using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Mapping; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { class Useblock : Command { public override string CmdName { get { return "useblock"; } } public override string CmdUsage { get { return "useblock "; } } public override string CmdDesc { get { return Translations.cmd_useblock_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => UseBlockAtLocation(r.Source, MccArguments.GetLocation(r, "Location")))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int UseBlockAtLocation(CmdResult r, Location block) { McClient handler = CmdResult.currentHandler!; if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); Location current = handler.GetCurrentLocation(); block = block.ToAbsolute(current).ToFloor(); Location blockCenter = block.ToCenter(); bool res = handler.PlaceBlock(block, Direction.Down); return r.SetAndReturn(string.Format(Translations.cmd_useblock_use, blockCenter.X, blockCenter.Y, blockCenter.Z, res ? "succeeded" : "failed"), res); } } }