using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Threading; using MinecraftClient.Crypto; using MinecraftClient.Proxy; using System.Security.Cryptography; using MinecraftClient.Mapping; using MinecraftClient.Mapping.BlockPalettes; using MinecraftClient.Protocol.Handlers.Forge; namespace MinecraftClient.Protocol.Handlers { /// /// Implementation for Minecraft 1.7.X+ Protocols /// /// /// Typical update steps for implementing protocol changes for a new Minecraft version: /// - Perform a diff between latest supported version in MCC and new stable version to support on https://wiki.vg/Protocol /// - If there are any changes in packets implemented by MCC, add MCXXXVersion field below and implement new packet layouts /// - If packet IDs were changed, also update getPacketIncomingType() and getPacketOutgoingID() inside Protocol18PacketTypes.cs /// class Protocol18Handler : IMinecraftCom { internal const int MC18Version = 47; internal const int MC19Version = 107; internal const int MC191Version = 108; internal const int MC110Version = 210; internal const int MC1112Version = 316; internal const int MC112Version = 335; internal const int MC1121Version = 338; internal const int MC1122Version = 340; internal const int MC113Version = 393; internal const int MC114Version = 477; internal const int MC1142Version = 485; private int compression_treshold = 0; private bool autocomplete_received = false; private int autocomplete_transaction_id = 0; private readonly List autocomplete_result = new List(); private bool login_phase = true; private int protocolversion; private int currentDimension; Protocol18Forge pForge; Protocol18Terrain pTerrain; IMinecraftComHandler handler; SocketWrapper socketWrapper; DataTypes dataTypes; Thread netRead; public Protocol18Handler(TcpClient Client, int protocolVersion, IMinecraftComHandler handler, ForgeInfo forgeInfo) { ConsoleIO.SetAutoCompleteEngine(this); ChatParser.InitTranslations(); this.socketWrapper = new SocketWrapper(Client); this.dataTypes = new DataTypes(protocolVersion); this.protocolversion = protocolVersion; this.handler = handler; this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler); this.pTerrain = new Protocol18Terrain(protocolVersion, dataTypes, handler); if (handler.GetTerrainEnabled() && protocolversion > MC1142Version) { ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version."); handler.SetTerrainEnabled(false); } if (handler.GetInventoryEnabled() && protocolversion > MC114Version) { ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version."); handler.SetInventoryEnabled(false); } if (protocolversion >= MC113Version) { if (protocolVersion > MC1142Version && handler.GetTerrainEnabled()) throw new NotImplementedException("Please update block types handling for this Minecraft version. See Material.cs"); if (protocolVersion >= MC114Version) Block.Palette = new Palette114(); else Block.Palette = new Palette113(); } else Block.Palette = new Palette112(); } /// /// Separate thread. Network reading loop. /// private void Updater() { try { do { Thread.Sleep(100); } while (Update()); } catch (System.IO.IOException) { } catch (SocketException) { } catch (ObjectDisposedException) { } handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, ""); } /// /// Read data from the network. Should be called on a separate thread. /// /// FALSE if an error occured, TRUE otherwise. private bool Update() { handler.OnUpdate(); if (!socketWrapper.IsConnected()) return false; try { while (socketWrapper.HasDataAvailable()) { int packetID = 0; List packetData = new List(); ReadNextPacket(ref packetID, packetData); HandlePacket(packetID, new List(packetData)); } } catch (SocketException) { return false; } catch (NullReferenceException) { return false; } return true; } /// /// Read the next packet from the network /// /// will contain packet ID /// will contain raw packet Data internal void ReadNextPacket(ref int packetID, List packetData) { packetData.Clear(); int size = dataTypes.ReadNextVarIntRAW(socketWrapper); //Packet size packetData.AddRange(socketWrapper.ReadDataRAW(size)); //Packet contents //Handle packet decompression if (protocolversion >= MC18Version && compression_treshold > 0) { int sizeUncompressed = dataTypes.ReadNextVarInt(packetData); if (sizeUncompressed != 0) // != 0 means compressed, let's decompress { byte[] toDecompress = packetData.ToArray(); byte[] uncompressed = ZlibUtils.Decompress(toDecompress, sizeUncompressed); packetData.Clear(); packetData.AddRange(uncompressed); } } packetID = dataTypes.ReadNextVarInt(packetData); //Packet ID } /// /// Handle the given packet /// /// Packet ID /// Packet contents /// TRUE if the packet was processed, FALSE if ignored or unknown internal bool HandlePacket(int packetID, List packetData) { try { if (login_phase) { switch (packetID) //Packet IDs are different while logging in { case 0x03: if (protocolversion >= MC18Version) compression_treshold = dataTypes.ReadNextVarInt(packetData); break; default: return false; //Ignored packet } } // Regular in-game packets switch (Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion)) { case PacketIncomingType.KeepAlive: SendPacket(PacketOutgoingType.KeepAlive, packetData); break; case PacketIncomingType.JoinGame: handler.OnGameJoined(); dataTypes.ReadNextInt(packetData); dataTypes.ReadNextByte(packetData); if (protocolversion >= MC191Version) this.currentDimension = dataTypes.ReadNextInt(packetData); else this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData); if (protocolversion < MC114Version) dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); if (protocolversion >= MC114Version) dataTypes.ReadNextVarInt(packetData); // View distance - 1.14 and above if (protocolversion >= MC18Version) dataTypes.ReadNextBool(packetData); // Reduced debug info - 1.8 and above break; case PacketIncomingType.ChatMessage: string message = dataTypes.ReadNextString(packetData); try { //Hide system messages or xp bar messages? byte messageType = dataTypes.ReadNextByte(packetData); if ((messageType == 1 && !Settings.DisplaySystemMessages) || (messageType == 2 && !Settings.DisplayXPBarMessages)) break; } catch (ArgumentOutOfRangeException) { /* No message type */ } handler.OnTextReceived(message, true); break; case PacketIncomingType.Respawn: this.currentDimension = dataTypes.ReadNextInt(packetData); if (protocolversion < MC114Version) dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below dataTypes.ReadNextByte(packetData); dataTypes.ReadNextString(packetData); handler.OnRespawn(); break; case PacketIncomingType.PlayerPositionAndLook: if (handler.GetTerrainEnabled()) { double x = dataTypes.ReadNextDouble(packetData); double y = dataTypes.ReadNextDouble(packetData); double z = dataTypes.ReadNextDouble(packetData); float yaw = dataTypes.ReadNextFloat(packetData); float pitch = dataTypes.ReadNextFloat(packetData); byte locMask = dataTypes.ReadNextByte(packetData); if (protocolversion >= MC18Version) { Location location = handler.GetCurrentLocation(); location.X = (locMask & 1 << 0) != 0 ? location.X + x : x; location.Y = (locMask & 1 << 1) != 0 ? location.Y + y : y; location.Z = (locMask & 1 << 2) != 0 ? location.Z + z : z; handler.UpdateLocation(location, yaw, pitch); } else handler.UpdateLocation(new Location(x, y, z), yaw, pitch); } if (protocolversion >= MC19Version) { int teleportID = dataTypes.ReadNextVarInt(packetData); // Teleport confirm packet SendPacket(PacketOutgoingType.TeleportConfirm, dataTypes.GetVarInt(teleportID)); } break; case PacketIncomingType.ChunkData: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); bool chunksContinuous = dataTypes.ReadNextBool(packetData); ushort chunkMask = protocolversion >= MC19Version ? (ushort)dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextUShort(packetData); if (protocolversion < MC18Version) { ushort addBitmap = dataTypes.ReadNextUShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List(decompressed)); } else { if (protocolversion >= MC114Version) dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above int dataSize = dataTypes.ReadNextVarInt(packetData); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData); } } break; case PacketIncomingType.MultiBlockChange: if (handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); int recordCount = protocolversion < MC18Version ? (int)dataTypes.ReadNextShort(packetData) : dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < recordCount; i++) { byte locationXZ; ushort blockIdMeta; int blockY; if (protocolversion < MC18Version) { blockIdMeta = dataTypes.ReadNextUShort(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); locationXZ = dataTypes.ReadNextByte(packetData); } else { locationXZ = dataTypes.ReadNextByte(packetData); blockY = (ushort)dataTypes.ReadNextByte(packetData); blockIdMeta = (ushort)dataTypes.ReadNextVarInt(packetData); } int blockX = locationXZ >> 4; int blockZ = locationXZ & 0x0F; Block block = new Block(blockIdMeta); handler.GetWorld().SetBlock(new Location(chunkX, chunkZ, blockX, blockY, blockZ), block); } } break; case PacketIncomingType.BlockChange: if (handler.GetTerrainEnabled()) { if (protocolversion < MC18Version) { int blockX = dataTypes.ReadNextInt(packetData); int blockY = dataTypes.ReadNextByte(packetData); int blockZ = dataTypes.ReadNextInt(packetData); short blockId = (short)dataTypes.ReadNextVarInt(packetData); byte blockMeta = dataTypes.ReadNextByte(packetData); handler.GetWorld().SetBlock(new Location(blockX, blockY, blockZ), new Block(blockId, blockMeta)); } else handler.GetWorld().SetBlock(dataTypes.ReadNextLocation(packetData), new Block((ushort)dataTypes.ReadNextVarInt(packetData))); } break; case PacketIncomingType.MapChunkBulk: if (protocolversion < MC19Version && handler.GetTerrainEnabled()) { int chunkCount; bool hasSkyLight; List chunkData = packetData; //Read global fields if (protocolversion < MC18Version) { chunkCount = dataTypes.ReadNextShort(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData); hasSkyLight = dataTypes.ReadNextBool(packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] decompressed = ZlibUtils.Decompress(compressed); chunkData = new List(decompressed); } else { hasSkyLight = dataTypes.ReadNextBool(packetData); chunkCount = dataTypes.ReadNextVarInt(packetData); } //Read chunk records int[] chunkXs = new int[chunkCount]; int[] chunkZs = new int[chunkCount]; ushort[] chunkMasks = new ushort[chunkCount]; ushort[] addBitmaps = new ushort[chunkCount]; for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { chunkXs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkZs[chunkColumnNo] = dataTypes.ReadNextInt(packetData); chunkMasks[chunkColumnNo] = dataTypes.ReadNextUShort(packetData); addBitmaps[chunkColumnNo] = protocolversion < MC18Version ? dataTypes.ReadNextUShort(packetData) : (ushort)0; } //Process chunk records for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData); } break; case PacketIncomingType.UnloadChunk: if (protocolversion >= MC19Version && handler.GetTerrainEnabled()) { int chunkX = dataTypes.ReadNextInt(packetData); int chunkZ = dataTypes.ReadNextInt(packetData); handler.GetWorld()[chunkX, chunkZ] = null; } break; case PacketIncomingType.PlayerListUpdate: if (protocolversion >= MC18Version) { int action = dataTypes.ReadNextVarInt(packetData); int numActions = dataTypes.ReadNextVarInt(packetData); for (int i = 0; i < numActions; i++) { Guid uuid = dataTypes.ReadNextUUID(packetData); switch (action) { case 0x00: //Player Join string name = dataTypes.ReadNextString(packetData); int propNum = dataTypes.ReadNextVarInt(packetData); for (int p = 0; p < propNum; p++) { string key = dataTypes.ReadNextString(packetData); string val = dataTypes.ReadNextString(packetData); if (dataTypes.ReadNextBool(packetData)) dataTypes.ReadNextString(packetData); } dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); if (dataTypes.ReadNextBool(packetData)) dataTypes.ReadNextString(packetData); handler.OnPlayerJoin(uuid, name); break; case 0x01: //Update gamemode case 0x02: //Update latency dataTypes.ReadNextVarInt(packetData); break; case 0x03: //Update display name if (dataTypes.ReadNextBool(packetData)) dataTypes.ReadNextString(packetData); break; case 0x04: //Player Leave handler.OnPlayerLeave(uuid); break; default: //Unknown player list item type break; } } } else //MC 1.7.X does not provide UUID in tab-list updates { string name = dataTypes.ReadNextString(packetData); bool online = dataTypes.ReadNextBool(packetData); short