using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Set : Command { public override string CMDName { get { return "set"; } } public override string CMDDesc { get { return "set varname=value: set a custom %variable%."; } } public override string Run(McClient handler, string command, Dictionary localVars) { if (hasArg(command)) { string[] temp = getArg(command).Split('='); if (temp.Length > 1) { if (Settings.SetVar(temp[0], getArg(command).Substring(temp[0].Length + 1))) { return ""; //Success } else return "variable name must be A-Za-z0-9."; } else return CMDDesc; } else return CMDDesc; } } }