using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { class Health : Command { public override string CMDName { get { return "health"; } } public override string CMDDesc { get { return "health: Display Health and Food saturation."; } } public override string Run(McClient handler, string command, Dictionary localVars) { return "Health: " + handler.GetHealth() + ", Saturation: " + handler.GetSaturation() + ", Level: " + handler.GetLevel() + ", TotalExperience: " + handler.GetTotalExperience(); } } }