ping = dataTypes.ReadNextShort(packetData); Guid FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray()); if (online) handler.OnPlayerJoin(FakeUUID, name); else handler.OnPlayerLeave(FakeUUID); } break; case PacketIncomingType.TabCompleteResult: if (protocolversion >= MC113Version) { autocomplete_transaction_id = dataTypes.ReadNextVarInt(packetData); dataTypes.ReadNextVarInt(packetData); // Start of text to replace dataTypes.ReadNextVarInt(packetData); // Length of text to replace } int autocomplete_count = dataTypes.ReadNextVarInt(packetData); autocomplete_result.Clear(); for (int i = 0; i < autocomplete_count; i++) { autocomplete_result.Add(dataTypes.ReadNextString(packetData)); if (protocolversion >= MC113Version) { // Skip optional tooltip for each tab-complete result if (dataTypes.ReadNextBool(packetData)) dataTypes.ReadNextString(packetData); } } autocomplete_received = true; break; case PacketIncomingType.PluginMessage: String channel = dataTypes.ReadNextString(packetData); // Length is unneeded as the whole remaining packetData is the entire payload of the packet. if (protocolversion < MC18Version) pForge.ReadNextVarShort(packetData); handler.OnPluginChannelMessage(channel, packetData.ToArray()); return pForge.HandlePluginMessage(channel, packetData, ref currentDimension); case PacketIncomingType.KickPacket: handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(dataTypes.ReadNextString(packetData))); return false; case PacketIncomingType.NetworkCompressionTreshold: if (protocolversion >= MC18Version && protocolversion < MC19Version) compression_treshold = dataTypes.ReadNextVarInt(packetData); break; case PacketIncomingType.OpenWindow: if (handler.GetInventoryEnabled()) { byte windowID = dataTypes.ReadNextByte(packetData); string type = dataTypes.ReadNextString(packetData).Replace("minecraft:", "").ToUpper(); InventoryType inventoryType = (InventoryType)Enum.Parse(typeof(InventoryType), type); string title = dataTypes.ReadNextString(packetData); byte slots = dataTypes.ReadNextByte(packetData); Inventory inventory = new Inventory(windowID, inventoryType, title, slots); handler.onInventoryOpen(inventory); } break; case PacketIncomingType.CloseWindow: if (handler.GetInventoryEnabled()) { byte windowID = dataTypes.ReadNextByte(packetData); handler.onInventoryClose(windowID); } break; case PacketIncomingType.WindowItems: if (handler.GetInventoryEnabled()) { byte id = dataTypes.ReadNextByte(packetData); short elements = dataTypes.ReadNextShort(packetData); for (int i = 0; i < elements; i++) { short itemID = dataTypes.ReadNextShort(packetData); if (itemID == -1) continue; byte itemCount = dataTypes.ReadNextByte(packetData); short itemDamage = dataTypes.ReadNextShort(packetData); Item item = new Item(itemID, itemCount, itemDamage, 0); //TODO: Add to the dictionary for the inventory its in using the id if (packetData.ToArray().Count() > 0) { dataTypes.ReadNextNbt(packetData); } } } break; case PacketIncomingType.ResourcePackSend: string url = dataTypes.ReadNextString(packetData); string hash = dataTypes.ReadNextString(packetData); //Send back "accepted" and "successfully loaded" responses for plugins making use of resource pack mandatory byte[] responseHeader = new byte[0]; if (protocolversion < MC110Version) //MC 1.10 does not include resource pack hash in responses responseHeader = dataTypes.ConcatBytes(dataTypes.GetVarInt(hash.Length), Encoding.UTF8.GetBytes(hash)); SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(3))); //Accepted pack SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0))); //Successfully loaded break; default: return false; //Ignored packet } return true; //Packet processed } catch (Exception innerException) { throw new System.IO.InvalidDataException( String.Format("Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).", Protocol18PacketTypes.GetPacketIncomingType(packetID, protocolversion), packetID, protocolversion, login_phase, innerException.GetType()), innerException); } } /// /// Start the updating thread. Should be called after login success. /// private void StartUpdating() { netRead = new Thread(new