7521; i <= 7536; i++) materials[i] = Material.TripwireHook; for (int i = 12682; i <= 12683; i++) materials[i] = Material.TubeCoral; materials[12667] = Material.TubeCoralBlock; for (int i = 12702; i <= 12703; i++) materials[i] = Material.TubeCoralFan; for (int i = 12752; i <= 12759; i++) materials[i] = Material.TubeCoralWallFan; materials[20940] = Material.Tuff; for (int i = 12647; i <= 12658; i++) materials[i] = Material.TurtleEgg; for (int i = 18497; i <= 18522; i++) materials[i] = Material.TwistingVines; materials[18523] = Material.TwistingVinesPlant; for (int i = 24111; i <= 24113; i++) materials[i] = Material.VerdantFroglight; for (int i = 6837; i <= 6868; i++) materials[i] = Material.Vine; materials[12817] = Material.VoidAir; for (int i = 2356; i <= 2359; i++) materials[i] = Material.WallTorch; for (int i = 18983; i <= 19006; i++) materials[i] = Material.WarpedButton; for (int i = 19071; i <= 19134; i++) materials[i] = Material.WarpedDoor; for (int i = 18575; i <= 18606; i++) materials[i] = Material.WarpedFence; for (int i = 18767; i <= 18798; i++) materials[i] = Material.WarpedFenceGate; materials[18451] = Material.WarpedFungus; for (int i = 5346; i <= 5409; i++) materials[i] = Material.WarpedHangingSign; for (int i = 18444; i <= 18446; i++) materials[i] = Material.WarpedHyphae; materials[18450] = Material.WarpedNylium; materials[18526] = Material.WarpedPlanks; for (int i = 18541; i <= 18542; i++) materials[i] = Material.WarpedPressurePlate; materials[18453] = Material.WarpedRoots; for (int i = 19167; i <= 19198; i++) materials[i] = Material.WarpedSign; for (int i = 18533; i <= 18538; i++) materials[i] = Material.WarpedSlab; for (int i = 18879; i <= 18958; i++) materials[i] = Material.WarpedStairs; for (int i = 18438; i <= 18440; i++) materials[i] = Material.WarpedStem; for (int i = 18671; i <= 18734; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5610; i <= 5617; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 19207; i <= 19214; i++) materials[i] = Material.WarpedWallSign; materials[18452] = Material.WarpedWartBlock; for (int i = 80; i <= 95; i++) materials[i] = Material.Water; for (int i = 7399; i <= 7401; i++) materials[i] = Material.WaterCauldron; materials[21917] = Material.WaxedCopperBlock; materials[21924] = Material.WaxedCutCopper; for (int i = 22263; i <= 22268; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 22165; i <= 22244; i++) materials[i] = Material.WaxedCutCopperStairs; materials[21919] = Material.WaxedExposedCopper; materials[21923] = Material.WaxedExposedCutCopper; for (int i = 22257; i <= 22262; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 22085; i <= 22164; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[21920] = Material.WaxedOxidizedCopper; materials[21921] = Material.WaxedOxidizedCutCopper; for (int i = 22245; i <= 22250; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 21925; i <= 22004; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[21918] = Material.WaxedWeatheredCopper; materials[21922] = Material.WaxedWeatheredCutCopper; for (int i = 22251; i <= 22256; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 22005; i <= 22084; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[21564] = Material.WeatheredCopper; materials[21570] = Material.WeatheredCutCopper; for (int i = 21899; i <= 21904; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 21653; i <= 21732; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 18470; i <= 18495; i++) materials[i] = Material.WeepingVines; materials[18496] = Material.WeepingVinesPlant; materials[518] = Material.WetSponge; for (int i = 4278; i <= 4285; i++) materials[i] = Material.Wheat; for (int i = 10618; i <= 10633; i++) materials[i] = Material.WhiteBanner; for (int i = 1688; i <= 1703; i++) materials[i] = Material.WhiteBed; for (int i = 20600; i <= 20615; i++) materials[i] = Material.WhiteCandle; for (int i = 20858; i <= 20859; i++) materials[i] = Material.WhiteCandleCake; materials[10587] = Material.WhiteCarpet; materials[12587] = Material.WhiteConcrete; materials[12603] = Material.WhiteConcretePowder; for (int i = 12523; i <= 12526; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 12427; i <= 12432; i++) materials[i] = Material.WhiteShulkerBox; materials[5946] = Material.WhiteStainedGlass; for (int i = 9232; i <= 9263; i++) materials[i] = Material.WhiteStainedGlassPane; materials[9216] = Material.WhiteTerracotta; materials[2083] = Material.WhiteTulip; for (int i = 10874; i <= 10877; i++) materials[i] = Material.WhiteWallBanner; materials[2047] = Material.WhiteWool; materials[2087] = Material.WitherRose; for (int i = 8847; i <= 8862; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 8863; i <= 8866; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10682; i <= 10697; i++) materials[i] = Material.YellowBanner; for (int i = 1752; i <= 1767; i++) materials[i] = Material.YellowBed; for (int i = 20664; i <= 20679; i++) materials[i] = Material.YellowCandle; for (int i = 20866; i <= 20867; i++) materials[i] = Material.YellowCandleCake; materials[10591] = Material.YellowCarpet; materials[12591] = Material.YellowConcrete; materials[12607] = Material.YellowConcretePowder; for (int i = 12539; i <= 12542; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 12451; i <= 12456; i++) materials[i] = Material.YellowShulkerBox; materials[5950] = Material.YellowStainedGlass; for (int i = 9360; i <= 9391; i++) materials[i] = Material.YellowStainedGlassPane; materials[9220] = Material.YellowTerracotta; for (int i = 10890; i <= 10893; i++) materials[i] = Material.YellowWallBanner; materials[2051] = Material.YellowWool; for (int i = 8867; i <= 8882; i++) materials[i] = Material.ZombieHead; for (int i = 8883; i <= 8886; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }