using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1204 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1204() { for (int i = 8707; i <= 8730; i++) materials[i] = Material.AcaciaButton; for (int i = 12014; i <= 12077; i++) materials[i] = Material.AcaciaDoor; for (int i = 11662; i <= 11693; i++) materials[i] = Material.AcaciaFence; for (int i = 11406; i <= 11437; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 5026; i <= 5089; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 349; i <= 376; i++) materials[i] = Material.AcaciaLeaves; for (int i = 142; i <= 144; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5724; i <= 5725; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 33; i <= 34; i++) materials[i] = Material.AcaciaSapling; for (int i = 4398; i <= 4429; i++) materials[i] = Material.AcaciaSign; for (int i = 11186; i <= 11191; i++) materials[i] = Material.AcaciaSlab; for (int i = 9884; i <= 9963; i++) materials[i] = Material.AcaciaStairs; for (int i = 6217; i <= 6280; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5562; i <= 5569; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4786; i <= 4793; i++) materials[i] = Material.AcaciaWallSign; for (int i = 201; i <= 203; i++) materials[i] = Material.AcaciaWood; for (int i = 9320; i <= 9343; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2079] = Material.Allium; materials[21031] = Material.AmethystBlock; for (int i = 21033; i <= 21044; i++) materials[i] = Material.AmethystCluster; materials[19448] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 14136; i <= 14141; i++) materials[i] = Material.AndesiteSlab; for (int i = 13762; i <= 13841; i++) materials[i] = Material.AndesiteStairs; for (int i = 16752; i <= 17075; i++) materials[i] = Material.AndesiteWall; for (int i = 9107; i <= 9110; i++) materials[i] = Material.Anvil; for (int i = 6817; i <= 6820; i++) materials[i] = Material.AttachedMelonStem; for (int i = 6813; i <= 6816; i++) materials[i] = Material.AttachedPumpkinStem; materials[24824] = Material.Azalea; for (int i = 461; i <= 488; i++) materials[i] = Material.AzaleaLeaves; materials[2080] = Material.AzureBluet; for (int i = 12945; i <= 12956; i++) materials[i] = Material.Bamboo; for (int i = 159; i <= 161; i++) materials[i] = Material.BambooBlock; for (int i = 8803; i <= 8826; i++) materials[i] = Material.BambooButton; for (int i = 12270; i <= 12333; i++) materials[i] = Material.BambooDoor; for (int i = 11790; i <= 11821; i++) materials[i] = Material.BambooFence; for (int i = 11534; i <= 11565; i++) materials[i] = Material.BambooFenceGate; for (int i = 5474; i <= 5537; i++) materials[i] = Material.BambooHangingSign; materials[24] = Material.BambooMosaic; for (int i = 11216; i <= 11221; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 10284; i <= 10363; i++) materials[i] = Material.BambooMosaicStairs; materials[23] = Material.BambooPlanks; for (int i = 5732; i <= 5733; i++) materials[i] = Material.BambooPressurePlate; materials[12944] = Material.BambooSapling; for (int i = 4558; i <= 4589; i++) materials[i] = Material.BambooSign; for (int i = 11210; i <= 11215; i++) materials[i] = Material.BambooSlab; for (int i = 10204; i <= 10283; i++) materials[i] = Material.BambooStairs; for (int i = 6473; i <= 6536; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5618; i <= 5625; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4826; i <= 4833; i++) materials[i] = Material.BambooWallSign; for (int i = 18408; i <= 18419; i++) materials[i] = Material.Barrel; for (int i = 10365; i <= 10366; i++) materials[i] = Material.Barrier; for (int i = 5852; i <= 5854; i++) materials[i] = Material.Basalt; materials[7918] = Material.Beacon; materials[79] = Material.Bedrock; for (int i = 19397; i <= 19420; i++) materials[i] = Material.BeeNest; for (int i = 19421; i <= 19444; i++) materials[i] = Material.Beehive; for (int i = 12509; i <= 12512; i++) materials[i] = Material.Beetroots; for (int i = 18471; i <= 18502; i++) materials[i] = Material.Bell; for (int i = 24844; i <= 24875; i++) materials[i] = Material.BigDripleaf; for (int i = 24876; i <= 24883; i++) materials[i] = Material.BigDripleafStem; for (int i = 8659; i <= 8682; i++) materials[i] = Material.BirchButton; for (int i = 11886; i <= 11949; i++) materials[i] = Material.BirchDoor; for (int i = 11598; i <= 11629; i++) materials[i] = Material.BirchFence; for (int i = 11342; i <= 11373; i++) materials[i] = Material.BirchFenceGate; for (int i = 4962; i <= 5025; i++) materials[i] = Material.BirchHangingSign; for (int i = 293; i <= 320; i++) materials[i] = Material.BirchLeaves; for (int i = 136; i <= 138; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5720; i <= 5721; i++) materials[i] = Material.BirchPressurePlate; for (int i = 29; i <= 30; i++) materials[i] = Material.BirchSapling; for (int i = 4366; i <= 4397; i++) materials[i] = Material.BirchSign; for (int i = 11174; i <= 11179; i++) materials[i] = Material.BirchSlab; for (int i = 7746; i <= 7825; i++) materials[i] = Material.BirchStairs; for (int i = 6089; i <= 6152; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5554; i <= 5561; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4778; i <= 4785; i++) materials[i] = Material.BirchWallSign; for (int i = 195; i <= 197; i++) materials[i] = Material.BirchWood; for (int i = 10999; i <= 11014; i++) materials[i] = Material.BlackBanner; for (int i = 1928; i <= 1943; i++) materials[i] = Material.BlackBed; for (int i = 20981; i <= 20996; i++) materials[i] = Material.BlackCandle; for (int i = 21029; i <= 21030; i++) materials[i] = Material.BlackCandleCake; materials[10743] = Material.BlackCarpet; materials[12743] = Material.BlackConcrete; materials[12759] = Material.BlackConcretePowder; for (int i = 12724; i <= 12727; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 12658; i <= 12663; i++) materials[i] = Material.BlackShulkerBox; materials[5960] = Material.BlackStainedGlass; for (int i = 9852; i <= 9883; i++) materials[i] = Material.BlackStainedGlassPane; materials[9371] = Material.BlackTerracotta; for (int i = 11075; i <= 11078; i++) materials[i] = Material.BlackWallBanner; materials[2062] = Material.BlackWool; materials[19460] = Material.Blackstone; for (int i = 19865; i <= 19870; i++) materials[i] = Material.BlackstoneSlab; for (int i = 19461; i <= 19540; i++) materials[i] = Material.BlackstoneStairs; for (int i = 19541; i <= 19864; i++) materials[i] = Material.BlackstoneWall; for (int i = 18428; i <= 18435; i++) materials[i] = Material.BlastFurnace; for (int i = 10935; i <= 10950; i++) materials[i] = Material.BlueBanner; for (int i = 1864; i <= 1879; i++) materials[i] = Material.BlueBed; for (int i = 20917; i <= 20932; i++) materials[i] = Material.BlueCandle; for (int i = 21021; i <= 21022; i++) materials[i] = Material.BlueCandleCake; materials[10739] = Material.BlueCarpet; materials[12739] = Material.BlueConcrete; materials[12755] = Material.BlueConcretePowder; for (int i = 12708; i <= 12711; i++) materials[i] = Material.BlueGlazedTerracotta; materials[12941] = Material.BlueIce; materials[2078] = Material.BlueOrchid; for (int i = 12634; i <= 12639; i++) materials[i] = Material.BlueShulkerBox; materials[5956] = Material.BlueStainedGlass; for (int i = 9724; i <= 9755; i++) materials[i] = Material.BlueStainedGlassPane; materials[9367] = Material.BlueTerracotta; for (int i = 11059; i <= 11062; i++) materials[i] = Material.BlueWallBanner; materials[2058] = Material.BlueWool; for (int i = 12546; i <= 12548; i++) materials[i] = Material.BoneBlock; materials[2096] = Material.Bookshelf; for (int i = 12825; i <= 12826; i++) materials[i] = Material.BrainCoral; materials[12809] = Material.BrainCoralBlock; for (int i = 12845; i <= 12846; i++) materials[i] = Material.BrainCoralFan; for (int i = 12901; i <= 12908; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 7390; i <= 7397; i++) materials[i] = Material.BrewingStand; for (int i = 11258; i <= 11263; i++) materials[i] = Material.BrickSlab; for (int i = 7029; i <= 7108; i++) materials[i] = Material.BrickStairs; for (int i = 14160; i <= 14483; i++) materials[i] = Material.BrickWall; materials[2093] = Material.Bricks; for (int i = 10951; i <= 10966; i++) materials[i] = Material.BrownBanner; for (int i = 1880; i <= 1895; i++) materials[i] = Material.BrownBed; for (int i = 20933; i <= 20948; i++) materials[i] = Material.BrownCandle; for (int i = 21023; i <= 21024; i++) materials[i] = Material.BrownCandleCake; materials[10740] = Material.BrownCarpet; materials[12740] = Material.BrownConcrete; materials[12756] = Material.BrownConcretePowder; for (int i = 12712; i <= 12715; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2089] = Material.BrownMushroom; for (int i = 6549; i <= 6612; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 12640; i <= 12645; i++) materials[i] = Material.BrownShulkerBox; materials[5957] = Material.BrownStainedGlass; for (int i = 9756; i <= 9787; i++) materials[i] = Material.BrownStainedGlassPane; materials[9368] = Material.BrownTerracotta; for (int i = 11063; i <= 11066; i++) materials[i] = Material.BrownWallBanner; materials[2059] = Material.BrownWool; for (int i = 12960; i <= 12961; i++) materials[i] = Material.BubbleColumn; for (int i = 12827; i <= 12828; i++) materials[i] = Material.BubbleCoral; materials[12810] = Material.BubbleCoralBlock; for (int i = 12847; i <= 12848; i++) materials[i] = Material.BubbleCoralFan; for (int i = 12909; i <= 12916; i++) materials[i] = Material.BubbleCoralWallFan; materials[21032] = Material.BuddingAmethyst; for (int i = 5782; i <= 5797; i++) materials[i] = Material.Cactus; for (int i = 5874; i <= 5880; i++) materials[i] = Material.Cake; materials[22316] = Material.Calcite; for (int i = 22415; i <= 22798; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 18511; i <= 18542; i++) materials[i] = Material.Campfire; for (int i = 20725; i <= 20740; i++) materials[i] = Material.Candle; for (int i = 20997; i <= 20998; i++) materials[i] = Material.CandleCake; for (int i = 8595; i <= 8602; i++) materials[i] = Material.Carrots; materials[18436] = Material.CartographyTable; for (int i = 5866; i <= 5869; i++) materials[i] = Material.CarvedPumpkin; materials[7398] = Material.Cauldron; materials[12959] = Material.CaveAir; for (int i = 24769; i <= 24820; i++) materials[i] = Material.CaveVines; for (int i = 24821; i <= 24822; i++) materials[i] = Material.CaveVinesPlant; for (int i = 6773; i <= 6778; i++) materials[i] = Material.Chain; for (int i = 12527; i <= 12538; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8731; i <= 8754; i++) materials[i] = Material.CherryButton; for (int i = 12078; i <= 12141; i++) materials[i] = Material.CherryDoor; for (int i = 11694; i <= 11725; i++) materials[i] = Material.CherryFence; for (int i = 11438; i <= 11469; i++) materials[i] = Material.CherryFenceGate; for (int i = 5090; i <= 5153; i++) materials[i] = Material.CherryHangingSign; for (int i = 377; i <= 404; i++) materials[i] = Material.CherryLeaves; for (int i = 145; i <= 147; i++) materials[i] = Material.CherryLog; materials[20] = Material.CherryPlanks; for (int i = 5726; i <= 5727; i++) materials[i] = Material.CherryPressurePlate; for (int i = 35; i <= 36; i++) materials[i] = Material.CherrySapling; for (int i = 4430; i <= 4461; i++) materials[i] = Material.CherrySign; for (int i = 11192; i <= 11197; i++) materials[i] = Material.CherrySlab; for (int i = 9964; i <= 10043; i++) materials[i] = Material.CherryStairs; for (int i = 6281; i <= 6344; i++) materials[i] = Material.CherryTrapdoor; for (int i = 5570; i <= 5577; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 4794; i <= 4801; i++) materials[i] = Material.CherryWallSign; for (int i = 204; i <= 206; i++) materials[i] = Material.CherryWood; for (int i = 2954; i <= 2977; i++) materials[i] = Material.Chest; for (int i = 9111; i <= 9114; i++) materials[i] = Material.ChippedAnvil; for (int i = 2097; i <= 2352; i++) materials[i] = Material.ChiseledBookshelf; materials[22951] = Material.ChiseledCopper; materials[26551] = Material.ChiseledDeepslate; materials[20722] = Material.ChiseledNetherBricks; materials[19874] = Material.ChiseledPolishedBlackstone; materials[9236] = Material.ChiseledQuartzBlock; materials[11080] = Material.ChiseledRedSandstone; materials[536] = Material.ChiseledSandstone; materials[6540] = Material.ChiseledStoneBricks; materials[21903] = Material.ChiseledTuff; materials[22315] = Material.ChiseledTuffBricks; for (int i = 12404; i <= 12409; i++) materials[i] = Material.ChorusFlower; for (int i = 12340; i <= 12403; i++) materials[i] = Material.ChorusPlant; materials[5798] = Material.Clay; materials[10745] = Material.CoalBlock; materials[127] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[24907] = Material.CobbledDeepslate; for (int i = 24988; i <= 24993; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 24908; i <= 24987; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 24994; i <= 25317; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 11252; i <= 11257; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4682; i <= 4761; i++) materials[i] = Material.CobblestoneStairs; for (int i = 7919; i <= 8242; i++) materials[i] = Material.CobblestoneWall; materials[2004] = Material.Cobweb; for (int i = 7419; i <= 7430; i++) materials[i] = Material.Cocoa; for (int i = 7906; i <= 7917; i++) materials[i] = Material.CommandBlock; for (int i = 9175; i <= 9190; i++) materials[i] = Material.Comparator; for (int i = 19372; i <= 19380; i++) materials[i] = Material.Composter; for (int i = 12942; i <= 12943; i++) materials[i] = Material.Conduit; materials[22938] = Material.CopperBlock; for (int i = 24692; i <= 24695; i++) materials[i] = Material.CopperBulb; for (int i = 23652; i <= 23715; i++) materials[i] = Material.CopperDoor; for (int i = 24676; i <= 24677; i++) materials[i] = Material.CopperGrate; materials[22942] = Material.CopperOre; for (int i = 24164; i <= 24227; i++) materials[i] = Material.CopperTrapdoor; materials[2086] = Material.Cornflower; materials[26552] = Material.CrackedDeepslateBricks; materials[26553] = Material.CrackedDeepslateTiles; materials[20723] = Material.CrackedNetherBricks; materials[19873] = Material.CrackedPolishedBlackstoneBricks; materials[6539] = Material.CrackedStoneBricks; for (int i = 26590; i <= 26637; i++) materials[i] = Material.Crafter; materials[4277] = Material.CraftingTable; for (int i = 8987; i <= 9018; i++) materials[i] = Material.CreeperHead; for (int i = 9019; i <= 9026; i++) materials[i] = Material.CreeperWallHead; for (int i = 19100; i <= 19123; i++) materials[i] = Material.CrimsonButton; for (int i = 19148; i <= 19211; i++) materials[i] = Material.CrimsonDoor; for (int i = 18684; i <= 18715; i++) materials[i] = Material.CrimsonFence; for (int i = 18876; i <= 18907; i++) materials[i] = Material.CrimsonFenceGate; materials[18609] = Material.CrimsonFungus; for (int i = 5282; i <= 5345; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 18602; i <= 18604; i++) materials[i] = Material.CrimsonHyphae; materials[18608] = Material.CrimsonNylium; materials[18666] = Material.CrimsonPlanks; for (int i = 18680; i <= 18681; i++) materials[i] = Material.CrimsonPressurePlate; materials[18665] = Material.CrimsonRoots; for (int i = 19276; i <= 19307; i++) materials[i] = Material.CrimsonSign; for (int i = 18668; i <= 18673; i++) materials[i] = Material.CrimsonSlab; for (int i = 18940; i <= 19019; i++) materials[i] = Material.CrimsonStairs; for (int i = 18596; i <= 18598; i++) materials[i] = Material.CrimsonStem; for (int i = 18748; i <= 18811; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5602; i <= 5609; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 19340; i <= 19347; i++) materials[i] = Material.CrimsonWallSign; materials[19449] = Material.CryingObsidian; materials[22947] = Material.CutCopper; for (int i = 23294; i <= 23299; i++) materials[i] = Material.CutCopperSlab; for (int i = 23196; i <= 23275; i++) materials[i] = Material.CutCopperStairs; materials[11081] = Material.CutRedSandstone; for (int i = 11294; i <= 11299; i++) materials[i] = Material.CutRedSandstoneSlab; materials[537] = Material.CutSandstone; for (int i = 11240; i <= 11245; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 10903; i <= 10918; i++) materials[i] = Material.CyanBanner; for (int i = 1832; i <= 1847; i++) materials[i] = Material.CyanBed; for (int i = 20885; i <= 