ThreadStart(Updater)); netRead.Name = "ProtocolPacketHandler"; netRead.Start(); } /// /// Disconnect from the server, cancel network reading. /// public void Dispose() { try { if (netRead != null) { netRead.Abort(); socketWrapper.Disconnect(); } } catch { } } /// /// Send a packet to the server. Packet ID, compression, and encryption will be handled automatically. /// /// packet type /// packet Data private void SendPacket(PacketOutgoingType packet, IEnumerable packetData) { SendPacket(Protocol18PacketTypes.GetPacketOutgoingID(packet, protocolversion), packetData); } /// /// Send a packet to the server. Compression and encryption will be handled automatically. /// /// packet ID /// packet Data private void SendPacket(int packetID, IEnumerable packetData) { //The inner packet byte[] the_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(packetID), packetData.ToArray()); if (compression_treshold > 0) //Compression enabled? { if (the_packet.Length >= compression_treshold) //Packet long enough for compressing? { byte[] compressed_packet = ZlibUtils.Compress(the_packet); the_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(the_packet.Length), compressed_packet); } else { byte[] uncompressed_length = dataTypes.GetVarInt(0); //Not compressed (short packet) the_packet = dataTypes.ConcatBytes(uncompressed_length, the_packet); } } socketWrapper.SendDataRAW(dataTypes.ConcatBytes(dataTypes.GetVarInt(the_packet.Length), the_packet)); } /// /// Do the Minecraft login. /// /// True if login successful public bool Login() { byte[] protocol_version = dataTypes.GetVarInt(protocolversion); string server_address = pForge.GetServerAddress(handler.GetServerHost()); byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port); byte[] next_state = dataTypes.GetVarInt(2); byte[] handshake_packet = dataTypes.ConcatBytes(protocol_version, dataTypes.GetString(server_address), server_port, next_state); SendPacket(0x00, handshake_packet); byte[] login_packet = dataTypes.GetString(handler.GetUsername()); SendPacket(0x00, login_packet); int packetID = -1; List packetData = new List(); while (true) { ReadNextPacket(ref packetID, packetData); if (packetID == 0x00) //Login rejected { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData))); return false; } else if (packetID == 0x01) //Encryption request { string serverID = dataTypes.ReadNextString(packetData); byte[] Serverkey = dataTypes.ReadNextByteArray(packetData); byte[] token = dataTypes.ReadNextByteArray(packetData); return StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey); } else if (packetID == 0x02) //Login successful { ConsoleIO.WriteLineFormatted("§8Server is in offline mode."); login_phase = false; if (!pForge.CompleteForgeHandshake()) return false; StartUpdating(); return true; //No need to check session or start encryption } else HandlePacket(packetID, packetData); } } /// /// Start network encryption. Automatically called by Login() if the server requests encryption. /// /// True if encryption was successful private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey) { System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey); byte[] secretKey = CryptoHandler.GenerateAESPrivateKey(); if (Settings.DebugMessages) ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated."); if (serverIDhash != "-") { Console.WriteLine("Checking Session..."); if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey))) { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session."); return false; } } //Encrypt the data byte[] key_enc = dataTypes.GetArray(RSAService.Encrypt(secretKey, false)); byte[] token_enc = dataTypes.GetArray(RSAService.Encrypt(token, false)); //Encryption Response packet SendPacket(0x01, dataTypes.ConcatBytes(key_enc, token_enc)); //Start client-side encryption socketWrapper.SwitchToEncrypted(secretKey); //Process the next packet int packetID = -1; List packetData = new List(); while (true) { ReadNextPacket(ref packetID, packetData); if (packetID == 0x00) //Login rejected { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData))); return false; } else if (packetID == 0x02) //Login successful { login_phase = false; if (!pForge.CompleteForgeHandshake()) return false; StartUpdating(); return true; } else HandlePacket(packetID, packetData); } } /// /// Get max length for chat messages /// /// Max length, in characters public int GetMaxChatMessageLength() { return protocolversion > MC110Version ? 