using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; namespace MinecraftClient.Commands { public class Exit : Command { public override string CmdName { get { return "exit"; } } public override string CmdUsage { get { return "exit"; } } public override string CmdDesc { get { return Translations.cmd_exit_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); var exit = dispatcher.Register(l => l.Literal(CmdName) .Executes(r => DoExit(r.Source, 0)) .Then(l => l.Argument("ExitCode", Arguments.Integer()) .Executes(r => DoExit(r.Source, Arguments.GetInteger(r, "ExitCode")))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); dispatcher.Register(l => l.Literal("quit") .Executes(r => DoExit(r.Source, 0)) .Redirect(exit) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int DoExit(CmdResult r, int code = 0) { Program.Exit(code); return r.SetAndReturn(CmdResult.Status.Done); } internal static string DoExit(string command) { Program.Exit(); return string.Empty; } } }