using System; using MinecraftClient.Mapping; using MinecraftClient.Physics; namespace MinecraftClient.Pathing.Execution.Templates { public static class TemplateFootingHelper { private const double HalfWidth = PhysicsConsts.PlayerWidth / 2.0; public static bool IsFootprintInsideTargetBlock(Location pos, Location target, double epsilon = 1.0E-4) { double minX = pos.X - HalfWidth; double maxX = pos.X + HalfWidth; double minZ = pos.Z - HalfWidth; double maxZ = pos.Z + HalfWidth; double blockMinX = Math.Floor(target.X); double blockMaxX = blockMinX + 1.0; double blockMinZ = Math.Floor(target.Z); double blockMaxZ = blockMinZ + 1.0; return minX >= blockMinX - epsilon && maxX <= blockMaxX + epsilon && minZ >= blockMinZ - epsilon && maxZ <= blockMaxZ + epsilon; } public static bool WillLeaveTargetBlockNextTick(Location pos, PlayerPhysics physics, Location target, double epsilon = 1.0E-4) { Location nextPos = new( pos.X + physics.DeltaMovement.X, pos.Y, pos.Z + physics.DeltaMovement.Z); return !IsFootprintInsideTargetBlock(nextPos, target, epsilon); } public static bool WillCrossSupportExitNextTick(Location pos, PlayerPhysics physics, PathSegment segment, double epsilon = 1.0E-4) { double nextX = pos.X + physics.DeltaMovement.X; double nextZ = pos.Z + physics.DeltaMovement.Z; double blockMinX = Math.Floor(segment.End.X); double blockMaxX = blockMinX + 1.0; double blockMinZ = Math.Floor(segment.End.Z); double blockMaxZ = blockMinZ + 1.0; if (segment.HeadingX > 0 && nextX > blockMaxX - HalfWidth + epsilon) return true; if (segment.HeadingX < 0 && nextX < blockMinX + HalfWidth - epsilon) return true; if (segment.HeadingZ > 0 && nextZ > blockMaxZ - HalfWidth + epsilon) return true; if (segment.HeadingZ < 0 && nextZ < blockMinZ + HalfWidth - epsilon) return true; return false; } } }