256 : 100; } /// /// Send a chat message to the server /// /// Message /// True if properly sent public bool SendChatMessage(string message) { if (String.IsNullOrEmpty(message)) return true; try { byte[] message_packet = dataTypes.GetString(message); SendPacket(PacketOutgoingType.ChatMessage, message_packet); return true; } catch (SocketException) { return false; } catch (System.IO.IOException) { return false; } } /// /// Send a respawn packet to the server /// /// True if properly sent public bool SendRespawnPacket() { try { SendPacket(PacketOutgoingType.ClientStatus, new byte[] { 0 }); return true; } catch (SocketException) { return false; } } /// /// Tell the server what client is being used to connect to the server /// /// Client string describing the client /// True if brand info was successfully sent public bool SendBrandInfo(string brandInfo) { if (String.IsNullOrEmpty(brandInfo)) return false; // Plugin channels were significantly changed between Minecraft 1.12 and 1.13 // https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14132#Plugin_Channels if (protocolversion >= MC113Version) { return SendPluginChannelPacket("minecraft:brand", dataTypes.GetString(brandInfo)); } else { return SendPluginChannelPacket("MC|Brand", dataTypes.GetString(brandInfo)); } } /// /// Inform the server of the client's Minecraft settings /// /// Client language eg en_US /// View distance, in chunks /// Game difficulty (client-side...) /// Chat mode (allows muting yourself) /// Show chat colors /// Show skin layers /// 1.9+ main hand /// True if client settings were successfully sent public bool SendClientSettings(string language, byte viewDistance, byte difficulty, byte chatMode, bool chatColors, byte skinParts, byte mainHand) { try { List fields = new List(); fields.AddRange(dataTypes.GetString(language)); fields.Add(viewDistance); fields.AddRange(protocolversion >= MC19Version ? dataTypes.GetVarInt(chatMode) : new byte[] { chatMode }); fields.Add(chatColors ? (byte)1 : (byte)0); if (protocolversion < MC18Version) { fields.Add(difficulty); fields.Add((byte)(skinParts & 0x1)); //show cape } else fields.Add(skinParts); if (protocolversion >= MC19Version) fields.AddRange(dataTypes.GetVarInt(mainHand)); SendPacket(PacketOutgoingType.ClientSettings, fields); } catch (SocketException) { } return false; } /// /// Send a location update to the server /// /// The new location of the player /// True if the player is on the ground /// Optional new yaw for updating player look /// Optional new pitch for updating player look /// True if the location update was successfully sent public bool SendLocationUpdate(Location location, bool onGround, float? yaw = null, float? pitch = null) { if (handler.GetTerrainEnabled()) { byte[] yawpitch = new byte[0]; PacketOutgoingType packetType = PacketOutgoingType.PlayerPosition; if (yaw.HasValue && pitch.HasValue) { yawpitch = dataTypes.ConcatBytes(dataTypes.GetFloat(yaw.Value), dataTypes.GetFloat(pitch.Value)); packetType = PacketOutgoingType.PlayerPositionAndLook; } try { SendPacket(packetType, dataTypes.ConcatBytes( dataTypes.GetDouble(location.X), dataTypes.GetDouble(location.Y), protocolversion < MC18Version ? dataTypes.GetDouble(location.Y + 1.62) : new byte[0], dataTypes.GetDouble(location.Z), yawpitch, new byte[] { onGround ? (byte)1 : (byte)0 })); return true; } catch (SocketException) { return false; } } else return false; } /// /// Send a plugin channel packet (0x17) to the server, compression and encryption will be handled automatically /// /// Channel to send packet on /// packet Data public bool SendPluginChannelPacket(string channel, byte[] data) { try { // In 1.7, length needs to be included. // In 1.8, it must not be. if (protocolversion < MC18Version) { byte[] length = BitConverter.GetBytes((short)data.Length); Array.Reverse(length); SendPacket(PacketOutgoingType.PluginMessage, dataTypes.ConcatBytes(dataTypes.GetString(channel), length, data)); } else { SendPacket(PacketOutgoingType.PluginMessage, dataTypes.ConcatBytes(dataTypes.GetString(channel), data)); } return true; } catch (SocketException) { return false; } catch (System.IO.IOException) { return false; } } /// /// Disconnect from the server /// public void Disconnect() { socketWrapper.Disconnect(); } /// /// Autocomplete text while typing username or command /// /// Text behind cursor /// Completed text IEnumerable IAutoComplete.AutoComplete(string BehindCursor) { if (String.IsNullOrEmpty(BehindCursor)) return new string[] { }; byte[] transaction_id = dataTypes.GetVarInt(autocomplete_transaction_id); byte[] assume_command = new byte[] { 0x00 }; byte[] has_position = new byte[] { 0x00 }; byte[] tabcomplete_packet = new byte[] { }; if (protocolversion >= MC18Version) { if (protocolversion >= MC113Version) { tabcomplete_packet = dataTypes.ConcatBytes(tabcomplete_packet, transaction_id); tabcomplete_packet = dataTypes.ConcatBytes(tabcomplete_packet, dataTypes.GetString(BehindCursor)); } else { tabcomplete_packet = dataTypes.ConcatBytes(tabcomplete_packet, dataTypes.GetString(BehindCursor)); if (protocolversion >= MC19Version) { tabcomplete_packet = dataTypes.ConcatBytes(tabcomplete_packet, assume_command); } tabcomplete_packet = dataTypes.ConcatBytes(tabcomplete_packet, has_position); } } else { tabcomplete_packet = dataTypes.ConcatBytes(dataTypes.GetString(BehindCursor)); } autocomplete_received = false; autocomplete_result.Clear(); autocomplete_result.Add(BehindCursor); SendPacket(PacketOutgoingType.TabComplete, tabcomplete_packet); int wait_left = 50; //do not wait more than 5 seconds (50 * 100 ms) while (wait_left > 0 && !autocomplete_received) { System.Threading.Thread.Sleep(100); wait_left--; } if (autocomplete_result.Count > 0) ConsoleIO.WriteLineFormatted("§8" + String.Join(" ", autocomplete_result), false); return autocomplete_result; } /// /// Ping a Minecraft server to get information about the server /// /// True if ping was successful public static bool doPing(string host, int port, ref int protocolversion, ref ForgeInfo forgeInfo) { string version = ""; TcpClient tcp = ProxyHandler.newTcpClient(host, port); tcp.ReceiveBufferSize = 1024 * 1024; SocketWrapper socketWrapper = new SocketWrapper(tcp); DataTypes dataTypes = new DataTypes(MC18Version); byte[] packet_id = dataTypes.GetVarInt(0); byte[] protocol_version = dataTypes.GetVarInt(-1); byte[] server_port = BitConverter.GetBytes((ushort)port); Array.Reverse(server_port); byte[] next_state = dataTypes.GetVarInt(1); byte[] packet = dataTypes.ConcatBytes(packet_id, protocol_version, dataTypes.GetString(host), server_port, next_state); byte[] tosend = dataTypes.ConcatBytes(dataTypes.GetVarInt(packet.Length), packet); socketWrapper.SendDataRAW(tosend); byte[] status_request = dataTypes.GetVarInt(0); byte[] request_packet = dataTypes.ConcatBytes(dataTypes.GetVarInt(status_request.Length), status_request); socketWrapper.SendDataRAW(request_packet); int packetLength = dataTypes.ReadNextVarIntRAW(socketWrapper); if (packetLength > 0) //Read Response length { List packetData = new List(socketWrapper.ReadDataRAW(packetLength)); if (dataTypes.ReadNextVarInt(packetData) == 0x00) //Read Packet ID { string result = dataTypes.ReadNextString(packetData); //Get the Json data if (!String.IsNullOrEmpty(result) && result.StartsWith("{") && result.EndsWith("}")) { Json.JSONData jsonData = Json.ParseJson(result); if (jsonData.Type == Json.JSONData.DataType.Object && jsonData.Properties.ContainsKey("version")) { Json.JSONData versionData = jsonData.Properties["version"]; //Retrieve display name of the Minecraft version if (versionData.Properties.ContainsKey("name")) version = versionData.Properties["name"].StringValue; //Retrieve protocol version number for handling this server if (versionData.Properties.ContainsKey("protocol")) protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue); // Check for forge on the server. Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo); ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ").")); return true; } } } } return false; } } }