using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Mapping; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { public class Goto : Command { public override string CmdName => "goto"; public override string CmdUsage => "goto "; public override string CmdDesc => Translations.cmd_goto_desc; public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty))) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Argument("location", MccArguments.Location()) .Executes(r => DoGoto(r.Source, MccArguments.GetLocation(r, "location")))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(GetCmdDescTranslated()); } private static int DoGoto(CmdResult r, Location goal) { McClient handler = CmdResult.currentHandler!; if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); Location current = handler.GetCurrentLocation(); goal.ToAbsolute(current); var (success, message) = handler.MoveToAStar(goal); return r.SetAndReturn(success ? Status.Done : Status.Fail, message); } } }