using MinecraftClient.Mapping; using MinecraftClient.Pathing.Execution.Templates; using MinecraftClient.Physics; using Xunit; namespace MinecraftClient.Tests.Pathing.Execution; public sealed class TemplateFootingTests { [Fact] public void IsFootprintInsideTargetBlock_ReturnsTrue_WhenPlayerIsNearEdgeButStillInside() { bool inside = TemplateFootingHelper.IsFootprintInsideTargetBlock( new Location(10.69, 80.0, 4.50), new Location(10.50, 80.0, 4.50)); Assert.True(inside); } [Fact] public void IsFootprintInsideTargetBlock_ReturnsFalse_WhenPlayerCrossesBlockEdge() { bool inside = TemplateFootingHelper.IsFootprintInsideTargetBlock( new Location(10.81, 80.0, 4.50), new Location(10.50, 80.0, 4.50)); Assert.False(inside); } [Fact] public void WillLeaveTargetBlockNextTick_ReturnsTrue_WhenVelocityWouldCarryPastEdge() { var physics = new PlayerPhysics { Position = new Vec3d(10.67, 80.0, 4.50), DeltaMovement = new Vec3d(0.060, 0.0, 0.0), OnGround = true }; bool exitsNextTick = TemplateFootingHelper.WillLeaveTargetBlockNextTick( new Location(10.67, 80.0, 4.50), physics, new Location(10.50, 80.0, 4.50)); Assert.True(exitsNextTick); } }