using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Connect : Command { public override string CMDName { get { return "connect"; } } public override string CMDDesc { get { return "connect : connect to the specified server."; } } public override string Run(McTcpClient handler, string command) { if (hasArg(command)) { Settings.setServerIP(getArgs(command)[0]); Program.Restart(); return ""; } else return CMDDesc; } } }