using System; using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class ToolComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int NumberOfRules { get; set; } public List Rules { get; set; } = new(); public float DefaultMiningSpeed { get; set; } public int DamagePerBlock { get; set; } public override void Parse(Queue data) { NumberOfRules = dataTypes.ReadNextVarInt(data); for (var i = 0; i < NumberOfRules; i++) Rules.Add((RuleSubComponent)subComponentRegistry.ParseSubComponent(SubComponents.Rule, data)); DefaultMiningSpeed = dataTypes.ReadNextFloat(data); DamagePerBlock = dataTypes.ReadNextVarInt(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(NumberOfRules)); if(Rules.Count != NumberOfRules) throw new ArgumentNullException($"Can not serialize a ToolComponent1206 when the Rules count != NumberOfRules!"); foreach (var rule in Rules) data.AddRange(rule.Serialize()); data.AddRange(DataTypes.GetFloat(DefaultMiningSpeed)); data.AddRange(DataTypes.GetVarInt(DamagePerBlock)); return new Queue(data); } }