using System; namespace MinecraftClient.Protocol { public class Item { public int id; public int count; public int damage; public byte nbtData; public Item(int id, int count) { this.id = id; this.count = count; this.damage = 0; } public Item(int id, int damage, int count, byte nbtData) { this.id = id; this.count = count; this.damage = damage; this.nbtData = nbtData; } } }