20900; i++) materials[i] = Material.CyanCandle; for (int i = 21017; i <= 21018; i++) materials[i] = Material.CyanCandleCake; materials[10737] = Material.CyanCarpet; materials[12737] = Material.CyanConcrete; materials[12753] = Material.CyanConcretePowder; for (int i = 12700; i <= 12703; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 12622; i <= 12627; i++) materials[i] = Material.CyanShulkerBox; materials[5954] = Material.CyanStainedGlass; for (int i = 9660; i <= 9691; i++) materials[i] = Material.CyanStainedGlassPane; materials[9365] = Material.CyanTerracotta; for (int i = 11051; i <= 11054; i++) materials[i] = Material.CyanWallBanner; materials[2056] = Material.CyanWool; for (int i = 9115; i <= 9118; i++) materials[i] = Material.DamagedAnvil; materials[2075] = Material.Dandelion; for (int i = 8755; i <= 8778; i++) materials[i] = Material.DarkOakButton; for (int i = 12142; i <= 12205; i++) materials[i] = Material.DarkOakDoor; for (int i = 11726; i <= 11757; i++) materials[i] = Material.DarkOakFence; for (int i = 11470; i <= 11501; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5218; i <= 5281; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 405; i <= 432; i++) materials[i] = Material.DarkOakLeaves; for (int i = 148; i <= 150; i++) materials[i] = Material.DarkOakLog; materials[21] = Material.DarkOakPlanks; for (int i = 5728; i <= 5729; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 37; i <= 38; i++) materials[i] = Material.DarkOakSapling; for (int i = 4494; i <= 4525; i++) materials[i] = Material.DarkOakSign; for (int i = 11198; i <= 11203; i++) materials[i] = Material.DarkOakSlab; for (int i = 10044; i <= 10123; i++) materials[i] = Material.DarkOakStairs; for (int i = 6345; i <= 6408; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5586; i <= 5593; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4810; i <= 4817; i++) materials[i] = Material.DarkOakWallSign; for (int i = 207; i <= 209; i++) materials[i] = Material.DarkOakWood; materials[10465] = Material.DarkPrismarine; for (int i = 10718; i <= 10723; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 10626; i <= 10705; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 9191; i <= 9222; i++) materials[i] = Material.DaylightDetector; for (int i = 12815; i <= 12816; i++) materials[i] = Material.DeadBrainCoral; materials[12804] = Material.DeadBrainCoralBlock; for (int i = 12835; i <= 12836; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 12861; i <= 12868; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 12817; i <= 12818; i++) materials[i] = Material.DeadBubbleCoral; materials[12805] = Material.DeadBubbleCoralBlock; for (int i = 12837; i <= 12838; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 12869; i <= 12876; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[2007] = Material.DeadBush; for (int i = 12819; i <= 12820; i++) materials[i] = Material.DeadFireCoral; materials[12806] = Material.DeadFireCoralBlock; for (int i = 12839; i <= 12840; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 12877; i <= 12884; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 12821; i <= 12822; i++) materials[i] = Material.DeadHornCoral; materials[12807] = Material.DeadHornCoralBlock; for (int i = 12841; i <= 12842; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 12885; i <= 12892; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 12813; i <= 12814; i++) materials[i] = Material.DeadTubeCoral; materials[12803] = Material.DeadTubeCoralBlock; for (int i = 12833; i <= 12834; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 12853; i <= 12860; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 26574; i <= 26589; i++) materials[i] = Material.DecoratedPot; for (int i = 24904; i <= 24906; i++) materials[i] = Material.Deepslate; for (int i = 26221; i <= 26226; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 26141; i <= 26220; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 26227; i <= 26550; i++) materials[i] = Material.DeepslateBrickWall; materials[26140] = Material.DeepslateBricks; materials[128] = Material.DeepslateCoalOre; materials[22943] = Material.DeepslateCopperOre; materials[4275] = Material.DeepslateDiamondOre; materials[7512] = Material.DeepslateEmeraldOre; materials[124] = Material.DeepslateGoldOre; materials[126] = Material.DeepslateIronOre; materials[521] = Material.DeepslateLapisOre; for (int i = 5736; i <= 5737; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 25810; i <= 25815; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 25730; i <= 25809; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 25816; i <= 26139; i++) materials[i] = Material.DeepslateTileWall; materials[25729] = Material.DeepslateTiles; for (int i = 1968; i <= 1991; i++) materials[i] = Material.DetectorRail; materials[4276] = Material.DiamondBlock; materials[4274] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 14154; i <= 14159; i++) materials[i] = Material.DioriteSlab; for (int i = 14002; i <= 14081; i++) materials[i] = Material.DioriteStairs; for (int i = 18048; i <= 18371; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[12513] = Material.DirtPath; for (int i = 523; i <= 534; i++) materials[i] = Material.Dispenser; materials[7416] = Material.DragonEgg; for (int i = 9027; i <= 9058; i++) materials[i] = Material.DragonHead; for (int i = 9059; i <= 9066; i++) materials[i] = Material.DragonWallHead; materials[12787] = Material.DriedKelpBlock; materials[24768] = Material.DripstoneBlock; for (int i = 9344; i <= 9355; i++) materials[i] = Material.Dropper; materials[7665] = Material.EmeraldBlock; materials[7511] = Material.EmeraldOre; materials[7389] = Material.EnchantingTable; materials[12514] = Material.EndGateway; materials[7406] = Material.EndPortal; for (int i = 7407; i <= 7414; i++) materials[i] = Material.EndPortalFrame; for (int i = 12334; i <= 12339; i++) materials[i] = Material.EndRod; materials[7415] = Material.EndStone; for (int i = 14112; i <= 14117; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 13362; i <= 13441; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 17724; i <= 18047; i++) materials[i] = Material.EndStoneBrickWall; materials[12494] = Material.EndStoneBricks; for (int i = 7513; i <= 7520; i++) materials[i] = Material.EnderChest; materials[22950] = Material.ExposedChiseledCopper; materials[22939] = Material.ExposedCopper; for (int i = 24696; i <= 24699; i++) materials[i] = Material.ExposedCopperBulb; for (int i = 23716; i <= 23779; i++) materials[i] = Material.ExposedCopperDoor; for (int i = 24678; i <= 24679; i++) materials[i] = Material.ExposedCopperGrate; for (int i = 24228; i <= 24291; i++) materials[i] = Material.ExposedCopperTrapdoor; materials[22946] = Material.ExposedCutCopper; for (int i = 23288; i <= 23293; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 23116; i <= 23195; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4286; i <= 4293; i++) materials[i] = Material.Farmland; materials[2006] = Material.Fern; for (int i = 2360; i <= 2871; i++) materials[i] = Material.Fire; for (int i = 12829; i <= 12830; i++) materials[i] = Material.FireCoral; materials[12811] = Material.FireCoralBlock; for (int i = 12849; i <= 12850; i++) materials[i] = Material.FireCoralFan; for (int i = 12917; i <= 12924; i++) materials[i] = Material.FireCoralWallFan; materials[18437] = Material.FletchingTable; materials[8567] = Material.FlowerPot; materials[24825] = Material.FloweringAzalea; for (int i = 489; i <= 516; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[26572] = Material.Frogspawn; for (int i = 12539; i <= 12542; i++) materials[i] = Material.FrostedIce; for (int i = 4294; i <= 4301; i++) materials[i] = Material.Furnace; materials[20285] = Material.GildedBlackstone; materials[519] = Material.Glass; for (int i = 6779; i <= 6810; i++) materials[i] = Material.GlassPane; for (int i = 6869; i <= 6996; i++) materials[i] = Material.GlowLichen; materials[5863] = Material.Glowstone; materials[2091] = Material.GoldBlock; materials[123] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 14130; i <= 14135; i++) materials[i] = Material.GraniteSlab; for (int i = 13682; i <= 13761; i++) materials[i] = Material.GraniteStairs; for (int i = 15456; i <= 