//------------------------------------------------------------------------------ // // 這段程式碼是由工具產生的。 // 執行階段版本:4.0.30319.42000 // // 對這個檔案所做的變更可能會造成錯誤的行為,而且如果重新產生程式碼, // 變更將會遺失。 // //------------------------------------------------------------------------------ namespace MinecraftClient { using System; /// /// 用於查詢當地語系化字串等的強類型資源類別。 /// // 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder // 類別透過 ResGen 或 Visual Studio 這類工具。 // 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen // (利用 /str 選項),或重建您的 VS 專案。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class DefaultConfigResource { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal DefaultConfigResource() { } /// /// 傳回這個類別使用的快取的 ResourceManager 執行個體。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.DefaultConfigResource", typeof(DefaultConfigResource).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有 /// 使用這個強類型資源類別的資源查閱。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查詢類似 # Minecraft Console Client v1.16.3 ///# Startup Config File /// ///[Main] /// ///# General settings ///# Leave blank to prompt user on startup ///# Use "-" as password for offline mode /// ///login= ///password= ///serverip= /// ///# Advanced settings /// ///language=en_GB ///consoletitle=%username%@%serverip% - Minecraft Console Client ///internalcmdchar=slash # Use 'none', 'slash' or 'backslash' ///splitmessagedelay=2 # Seconds between each part of a long message ///botowners=Player1,Player2,Player3 # Name list or [字串的其餘部分已遭截斷]"; 的當地語系化字串。 /// public static string MinecraftClient { get { return ResourceManager.GetString("MinecraftClient", resourceCulture); } } /// /// 查詢類似 [mcc] ///# Messages from MCC itself ///mcc.description=Console Client for MC {0} to {1} - v{2} - By ORelio & Contributors ///mcc.keyboard_debug=Keyboard debug mode: Press any key to display info ///mcc.setting=Loading Settings from {0} ///mcc.login=Login : ///mcc.login_basic_io=Please type the username or email of your choice. ///mcc.password=Password : ///mcc.password_basic_io=Please type the password for {0}. ///mcc.password_hidden=Password : {0} ///mcc.offline=§8You chose to run in offline mode. ///mcc.session_invalid=§8Cach [字串的其餘部分已遭截斷]"; 的當地語系化字串。 /// public static string TranslationEnglish { get { return ResourceManager.GetString("TranslationEnglish", resourceCulture); } } } }