using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5; public class WeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int ItemDamagePerAttack { get; set; } public float DisableBlockingForSeconds { get; set; } public override void Parse(Queue data) { ItemDamagePerAttack = DataTypes.ReadNextVarInt(data); DisableBlockingForSeconds = DataTypes.ReadNextFloat(data); } public override Queue Serialize() { var bytes = new List(); bytes.AddRange(DataTypes.GetVarInt(ItemDamagePerAttack)); bytes.AddRange(DataTypes.GetFloat(DisableBlockingForSeconds)); return new Queue(bytes); } }