15779; i++) materials[i] = Material.GraniteWall; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[118] = Material.Gravel; for (int i = 10871; i <= 10886; i++) materials[i] = Material.GrayBanner; for (int i = 1800; i <= 1815; i++) materials[i] = Material.GrayBed; for (int i = 20853; i <= 20868; i++) materials[i] = Material.GrayCandle; for (int i = 21013; i <= 21014; i++) materials[i] = Material.GrayCandleCake; materials[10735] = Material.GrayCarpet; materials[12735] = Material.GrayConcrete; materials[12751] = Material.GrayConcretePowder; for (int i = 12692; i <= 12695; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 12610; i <= 12615; i++) materials[i] = Material.GrayShulkerBox; materials[5952] = Material.GrayStainedGlass; for (int i = 9596; i <= 9627; i++) materials[i] = Material.GrayStainedGlassPane; materials[9363] = Material.GrayTerracotta; for (int i = 11043; i <= 11046; i++) materials[i] = Material.GrayWallBanner; materials[2054] = Material.GrayWool; for (int i = 10967; i <= 10982; i++) materials[i] = Material.GreenBanner; for (int i = 1896; i <= 1911; i++) materials[i] = Material.GreenBed; for (int i = 20949; i <= 20964; i++) materials[i] = Material.GreenCandle; for (int i = 21025; i <= 21026; i++) materials[i] = Material.GreenCandleCake; materials[10741] = Material.GreenCarpet; materials[12741] = Material.GreenConcrete; materials[12757] = Material.GreenConcretePowder; for (int i = 12716; i <= 12719; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 12646; i <= 12651; i++) materials[i] = Material.GreenShulkerBox; materials[5958] = Material.GreenStainedGlass; for (int i = 9788; i <= 9819; i++) materials[i] = Material.GreenStainedGlassPane; materials[9369] = Material.GreenTerracotta; for (int i = 11067; i <= 11070; i++) materials[i] = Material.GreenWallBanner; materials[2060] = Material.GreenWool; for (int i = 18438; i <= 18449; i++) materials[i] = Material.Grindstone; for (int i = 24900; i <= 24901; i++) materials[i] = Material.HangingRoots; for (int i = 10725; i <= 10727; i++) materials[i] = Material.HayBlock; for (int i = 9159; i <= 9174; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[19445] = Material.HoneyBlock; materials[19446] = Material.HoneycombBlock; for (int i = 9225; i <= 9234; i++) materials[i] = Material.Hopper; for (int i = 12831; i <= 12832; i++) materials[i] = Material.HornCoral; materials[12812] = Material.HornCoralBlock; for (int i = 12851; i <= 12852; i++) materials[i] = Material.HornCoralFan; for (int i = 12925; i <= 12932; i++) materials[i] = Material.HornCoralWallFan; materials[5780] = Material.Ice; materials[6548] = Material.InfestedChiseledStoneBricks; materials[6544] = Material.InfestedCobblestone; materials[6547] = Material.InfestedCrackedStoneBricks; for (int i = 26554; i <= 26556; i++) materials[i] = Material.InfestedDeepslate; materials[6546] = Material.InfestedMossyStoneBricks; materials[6543] = Material.InfestedStone; materials[6545] = Material.InfestedStoneBricks; for (int i = 6741; i <= 6772; i++) materials[i] = Material.IronBars; materials[2092] = Material.IronBlock; for (int i = 5652; i <= 5715; i++) materials[i] = Material.IronDoor; materials[125] = Material.IronOre; for (int i = 10399; i <= 10462; i++) materials[i] = Material.IronTrapdoor; for (int i = 5870; i <= 5873; i++) materials[i] = Material.JackOLantern; for (int i = 19360; i <= 19371; i++) materials[i] = Material.Jigsaw; for (int i = 5815; i <= 5816; i++) materials[i] = Material.Jukebox; for (int i = 8683; i <= 8706; i++) materials[i] = Material.JungleButton; for (int i = 11950; i <= 12013; i++) materials[i] = Material.JungleDoor; for (int i = 11630; i <= 11661; i++) materials[i] = Material.JungleFence; for (int i = 11374; i <= 11405; i++) materials[i] = Material.JungleFenceGate; for (int i = 5154; i <= 5217; i++) materials[i] = Material.JungleHangingSign; for (int i = 321; i <= 348; i++) materials[i] = Material.JungleLeaves; for (int i = 139; i <= 141; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5722; i <= 5723; i++) materials[i] = Material.JunglePressurePlate; for (int i = 31; i <= 32; i++) materials[i] = Material.JungleSapling; for (int i = 4462; i <= 4493; i++) materials[i] = Material.JungleSign; for (int i = 11180; i <= 11185; i++) materials[i] = Material.JungleSlab; for (int i = 7826; i <= 7905; i++) materials[i] = Material.JungleStairs; for (int i = 6153; i <= 6216; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5578; i <= 5585; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4802; i <= 4809; i++) materials[i] = Material.JungleWallSign; for (int i = 198; i <= 200; i++) materials[i] = Material.JungleWood; for (int i = 12760; i <= 12785; i++) materials[i] = Material.Kelp; materials[12786] = Material.KelpPlant; for (int i = 4654; i <= 4661; i++) materials[i] = Material.Ladder; for (int i = 18503; i <= 18506; i++) materials[i] = Material.Lantern; materials[522] = Material.LapisBlock; materials[520] = Material.LapisOre; for (int i = 21045; i <= 21056; i++) materials[i] = Material.LargeAmethystBud; for (int i = 10757; i <= 10758; i++) materials[i] = Material.LargeFern; for (int i = 96; i <= 111; i++) materials[i] = Material.Lava; materials[7402] = Material.LavaCauldron; for (int i = 18450; i <= 18465; i++) materials[i] = Material.Lectern; for (int i = 5626; i <= 5649; i++) materials[i] = Material.Lever; for (int i = 10367; i <= 10398; i++) materials[i] = Material.Light; for (int i = 10807; i <= 10822; i++) materials[i] = Material.LightBlueBanner; for (int i = 1736; i <= 1751; i++) materials[i] = Material.LightBlueBed; for (int i = 20789; i <= 20804; i++) materials[i] = Material.LightBlueCandle; for (int i = 21005; i <= 21006; i++) materials[i] = Material.LightBlueCandleCake; materials[10731] = Material.LightBlueCarpet; materials[12731] = Material.LightBlueConcrete; materials[12747] = Material.LightBlueConcretePowder; for (int i = 12676; i <= 12679; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 12586; i <= 12591; i++) materials[i] = Material.LightBlueShulkerBox; materials[5948] = Material.LightBlueStainedGlass; for (int i = 9468; i <= 9499; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[9359] = Material.LightBlueTerracotta; for (int i = 11027; i <= 11030; i++) materials[i] = Material.LightBlueWallBanner; materials[2050] = Material.LightBlueWool; for (int i = 10887; i <= 10902; i++) materials[i] = Material.LightGrayBanner; for (int i = 1816; i <= 1831; i++) materials[i] = Material.LightGrayBed; for (int i = 20869; i <= 20884; i++) materials[i] = Material.LightGrayCandle; for (int i = 21015; i <= 21016; i++) materials[i] = Material.LightGrayCandleCake; materials[10736] = Material.LightGrayCarpet; materials[12736] = Material.LightGrayConcrete; materials[12752] = Material.LightGrayConcretePowder; for (int i = 12696; i <= 12699; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 12616; i <= 12621; i++) materials[i] = Material.LightGrayShulkerBox; materials[5953] = Material.LightGrayStainedGlass; for (int i = 9628; i <= 9659; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[9364] = Material.LightGrayTerracotta; for (int i = 11047; i <= 11050; i++) materials[i] = Material.LightGrayWallBanner; materials[2055] = Material.LightGrayWool; for (int i = 9143; i <= 9158; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 24724; i <= 24747; i++) materials[i] = Material.LightningRod; for (int i = 10749; i <= 10750; i++) materials[i] = Material.Lilac; materials[2088] = Material.LilyOfTheValley; materials[7271] = Material.LilyPad; for (int i = 10839; i <= 10854; i++) materials[i] = Material.LimeBanner; for (int i = 1768; i <= 1783; i++) materials[i] = Material.LimeBed; for (int i = 20821; i <= 20836; i++) materials[i] = Material.LimeCandle; for (int i = 21009; i <= 21010; i++) materials[i] = Material.LimeCandleCake; materials[10733] = Material.LimeCarpet; materials[12733] = Material.LimeConcrete; materials[12749] = Material.LimeConcretePowder; for (int i = 12684; i <= 12687; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 12598; i <= 12603; i++) materials[i] = Material.LimeShulkerBox; materials[5950] = Material.LimeStainedGlass; for (int i = 9532; i <= 9563; i++) materials[i] = Material.LimeStainedGlassPane; materials[9361] = Material.LimeTerracotta; for (int i = 11035; i <= 11038; i++) materials[i] = Material.LimeWallBanner; materials[2052] = Material.LimeWool; materials[19459] = Material.Lodestone; for (int i = 18404; i <= 18407; i++) materials[i] = Material.Loom; for (int i = 10791; i <= 10806; i++) materials[i] = Material.MagentaBanner; for (int i = 1720; i <= 1735; i++) materials[i] = Material.MagentaBed; for (int i = 20773; i <= 20788; i++) materials[i] = Material.MagentaCandle; for (int i = 21003; i <= 21004; i++) materials[i] = Material.MagentaCandleCake; materials[10730] = Material.MagentaCarpet; materials[12730] = Material.MagentaConcrete; materials[12746] = Material.MagentaConcretePowder; for (int i = 12672; i <= 12675; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 12580; i <= 12585; i++) materials[i] = Material.MagentaShulkerBox; materials[5947] = Material.MagentaStainedGlass; for (int i = 9436; i <= 9467; i++) materials[i] = Material.MagentaStainedGlassPane; materials[9358] = Material.MagentaTerracotta; for (int i = 11023; i <= 11026; i++) materials[i] = Material.MagentaWallBanner; materials[2049] = Material.MagentaWool; materials[12543] = Material.MagmaBlock; for (int i = 8779; i <= 8802; i++) materials[i] = Material.MangroveButton; for (int i = 12206; i <= 12269; i++) materials[i] = Material.MangroveDoor; for (int i = 11758; i <= 11789; i++) materials[i] = Material.MangroveFence; for (int i = 11502; i <= 11533; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5410; i <= 5473; i++) materials[i] = Material.MangroveHangingSign; for (int i = 433; i <= 460; i++) materials[i] = Material.MangroveLeaves; for (int i = 151; i <= 153; i++) materials[i] = Material.MangroveLog; materials[22] = Material.MangrovePlanks; for (int i = 5730; i <= 5731; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 39; i <= 78; i++) materials[i] = Material.MangrovePropagule; for (int i = 154; i <= 155; i++) materials[i] = Material.MangroveRoots; for (int i = 4526; i <= 4557; i++) materials[i] = Material.MangroveSign; for (int i = 11204; i <= 11209; i++) materials[i] = Material.MangroveSlab; for (int i = 10124; i <= 10203; i++) materials[i] = Material.MangroveStairs; for (int i = 6409; i <= 6472; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5594; i <= 5601; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4818; i <= 4825; i++) materials[i] = Material.MangroveWallSign; for (int i = 210; i <= 212; i++) materials[i] = Material.MangroveWood; for (int i = 21057; i <= 21068; i++) materials[i] = Material.MediumAmethystBud; materials[6812] = Material.Melon; for (int i = 6829; i <= 6836; i++) materials[i] = Material.MelonStem; materials[24843] = Material.MossBlock; materials[24826] = Material.MossCarpet; materials[2353] = Material.MossyCobblestone; for (int i = 14106; i <= 14111; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 13282; i <= 13361; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 8243; i <= 8566; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 14094; i <= 14099; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 13122; i <= 13201; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 15132; i <= 15455; i++) materials[i] = Material.MossyStoneBrickWall; materials[6538] = Material.MossyStoneBricks; for (int i = 2063; i <= 2074; i++) materials[i] = Material.MovingPiston; materials[24903] = Material.Mud; for (int i = 11270; i <= 11275; i++) materials[i] = Material.MudBrickSlab; for (int i = 7189; i <= 7268; i++) materials[i] = Material.MudBrickStairs; for (int i = 16104; i <= 16427; i++) materials[i] = Material.MudBrickWall; materials[6542] = Material.MudBricks; for (int i = 156; i <= 158; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6677; i <= 6740; i++) materials[i] = Material.MushroomStem; for (int i = 7269; i <= 7270; i++) materials[i] = Material.Mycelium; for (int i = 7273; i <= 7304; i++) materials[i] = Material.NetherBrickFence; for (int i = 11276; i <= 11281; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7305; i <= 7384; i++) materials[i] = Material.NetherBrickStairs; for (int i = 16428; i <= 16751; i++) materials[i] = Material.NetherBrickWall; materials[7272] = Material.NetherBricks; materials[129] = Material.NetherGoldOre; for (int i = 5864; i <= 5865; i++) materials[i] = Material.NetherPortal; materials[9224] = Material.NetherQuartzOre; materials[18595] = Material.NetherSprouts; for (int i = 7385; i <= 7388; i++) materials[i] = Material.NetherWart; materials[12544] = Material.NetherWartBlock; materials[19447] = Material.NetheriteBlock; materials[5849] = Material.Netherrack; for (int i = 538; i <= 1687; i++) materials[i] = Material.NoteBlock; for (int i = 8611; i <= 8634; i++) materials[i] = Material.OakButton; for (int i = 4590; i <= 4653; i++) materials[i] = Material.OakDoor; for (int i = 5817; i <= 5848; i++) materials[i] = Material.OakFence; for (int i = 6997; i <= 7028; i++) materials[i] = Material.OakFenceGate; for (int i = 4834; i <= 4897; i++) materials[i] = Material.OakHangingSign; for (int i = 237; i <= 264; i++) materials[i] = Material.OakLeaves; for (int i = 130; i <= 132; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5716; i <= 5717; i++) materials[i] = Material.OakPressurePlate; for (int i = 25; i <= 26; i++) materials[i] = Material.OakSapling; for (int i = 4302; i <= 4333; i++) materials[i] = Material.OakSign; for (int i = 11162; i <= 11167; i++) materials[i] = Material.OakSlab; for (int i = 2874; i <= 2953; i++) materials[i] = Material.OakStairs; for (int i = 5961; i <= 6024; i++) materials[i] = Material.OakTrapdoor; for (int i = 5538; i <= 5545; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4762; i <= 4769; i++) materials[i] = Material.OakWallSign; for (int i = 189; i <= 191; i++) materials[i] = Material.OakWood; for (int i = 12550; i <= 12561; i++) materials[i] = Material.Observer; materials[2354] = Material.Obsidian; for (int i = 26563; i <= 26565; i++) materials[i] = Material.OchreFroglight; for (int i = 10775; i <= 10790; i++) materials[i] = Material.OrangeBanner; for (int i = 1704; i <= 1719; i++) materials[i] = Material.OrangeBed; for (int i = 20757; i <= 20772; i++) materials[i] = Material.OrangeCandle; for (int i = 21001; i <= 21002; i++) materials[i] = Material.OrangeCandleCake; materials[10729] = Material.OrangeCarpet; materials[12729] = Material.OrangeConcrete; materials[12745] = Material.OrangeConcretePowder; for (int i = 12668; i <= 12671; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 12574; i <= 12579; i++) materials[i] = Material.OrangeShulkerBox; materials[5946] = Material.OrangeStainedGlass; for (int i = 9404; i <= 9435; i++) materials[i] = Material.OrangeStainedGlassPane; materials[9357] = Material.OrangeTerracotta; materials[2082] = Material.OrangeTulip; for (int i = 11019; i <= 11022; i++) materials[i] = Material.OrangeWallBanner; materials[2048] = Material.OrangeWool; materials[2085] = Material.OxeyeDaisy; materials[22948] = Material.OxidizedChiseledCopper; materials[22941] = Material.OxidizedCopper; for (int i = 24704; i <= 24707; i++) materials[i] = Material.OxidizedCopperBulb; for (int i = 23780; i <= 23843; i++) materials[i] = Material.OxidizedCopperDoor; for (int i = 24682; i <= 24683; i++) materials[i] = Material.OxidizedCopperGrate; for (int i = 24292; i <= 24355; i++) materials[i] = Material.OxidizedCopperTrapdoor; materials[22944] = Material.OxidizedCutCopper; for (int i = 23276; i <= 23281; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 22956; i <= 23035; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[10746] = Material.PackedIce; materials[6541] = Material.PackedMud; for (int i = 26569; i <= 26571; i++) materials[i] = Material.PearlescentFroglight; for (int i = 10753; i <= 10754; i++) materials[i] = Material.Peony; for (int i = 11246; i <= 11251; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 9067; i <= 9098; i++) materials[i] = Material.PiglinHead; for (int i = 9099; i <= 9106; i++) materials[i] = Material.PiglinWallHead; for (int i = 10855; i <= 10870; i++) materials[i] = Material.PinkBanner; for (int i = 1784; i <= 1799; i++) materials[i] = Material.PinkBed; for (int i = 20837; i <= 20852; i++) materials[i] = Material.PinkCandle; for (int