using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MinecraftClient.Protocol { public record TitlePacket { public int Action { init; get; } public string TitleText { init; get; } = string.Empty; public string SubtitleText { init; get; } = string.Empty; public string ActionbarText { init; get; } = string.Empty; public int Stay { init; get; } public int FadeIn { init; get; } public int FadeOut { init; get; } public string JsonText { init; get; } = string.Empty; } }