using System; using System.Text; using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Mapping; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { public class Chunk : Command { public override string CmdName { get { return "chunk"; } } public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } } public override string CmdDesc { get { return Translations.cmd_chunk_desc; } } public override void RegisterCommand(McClient handler, CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) .Then(l => l.Literal("status") .Executes(r => GetUsage(r.Source, "status"))) .Then(l => l.Literal("_setloading") .Executes(r => GetUsage(r.Source, "_setloading"))) .Then(l => l.Literal("_setloaded") .Executes(r => GetUsage(r.Source, "_setloaded"))) .Then(l => l.Literal("_delete") .Executes(r => GetUsage(r.Source, "_delete"))) ) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Literal("status") .Executes(r => LogChunkStatus(r.Source, handler)) .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => LogChunkStatus(r.Source, handler, pos: MccArguments.GetLocation(r, "Location")))) .Then(l => l.Argument("Chunk", MccArguments.Tuple()) .Executes(r => LogChunkStatus(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk"))))) .Then(l => l.Literal("_setloading") .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => DebugSetLoading(r.Source, handler, pos: MccArguments.GetLocation(r, "Location")))) .Then(l => l.Argument("Chunk", MccArguments.Tuple()) .Executes(r => DebugSetLoading(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk"))))) .Then(l => l.Literal("_setloaded") .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => DebugSetLoaded(r.Source, handler, pos: MccArguments.GetLocation(r, "Location")))) .Then(l => l.Argument("Chunk", MccArguments.Tuple()) .Executes(r => DebugSetLoaded(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk"))))) .Then(l => l.Literal("_delete") .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => DebugDelete(r.Source, handler, pos: MccArguments.GetLocation(r, "Location")))) .Then(l => l.Argument("Chunk", MccArguments.Tuple()) .Executes(r => DebugDelete(r.Source, handler, markedChunkPos: MccArguments.GetTuple(r, "Chunk"))))) .Then(l => l.Literal("_help") .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off "status" => GetCmdDescTranslated(), "_setloading" => GetCmdDescTranslated(), "_setloaded" => GetCmdDescTranslated(), "_delete" => GetCmdDescTranslated(), _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private static int LogChunkStatus(CmdResult r, McClient handler, Location? pos = null, Tuple? markedChunkPos = null) { if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); World world = handler.GetWorld(); Location current = handler.GetCurrentLocation(); if (pos.HasValue) pos.Value.ToAbsolute(current); (int markChunkX, int markChunkZ) = markedChunkPos ?? (pos.HasValue ? new(pos.Value.ChunkX, pos.Value.ChunkZ) : new(current.ChunkX, current.ChunkZ)); StringBuilder sb = new(); sb.Append(World.GetChunkLoadingStatus(handler.GetWorld())); sb.Append('\n'); sb.AppendLine(string.Format(Translations.cmd_chunk_current, current, current.ChunkX, current.ChunkZ)); if (markedChunkPos != null) { sb.Append(Translations.cmd_chunk_marked); if (pos.HasValue) sb.Append(string.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ", pos.Value.X, pos.Value.Y, pos.Value.Z)); sb.AppendLine(string.Format(Translations.cmd_chunk_chunk_pos, markChunkX, markChunkZ)); ; } int consoleHeight = Math.Max(Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25); if (consoleHeight % 2 == 0) --consoleHeight; int consoleWidth = Math.Max(Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17); if (consoleWidth % 2 == 0) --consoleWidth; int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight; int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth; int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ; for (int z = startZ; z <= endZ; z++) { for (int x = startX; x <= endX; ++x) { if (world[x, z] != null) { leftMost = Math.Min(leftMost, x); rightMost = Math.Max(rightMost, x); topMost = Math.Min(topMost, z); bottomMost = Math.Max(bottomMost, z); } } } // Include the player's location topMost = Math.Min(topMost, current.ChunkZ); bottomMost = Math.Max(bottomMost, current.ChunkZ); leftMost = Math.Min(leftMost, current.ChunkX); rightMost = Math.Max(rightMost, current.ChunkX); // Empty one row and one column each --leftMost; ++rightMost; --topMost; ++bottomMost; // Resize according to limitations if ((bottomMost - topMost + 1) > consoleHeight) { int delta = (bottomMost - topMost + 1) - consoleHeight; if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1) { int bottomReduce = bottomMost - (current.ChunkZ + 1); bottomMost -= bottomReduce; topMost += delta - bottomReduce; } else if (topMost + delta / 2 > current.ChunkZ - 1) { int topAdd = topMost - (current.ChunkZ - 1); topMost += topAdd; bottomMost -= delta - topAdd; } else { topMost += delta / 2; bottomMost -= (delta + 1) / 2; } } if ((rightMost - leftMost + 1) > consoleWidth) { int delta = (rightMost - leftMost + 1) - consoleWidth; if (rightMost - (delta + 1) / 2 < current.ChunkX + 1) { int rightReduce = rightMost - (current.ChunkX + 1); rightMost -= rightReduce; leftMost += delta - rightReduce; } else if (leftMost + delta / 2 > current.ChunkX - 1) { int leftAdd = leftMost - (current.ChunkX - 1); leftMost += leftAdd; rightMost -= delta - leftAdd; } else { leftMost += delta / 2; rightMost -= (delta + 1) / 2; } } // Try to include the marker chunk if (markedChunkPos != null && (((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) || ((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth))) sb.AppendLine(Translations.cmd_chunk_outside); else { topMost = Math.Min(topMost, markChunkZ); bottomMost = Math.Max(bottomMost, markChunkZ); leftMost = Math.Min(leftMost, markChunkX); rightMost = Math.Max(rightMost, markChunkX); } // \ud83d\udd33: 🔳, \ud83d\udfe8: 🟨, \ud83d\udfe9: 🟩, \u25A1: □, \u25A3: ▣, \u25A0: ■ string[] chunkStatusStr = Settings.Config.Main.Advanced.EnableEmoji ? new string[] { "\ud83d\udd33", "\ud83d\udfe8", "\ud83d\udfe9" } : new string[] { "\u25A1", "\u25A3", "\u25A0" }; // Output for (int z = topMost; z <= bottomMost; ++z) { for (int x = leftMost; x <= rightMost; ++x) { if (z == current.ChunkZ && x == current.ChunkX) sb.Append("§z"); // Player Location: background gray else if (z == markChunkZ && x == markChunkX) sb.Append("§w"); // Marked chunk: background red ChunkColumn? chunkColumn = world[x, z]; if (chunkColumn == null) sb.Append(chunkStatusStr[0]); else if (chunkColumn.FullyLoaded) sb.Append(chunkStatusStr[2]); else sb.Append(chunkStatusStr[1]); if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX)) sb.Append("§r"); // Reset background color } sb.Append('\n'); } sb.Append(string.Format(Translations.cmd_chunk_icon, "§z §r", "§w §r", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2])); handler.Log.Info(sb.ToString()); return r.SetAndReturn(Status.Done); } private static int DebugSetLoading(CmdResult r, McClient handler, Location? pos = null, Tuple? markedChunkPos = null) { if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); if (pos.HasValue) pos.Value.ToAbsolute(handler.GetCurrentLocation()); handler.Log.Info(Translations.cmd_chunk_for_debug); (int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ); ChunkColumn? chunkColumn = handler.GetWorld()[chunkX, chunkZ]; if (chunkColumn != null) chunkColumn.FullyLoaded = false; if (chunkColumn == null) return r.SetAndReturn(Status.Fail, "Fail: chunk dosen't exist!"); else return r.SetAndReturn(Status.Done, string.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ)); } private static int DebugSetLoaded(CmdResult r, McClient handler, Location? pos = null, Tuple? markedChunkPos = null) { if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); if (pos.HasValue) pos.Value.ToAbsolute(handler.GetCurrentLocation()); handler.Log.Info(Translations.cmd_chunk_for_debug); (int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ); ChunkColumn? chunkColumn = handler.GetWorld()[chunkX, chunkZ]; if (chunkColumn != null) chunkColumn.FullyLoaded = false; if (chunkColumn == null) return r.SetAndReturn(Status.Fail, "Fail: chunk dosen't exist!"); else return r.SetAndReturn(Status.Done, string.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ)); } private static int DebugDelete(CmdResult r, McClient handler, Location? pos = null, Tuple? markedChunkPos = null) { if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); if (pos.HasValue) pos.Value.ToAbsolute(handler.GetCurrentLocation()); handler.Log.Info(Translations.cmd_chunk_for_debug); (int chunkX, int chunkZ) = markedChunkPos ?? new(pos!.Value.ChunkX, pos!.Value.ChunkZ); handler.GetWorld()[chunkX, chunkZ] = null; return r.SetAndReturn(Status.Done, string.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ)); } } }