i = 21011; i <= 21012; i++) materials[i] = Material.PinkCandleCake; materials[10734] = Material.PinkCarpet; materials[12734] = Material.PinkConcrete; materials[12750] = Material.PinkConcretePowder; for (int i = 12688; i <= 12691; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 24827; i <= 24842; i++) materials[i] = Material.PinkPetals; for (int i = 12604; i <= 12609; i++) materials[i] = Material.PinkShulkerBox; materials[5951] = Material.PinkStainedGlass; for (int i = 9564; i <= 9595; i++) materials[i] = Material.PinkStainedGlassPane; materials[9362] = Material.PinkTerracotta; materials[2084] = Material.PinkTulip; for (int i = 11039; i <= 11042; i++) materials[i] = Material.PinkWallBanner; materials[2053] = Material.PinkWool; for (int i = 2011; i <= 2022; i++) materials[i] = Material.Piston; for (int i = 2023; i <= 2046; i++) materials[i] = Material.PistonHead; for (int i = 12497; i <= 12506; i++) materials[i] = Material.PitcherCrop; for (int i = 12507; i <= 12508; i++) materials[i] = Material.PitcherPlant; for (int i = 8947; i <= 8978; i++) materials[i] = Material.PlayerHead; for (int i = 8979; i <= 8986; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 24748; i <= 24767; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 14148; i <= 14153; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 13922; i <= 14001; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 5855; i <= 5857; i++) materials[i] = Material.PolishedBasalt; materials[19871] = Material.PolishedBlackstone; for (int i = 19875; i <= 19880; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 19881; i <= 19960; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 19961; i <= 20284; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[19872] = Material.PolishedBlackstoneBricks; for (int i = 20374; i <= 20397; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 20372; i <= 20373; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 20366; i <= 20371; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 20286; i <= 20365; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 20398; i <= 20721; i++) materials[i] = Material.PolishedBlackstoneWall; materials[25318] = Material.PolishedDeepslate; for (int i = 25399; i <= 25404; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 25319; i <= 25398; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 25405; i <= 25728; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 14100; i <= 14105; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 13202; i <= 13281; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 14082; i <= 14087; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 12962; i <= 13041; i++) materials[i] = Material.PolishedGraniteStairs; materials[21492] = Material.PolishedTuff; for (int i = 21493; i <= 21498; i++) materials[i] = Material.PolishedTuffSlab; for (int i = 21499; i <= 21578; i++) materials[i] = Material.PolishedTuffStairs; for (int i = 21579; i <= 21902; i++) materials[i] = Material.PolishedTuffWall; materials[2077] = Material.Poppy; for (int i = 8603; i <= 8610; i++) materials[i] = Material.Potatoes; materials[8573] = Material.PottedAcaciaSapling; materials[8581] = Material.PottedAllium; materials[26561] = Material.PottedAzaleaBush; materials[8582] = Material.PottedAzureBluet; materials[12957] = Material.PottedBamboo; materials[8571] = Material.PottedBirchSapling; materials[8580] = Material.PottedBlueOrchid; materials[8592] = Material.PottedBrownMushroom; materials[8594] = Material.PottedCactus; materials[8574] = Material.PottedCherrySapling; materials[8588] = Material.PottedCornflower; materials[19455] = Material.PottedCrimsonFungus; materials[19457] = Material.PottedCrimsonRoots; materials[8578] = Material.PottedDandelion; materials[8575] = Material.PottedDarkOakSapling; materials[8593] = Material.PottedDeadBush; materials[8577] = Material.PottedFern; materials[26562] = Material.PottedFloweringAzaleaBush; materials[8572] = Material.PottedJungleSapling; materials[8589] = Material.PottedLilyOfTheValley; materials[8576] = Material.PottedMangrovePropagule; materials[8569] = Material.PottedOakSapling; materials[8584] = Material.PottedOrangeTulip; materials[8587] = Material.PottedOxeyeDaisy; materials[8586] = Material.PottedPinkTulip; materials[8579] = Material.PottedPoppy; materials[8591] = Material.PottedRedMushroom; materials[8583] = Material.PottedRedTulip; materials[8570] = Material.PottedSpruceSapling; materials[8568] = Material.PottedTorchflower; materials[19456] = Material.PottedWarpedFungus; materials[19458] = Material.PottedWarpedRoots; materials[8585] = Material.PottedWhiteTulip; materials[8590] = Material.PottedWitherRose; materials[22318] = Material.PowderSnow; for (int i = 7403; i <= 7405; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1944; i <= 1967; i++) materials[i] = Material.PoweredRail; materials[10463] = Material.Prismarine; for (int i = 10712; i <= 10717; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 10546; i <= 10625; i++) materials[i] = Material.PrismarineBrickStairs; materials[10464] = Material.PrismarineBricks; for (int i = 10706; i <= 10711; i++) materials[i] = Material.PrismarineSlab; for (int i = 10466; i <= 10545; i++) materials[i] = Material.PrismarineStairs; for (int i = 14484; i <= 14807; i++) materials[i] = Material.PrismarineWall; materials[6811] = Material.Pumpkin; for (int i = 6821; i <= 6828; i++) materials[i] = Material.PumpkinStem; for (int i = 10919; i <= 10934; i++) materials[i] = Material.PurpleBanner; for (int i = 1848; i <= 1863; i++) materials[i] = Material.PurpleBed; for (int i = 20901; i <= 20916; i++) materials[i] = Material.PurpleCandle; for (int i = 21019; i <= 21020; i++) materials[i] = Material.PurpleCandleCake; materials[10738] = Material.PurpleCarpet; materials[12738] = Material.PurpleConcrete; materials[12754] = Material.PurpleConcretePowder; for (int i = 12704; i <= 12707; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 12628; i <= 12633; i++) materials[i] = Material.PurpleShulkerBox; materials[5955] = Material.PurpleStainedGlass; for (int i = 9692; i <= 9723; i++) materials[i] = Material.PurpleStainedGlassPane; materials[9366] = Material.PurpleTerracotta; for (int i = 11055; i <= 11058; i++) materials[i] = Material.PurpleWallBanner; materials[2057] = Material.PurpleWool; materials[12410] = Material.PurpurBlock; for (int i = 12411; i <= 12413; i++) materials[i] = Material.PurpurPillar; for (int i = 11300; i <= 11305; i++) materials[i] = Material.PurpurSlab; for (int i = 12414; i <= 12493; i++) materials[i] = Material.PurpurStairs; materials[9235] = Material.QuartzBlock; materials[20724] = Material.QuartzBricks; for (int i = 9237; i <= 9239; i++) materials[i] = Material.QuartzPillar; for (int i = 11282; i <= 11287; i++) materials[i] = Material.QuartzSlab; for (int i = 9240; i <= 9319; i++) materials[i] = Material.QuartzStairs; for (int i = 4662; i <= 4681; i++) materials[i] = Material.Rail; materials[26559] = Material.RawCopperBlock; materials[26560] = Material.RawGoldBlock; materials[26558] = Material.RawIronBlock; for (int i = 10983; i <= 10998; i++) materials[i] = Material.RedBanner; for (int i = 1912; i <= 1927; i++) materials[i] = Material.RedBed; for (int i = 20965; i <= 20980; i++) materials[i] = Material.RedCandle; for (int i = 21027; i <= 21028; i++) materials[i] = Material.RedCandleCake; materials[10742] = Material.RedCarpet; materials[12742] = Material.RedConcrete; materials[12758] = Material.RedConcretePowder; for (int i = 12720; i <= 12723; i++) materials[i] = Material.RedGlazedTerracotta; materials[2090] = Material.RedMushroom; for (int i = 6613; i <= 6676; i++) materials[i] = Material.RedMushroomBlock; for (int i = 14142; i <= 14147; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 13842; i <= 13921; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 17076; i <= 17399; i++) materials[i] = Material.RedNetherBrickWall; materials[12545] = Material.RedNetherBricks; materials[117] = Material.RedSand; materials[11079] = Material.RedSandstone; for (int i = 11288; i <= 11293; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 11082; i <= 11161; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 14808; i <= 15131; i++) materials[i] = Material.RedSandstoneWall; for (int i = 12652; i <= 12657; i++) materials[i] = Material.RedShulkerBox; materials[5959] = Material.RedStainedGlass; for (int i = 9820; i <= 9851; i++) materials[i] = Material.RedStainedGlassPane; materials[9370] = Material.RedTerracotta; materials[2081] = Material.RedTulip; for (int i = 11071; i <= 11074; i++) materials[i] = Material.RedWallBanner; materials[2061] = Material.RedWool; materials[9223] = Material.RedstoneBlock; for (int i = 7417; i <= 7418; i++) materials[i] = Material.RedstoneLamp; for (int i = 5734; i <= 5735; i++) materials[i] = Material.RedstoneOre; for (int i = 5738; i <= 5739; i++) materials[i] = Material.RedstoneTorch; for (int i = 5740; i <= 5747; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 2978; i <= 4273; i++) materials[i] = Material.RedstoneWire; materials[26573] = Material.ReinforcedDeepslate; for (int i = 5881; i <= 5944; i++) materials[i] = Material.Repeater; for (int i = 12515; i <= 12526; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 19450; i <= 19454; i++) materials[i] = Material.RespawnAnchor; materials[24902] = Material.RootedDirt; for (int i = 10751; i <= 10752; i++) materials[i] = Material.RoseBush; materials[112] = Material.Sand; materials[535] = Material.Sandstone; for (int i = 11234; i <= 11239; i++) materials[i] = Material.SandstoneSlab; for (int i = 7431; i <= 7510; i++) materials[i] = Material.SandstoneStairs; for (int i = 17400; i <= 17723; i++) materials[i] = Material.SandstoneWall; for (int i = 18372; i <= 18403; i++) materials[i] = Material.Scaffolding; materials[22799] = Material.Sculk; for (int i = 22928; i <= 22929; i++) materials[i] = Material.SculkCatalyst; for (int i = 22319; i <= 22414; i++) materials[i] = Material.SculkSensor; for (int i = 22930; i <= 22937; i++) materials[i] = Material.SculkShrieker; for (int i = 22800; i <= 22927; i++) materials[i] = Material.SculkVein; materials[10724] = Material.SeaLantern; for (int i = 12933; i <= 12940; i++) materials[i] = Material.SeaPickle; materials[2008] = Material.Seagrass; materials[2005] = Material.ShortGrass; materials[18610] = Material.Shroomlight; for (int i = 12562; i <= 12567; i++) materials[i] = Material.ShulkerBox; for (int i = 8827; i <= 8858; i++) materials[i] = Material.SkeletonSkull; for (int i = 8859; i <= 8866; i++) materials[i] = Material.SkeletonWallSkull; materials[10364] = Material.SlimeBlock; for (int i = 21069; i <= 21080; i++) materials[i] = Material.SmallAmethystBud; for (int i = 24884; i <= 24899; i++) materials[i] = Material.SmallDripleaf; materials[18466] = Material.SmithingTable; for (int i = 18420; i <= 18427; i++) materials[i] = Material.Smoker; materials[26557] = Material.SmoothBasalt; materials[11308] = Material.SmoothQuartz; for (int i = 14124; i <= 14129; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 13602; i <= 13681; i++) materials[i] = Material.SmoothQuartzStairs; materials[11309] = Material.SmoothRedSandstone; for (int i = 14088; i <= 14093; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 13042; i <= 13121; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[11307] = Material.SmoothSandstone; for (int i = 14118; i <= 14123; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 13522; i <= 13601; i++) materials[i] = Material.SmoothSandstoneStairs; materials[11306] = Material.SmoothStone; for (int i = 11228; i <= 11233; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 12800; i <= 12802; i++) materials[i] = Material.SnifferEgg; for (int i = 5772; i <= 5779; i++) materials[i] = Material.Snow; materials[5781] = Material.SnowBlock; for (int i = 18543; i <= 18574; i++) materials[i] = Material.SoulCampfire; materials[2872] = Material.SoulFire; for (int i = 18507; i <= 18510; i++) materials[i] = Material.SoulLantern; materials[5850] = Material.SoulSand; materials[5851] = Material.SoulSoil; materials[5858] = Material.SoulTorch; for (int i = 5859; i <= 5862; i++) materials[i] = Material.SoulWallTorch; materials[2873] = Material.Spawner; materials[517] = Material.Sponge; materials[24823] = Material.SporeBlossom; for (int i = 8635; i <= 8658; i++) materials[i] = Material.SpruceButton; for (int i = 11822; i <= 11885; i++) materials[i] = Material.SpruceDoor; for (int i = 11566; i <= 11597; i++) materials[i] = Material.SpruceFence; for (int i = 11310; i <= 11341; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4898; i <= 4961; i++) materials[i] = Material.SpruceHangingSign; for (int i = 265; i <= 292; i++) materials[i] = Material.SpruceLeaves; for (int i = 133; i <= 135; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5718; i <= 5719; i++) materials[i] = Material.SprucePressurePlate; for (int i = 27; i <= 28; i++) materials[i] = Material.SpruceSapling; for (int i = 4334; i <= 4365; i++) materials[i] = Material.SpruceSign; for (int i = 11168; i <= 11173; i++) materials[i] = Material.SpruceSlab; for (int i = 7666; i <= 7745; i++) materials[i] = Material.SpruceStairs; for (int i = 6025; i <= 6088; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5546; i <= 5553; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4770; i <= 4777; i++) materials[i] = Material.SpruceWallSign; for (int i = 192; i <= 194; i++) materials[i] = Material.SpruceWood; for (int i = 1992; i <= 2003; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 11264; i <= 11269; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7109; i <= 7188; i++) materials[i] = Material.StoneBrickStairs; for (int i = 15780; i <= 16103; i++) materials[i] = Material.StoneBrickWall; materials[6537] = Material.StoneBricks; for (int i = 5748; i <= 5771; i++) materials[i] = Material.StoneButton; for (int i = 5650; i <= 5651; i++) materials[i] = Material.StonePressurePlate; for (int i = 11222; i <= 11227; i++) materials[i] = Material.StoneSlab; for (int i = 13442; i <= 13521; i++) materials[i] = Material.StoneStairs; for (int i = 18467; i <= 18470; i++) materials[i] = Material.Stonecutter; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 165; i <= 167; i++) materials[i] = Material.StrippedBirchLog; for (int i = 219; i <= 221; i++) materials[i] = Material.StrippedBirchWood; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedCherryLog; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedCherryWood; for (int i = 18605; i <= 18607; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 18599; i <= 18601; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 168; i <= 170; i++) materials[i] = Material.StrippedJungleLog; for (int i = 222; i <= 224; i++) materials[i] = Material.StrippedJungleWood; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedOakLog; for (int i = 213; i <= 215; i++) materials[i] = Material.StrippedOakWood; for (int i = 162; i <= 164; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 216; i <= 218; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 18588; i <= 18590; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 18582; i <= 18584; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 19356; i <= 19359; i++) materials[i] = Material.StructureBlock; materials[12549] = Material.StructureVoid; for (int i = 5799; i <= 5814; i++) materials[i] = Material.SugarCane; for (int i = 10747; i <= 10748; i++) materials[i] = Material.Sunflower; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousGravel; for (int i = 113; i <= 116; i++) materials[i] = Material.SuspiciousSand; for (int i = 18575; i <= 18578; i++) materials[i] = Material.SweetBerryBush; for (int i = 10755; i <= 10756; i++) materials[i] = Material.TallGrass; for (int i = 2009; i <= 2010; i++) materials[i] = Material.TallSeagrass; for (int i = 19381; i <= 19396; i++) materials[i] = Material.Target; materials[10744] = Material.Terracotta; materials[22317] = Material.TintedGlass; for (int i = 2094; i <= 2095; i++) materials[i] = Material.Tnt; materials[2355] = Material.Torch; materials[2076] = Material.Torchflower; for (int i = 12495; i <= 12496; i++) materials[i] = Material.TorchflowerCrop; for (int i = 9119; i <= 9142; i++) materials[i] = Material.TrappedChest; for (int i = 26638; i <= 26643; i++) materials[i] = Material.TrialSpawner; for (int i = 7537; i <= 7664; i++) materials[i] = Material.Tripwire; for (int i = 7521; i <= 7536; i++) materials[i] = Material.TripwireHook; for (int i = 12823; i <= 12824; i++) materials[i] = Material.TubeCoral; materials[12808] = Material.TubeCoralBlock; for (int i = 12843; i <= 12844; i++) materials[i] = Material.TubeCoralFan; for (int i = 12893; i <= 12900; i++) materials[i] = Material.TubeCoralWallFan; materials[21081] = Material.Tuff; for (int i = 21905; i <= 21910; i++) materials[i] = Material.TuffBrickSlab; for (int i = 21911; i <= 21990; i++) materials[i] = Material.TuffBrickStairs; for (int i = 21991; i <= 22314; i++) materials[i] = Material.TuffBrickWall; materials[21904] = Material.TuffBricks; for (int i = 21082; i <= 21087; i++) materials[i] = Material.TuffSlab; for (int i = 21088; i <= 21167; i++) materials[i] = Material.TuffStairs; for (int i = 21168; i <= 21491; i++) materials[i] = Material.TuffWall; for (int i = 12788; i <= 12799; i++) materials[i] = Material.TurtleEgg; for (int i = 18638; i <= 18663; i++) materials[i] = Material.TwistingVines; materials[18664] = Material.TwistingVinesPlant; for (int i = 26566; i <= 26568; i++) materials[i] = Material.VerdantFroglight; for (int i = 6837; i <= 6868; i++) materials[i] = Material.Vine; materials[12958] = Material.VoidAir; for (int i = 2356; i <= 2359; i++) materials[i] = Material.WallTorch; for (int i = 19124; i <= 19147; i++) materials[i] = Material.WarpedButton; for (int i = 19212; i <= 19275; i++) materials[i] = Material.WarpedDoor; for (int i = 18716; i <= 18747; i++) materials[i] = Material.WarpedFence; for (int i = 18908; i <= 18939; i++) materials[i] = Material.WarpedFenceGate; materials[18592] = Material.WarpedFungus; for (int i = 5346; i <= 5409; i++) materials[i] = Material.WarpedHangingSign; for (int i = 18585; i <= 18587; i++) materials[i] = Material.WarpedHyphae; materials[18591] = Material.WarpedNylium; materials[18667] = Material.WarpedPlanks; for (int i = 18682; i <= 18683; i++) materials[i] = Material.WarpedPressurePlate; materials[18594] = Material.WarpedRoots; for (int i = 19308; i <= 19339; i++) materials[i] = Material.WarpedSign; for (int i = 18674; i <= 18679; i++) materials[i] = Material.WarpedSlab; for (int i = 19020; i <= 19099; i++) materials[i] = Material.WarpedStairs; for (int i = 18579; i <= 18581; i++) materials[i] = Material.WarpedStem; for (int i = 18812; i <= 18875; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5610; i <= 5617; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 19348; i <= 19355; i++) materials[i] = Material.WarpedWallSign; materials[18593] = Material.WarpedWartBlock; for (int i = 80; i <= 95; i++) materials[i] = Material.Water; for (int i = 7399; i <= 7401; i++) materials[i] = Material.WaterCauldron; materials[22955] = Material.WaxedChiseledCopper; materials[23300] = Material.WaxedCopperBlock; for (int i = 24708; i <= 24711; i++) materials[i] = Material.WaxedCopperBulb; for (int i = 23908; i <= 23971; i++) materials[i] = Material.WaxedCopperDoor; for (int i = 24684; i <= 24685; i++) materials[i] = Material.WaxedCopperGrate; for (int i = 24420; i <= 24483; i++) materials[i] = Material.WaxedCopperTrapdoor; materials[23307] = Material.WaxedCutCopper; for (int i = 23646; i <= 23651; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 23548; i <= 23627; i++) materials[i] = Material.WaxedCutCopperStairs; materials[22954] = Material.WaxedExposedChiseledCopper; materials[23302] = Material.WaxedExposedCopper; for (int i = 24712; i <= 24715; i++) materials[i] = Material.WaxedExposedCopperBulb; for (int i = 23972; i <= 24035; i++) materials[i] = Material.WaxedExposedCopperDoor; for (int i = 24686; i <= 24687; i++) materials[i] = Material.WaxedExposedCopperGrate; for (int i = 24484; i <= 24547; i++) materials[i] = Material.WaxedExposedCopperTrapdoor; materials[23306] = Material.WaxedExposedCutCopper; for (int i = 23640; i <= 23645; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 23468; i <= 23547; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[22952] = Material.WaxedOxidizedChiseledCopper; materials[23303] = Material.WaxedOxidizedCopper; for (int i = 24720; i <= 24723; i++) materials[i] = Material.WaxedOxidizedCopperBulb; for (int i = 24036; i <= 24099; i++) materials[i] = Material.WaxedOxidizedCopperDoor; for (int i = 24690; i <= 24691; i++) materials[i] = Material.WaxedOxidizedCopperGrate; for (int i = 24548; i <= 24611; i++) materials[i] = Material.WaxedOxidizedCopperTrapdoor; materials[23304] = Material.WaxedOxidizedCutCopper; for (int i = 23628; i <= 23633; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 23308; i <= 23387; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[22953] = Material.WaxedWeatheredChiseledCopper; materials[23301] = Material.WaxedWeatheredCopper; for (int i = 24716; i <= 24719; i++) materials[i] = Material.WaxedWeatheredCopperBulb; for (int i = 24100; i <= 24163; i++) materials[i] = Material.WaxedWeatheredCopperDoor; for (int i = 24688; i <= 24689; i++) materials[i] = Material.WaxedWeatheredCopperGrate; for (int i = 24612; i <= 24675; i++) materials[i] = Material.WaxedWeatheredCopperTrapdoor; materials[23305] = Material.WaxedWeatheredCutCopper; for (int i = 23634; i <= 23639; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 23388; i <= 23467; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[22949] = Material.WeatheredChiseledCopper; materials[22940] = Material.WeatheredCopper; for (int i = 24700; i <= 24703; i++) materials[i] = Material.WeatheredCopperBulb; for (int i = 23844; i <= 23907; i++) materials[i] = Material.WeatheredCopperDoor; for (int i = 24680; i <= 24681; i++) materials[i] = Material.WeatheredCopperGrate; for (int i = 24356; i <= 24419; i++) materials[i] = Material.WeatheredCopperTrapdoor; materials[22945] = Material.WeatheredCutCopper; for (int i = 23282; i <= 23287; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 23036; i <= 23115; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 18611; i <= 18636; i++) materials[i] = Material.WeepingVines; materials[18637] = Material.WeepingVinesPlant; materials[518] = Material.WetSponge; for (int i = 4278; i <= 4285; i++) materials[i] = Material.Wheat; for (int i = 10759; i <= 10774; i++) materials[i] = Material.WhiteBanner; for (int i = 1688; i <= 1703; i++) materials[i] = Material.WhiteBed; for (int i = 20741; i <= 20756; i++) materials[i] = Material.WhiteCandle; for (int i = 20999; i <= 21000; i++) materials[i] = Material.WhiteCandleCake; materials[10728] = Material.WhiteCarpet; materials[12728] = Material.WhiteConcrete; materials[12744] = Material.WhiteConcretePowder; for (int i = 12664; i <= 12667; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 12568; i <= 12573; i++) materials[i] = Material.WhiteShulkerBox; materials[5945] = Material.WhiteStainedGlass; for (int i = 9372; i <= 9403; i++) materials[i] = Material.WhiteStainedGlassPane; materials[9356] = Material.WhiteTerracotta; materials[2083] = Material.WhiteTulip; for (int i = 11015; i <= 11018; i++) materials[i] = Material.WhiteWallBanner; materials[2047] = Material.WhiteWool; materials[2087] = Material.WitherRose; for (int i = 8867; i <= 8898; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 8899; i <= 8906; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10823; i <= 10838; i++) materials[i] = Material.YellowBanner; for (int i = 1752; i <= 1767; i++) materials[i] = Material.YellowBed; for (int i = 20805; i <= 20820; i++) materials[i] = Material.YellowCandle; for (int i = 21007; i <= 21008; i++) materials[i] = Material.YellowCandleCake; materials[10732] = Material.YellowCarpet; materials[12732] = Material.YellowConcrete; materials[12748] = Material.YellowConcretePowder; for (int i = 12680; i <= 12683; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 12592; i <= 12597; i++) materials[i] = Material.YellowShulkerBox; materials[5949] = Material.YellowStainedGlass; for (int i = 9500; i <= 9531; i++) materials[i] = Material.YellowStainedGlassPane; materials[9360] = Material.YellowTerracotta; for (int i = 11031; i <= 11034; i++) materials[i] = Material.YellowWallBanner; materials[2051] = Material.YellowWool; for (int i = 8907; i <= 8938; i++) materials[i] = Material.ZombieHead; for (int i = 8939; i <= 8946; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }