using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Threading; using System.IO; using System.Net; using MinecraftClient.Protocol; using MinecraftClient.Proxy; using MinecraftClient.Protocol.Handlers.Forge; using MinecraftClient.Mapping; namespace MinecraftClient { /// /// The main client class, used to connect to a Minecraft server. /// public class McTcpClient : IMinecraftComHandler { public static int ReconnectionAttemptsLeft = 0; private static readonly List cmd_names = new List(); private static readonly Dictionary cmds = new Dictionary(); private readonly Dictionary onlinePlayers = new Dictionary(); private readonly List bots = new List(); private static readonly List botsOnHold = new List(); private readonly Dictionary> registeredBotPluginChannels = new Dictionary>(); private readonly List registeredServerPluginChannels = new List(); private object locationLock = new object(); private bool locationReceived = false; private World world = new World(); private Queue steps; private Queue path; private Location location; private byte[] yawpitch; private double motionY; private string host; private int port; private string username; private string uuid; private string sessionid; public int GetServerPort() { return port; } public string GetServerHost() { return host; } public string GetUsername() { return username; } public string GetUserUUID() { return uuid; } public string GetSessionID() { return sessionid; } public Location GetCurrentLocation() { return location; } public World GetWorld() { return world; } TcpClient client; IMinecraftCom handler; Thread cmdprompt; /// /// Starts the main chat client /// /// The chosen username of a premium Minecraft Account /// The player's UUID for online-mode authentication /// A valid sessionID obtained after logging in /// The server IP /// The server port to use /// Minecraft protocol version to use public McTcpClient(string username, string uuid, string sessionID, int protocolversion, ForgeInfo forgeInfo, string server_ip, ushort port) { StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, false, ""); } /// /// Starts the main chat client in single command sending mode /// /// The chosen username of a premium Minecraft Account /// The player's UUID for online-mode authentication /// A valid sessionID obtained after logging in /// The server IP /// The server port to use /// Minecraft protocol version to use /// The text or command to send. public McTcpClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, string command) { StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, true, command); } /// /// Starts the main chat client, wich will login to the server using the MinecraftCom class. /// /// The chosen username of a premium Minecraft Account /// A valid sessionID obtained with MinecraftCom.GetLogin() /// The server IP /// The server port to use /// Minecraft protocol version to use /// The player's UUID for online-mode authentication /// If set to true, the client will send a single command and then disconnect from the server /// The text or command to send. Will only be sent if singlecommand is set to true. private void StartClient(string user, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, bool singlecommand, string command) { bool retry = false; this.sessionid = sessionID; this.uuid = uuid; this.username = user; this.host = server_ip; this.port = port; if (!singlecommand) { if (botsOnHold.Count == 0) { if (Settings.AntiAFK_Enabled) { BotLoad(new ChatBots.AntiAFK(Settings.AntiAFK_Delay)); } if (Settings.Hangman_Enabled) { BotLoad(new ChatBots.HangmanGame(Settings.Hangman_English)); } if (Settings.Alerts_Enabled) { BotLoad(new ChatBots.Alerts()); } if (Settings.ChatLog_Enabled) { BotLoad(new ChatBots.ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); } if (Settings.PlayerLog_Enabled) { BotLoad(new ChatBots.PlayerListLogger(Settings.PlayerLog_Delay, Settings.ExpandVars(Settings.PlayerLog_File))); } if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries)); } if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ExpandVars(Settings.ScriptScheduler_TasksFile))); } if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); } if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); } //Add your ChatBot here by uncommenting and adapting //BotLoad(new ChatBots.YourBot()); } } try { client = ProxyHandler.newTcpClient(host, port); client.ReceiveBufferSize = 1024 * 1024; handler = Protocol.ProtocolHandler.GetProtocolHandler(client, protocolversion, forgeInfo, this); Console.WriteLine("Version is supported.\nLogging in..."); try { if (handler.Login()) { if (singlecommand) { handler.SendChatMessage(command); ConsoleIO.WriteLineFormatted("§7Command §8" + command + "§7 sent."); Thread.Sleep(5000); handler.Disconnect(); Thread.Sleep(1000); } else { foreach (ChatBot bot in botsOnHold) BotLoad(bot, false); botsOnHold.Clear(); Console.WriteLine("Server was successfully joined.\nType '" + (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar) + "quit' to leave the server."); cmdprompt = new Thread(new ThreadStart(CommandPrompt)); cmdprompt.Name = "MCC Command prompt"; cmdprompt.Start(); } } } catch (Exception e) { ConsoleIO.WriteLineFormatted("§8" + e.Message); Console.WriteLine("Failed to join this server."); retry = true; } } catch (SocketException e) { ConsoleIO.WriteLineFormatted("§8" + e.Message); Console.WriteLine("Failed to connect to this IP."); retry = true; } if (retry) { if (ReconnectionAttemptsLeft > 0) { ConsoleIO.WriteLogLine("Waiting 5 seconds (" + ReconnectionAttemptsLeft + " attempts left)..."); Thread.Sleep(5000); ReconnectionAttemptsLeft--; Program.Restart(); } else if (!singlecommand && Settings.interactiveMode) { Program.HandleFailure(); } } } /// /// Allows the user to send chat messages, commands, and to leave the server. /// private void CommandPrompt() { try { string text = ""; Thread.Sleep(500); handler.SendRespawnPacket(); while (client.Client.Connected) { text = ConsoleIO.ReadLine(); if (ConsoleIO.basicIO && text.Length > 0 && text[0] == (char)0x00) { //Process a request from the GUI string[] command = text.Substring(1).Split((char)0x00); switch (command[0].ToLower()) { case "autocomplete": if (command.Length > 1) { ConsoleIO.WriteLine((char)0x00 + "autocomplete" + (char)0x00 + handler.AutoComplete(command[1])); } else Console.WriteLine((char)0x00 + "autocomplete" + (char)0x00); break; } } else { text = text.Trim(); if (text.Length > 0) { if (Settings.internalCmdChar == ' ' || text[0] == Settings.internalCmdChar) { string response_msg = ""; string command = Settings.internalCmdChar == ' ' ? text : text.Substring(1); if (!PerformInternalCommand(Settings.ExpandVars(command), ref response_msg) && Settings.internalCmdChar == '/') { SendText(text); } else if (response_msg.Length > 0) { ConsoleIO.WriteLineFormatted("§8MCC: " + response_msg); } } else SendText(text); } } } } catch (IOException) { } catch (NullReferenceException) { } } /// /// Perform an internal MCC command (not a server command, use SendText() instead for that!) /// /// The command /// Set to true if command was sent by the user using the command prompt /// May contain a confirmation or error message after processing the command, or "" otherwise. /// TRUE if the command was indeed an internal MCC command public bool PerformInternalCommand(string command, ref string response_msg) { /* Load commands from the 'Commands' namespace */ if (cmds.Count == 0) { Type[] cmds_classes = Program.GetTypesInNamespace("MinecraftClient.Commands"); foreach (Type type in cmds_classes) { if (type.IsSubclassOf(typeof(Command))) { try { Command cmd = (Command)Activator.CreateInstance(type); cmds[cmd.CMDName.ToLower()] = cmd; cmd_names.Add(cmd.CMDName.ToLower()); foreach (string alias in cmd.getCMDAliases()) cmds[alias.ToLower()] = cmd; } catch (Exception e) { ConsoleIO.WriteLine(e.Message); } } } } /* Process the provided command */ string command_name = command.Split(' ')[0].ToLower(); if (command_name == "help") { if (Command.hasArg(command)) { string help_cmdname = Command.getArgs(command)[0].ToLower(); if (help_cmdname == "help") { response_msg = "help : show brief help about a command."; } else if (cmds.ContainsKey(help_cmdname)) { response_msg = cmds[help_cmdname].CMDDesc; } else response_msg = "Unknown command '" + command_name + "'. Use 'help' for command list."; } else response_msg = "help . Available commands: " + String.Join(", ", cmd_names.ToArray()) + ". For server help, use '" + Settings.internalCmdChar + "send /help' instead."; } else if (cmds.ContainsKey(command_name)) { response_msg = cmds[command_name].Run(this, command); } else { response_msg = "Unknown command '" + command_name + "'. Use '" + (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar) + "help' for help."; return false; } return true; } /// /// Disconnect the client from the server /// public void Disconnect() { botsOnHold.Clear(); botsOnHold.AddRange(bots); if (handler != null) { handler.Disconnect(); handler.Dispose(); } if (cmdprompt != null) cmdprompt.Abort(); Thread.Sleep(1000); if (client != null) client.Close(); } /// /// Load a new bot /// public void BotLoad(ChatBot b, bool init = true) { b.SetHandler(this); bots.Add(b); if (init) b.Initialize(); if (this.handler != null) b.AfterGameJoined(); Settings.SingleCommand = ""; } /// /// Unload a bot /// public void BotUnLoad(ChatBot b) { bots.RemoveAll(item => object.ReferenceEquals(item, b)); // ToList is needed to avoid an InvalidOperationException from modfiying the list while it's being iterated upon. var botRegistrations = registeredBotPluginChannels.Where(entry => entry.Value.Contains(b)).ToList(); foreach (var entry in botRegistrations) { UnregisterPluginChannel(entry.Key, b); } } /// /// Clear bots /// public void BotClear() { bots.Clear(); } /// /// Called when a server was successfully joined /// public void OnGameJoined() { if (!String.IsNullOrWhiteSpace(Settings.BrandInfo)) handler.SendBrandInfo(Settings.BrandInfo.Trim()); if (Settings.MCSettings_Enabled) handler.SendClientSettings( Settings.MCSettings_Locale, Settings.MCSettings_RenderDistance, Settings.MCSettings_Difficulty, Settings.MCSettings_ChatMode, Settings.MCSettings_ChatColors, Settings.MCSettings_Skin_All, Settings.MCSettings_MainHand); foreach (ChatBot bot in bots) bot.AfterGameJoined(); } /// /// Called when the server sends a new player location, /// or if a ChatBot whishes to update the player's location. /// /// The new location /// If true, the location is relative to the current location public void UpdateLocation(Location location, bool relative) { lock (locationLock) { if (relative) { this.location += location; } else this.location = location; locationReceived = true; } } /// /// Called when the server sends a new player location, /// or if a ChatBot whishes to update the player's location. /// /// The new location /// If true, the location is relative to the current location public void UpdateLocation(Location location, byte[] yawpitch) { this.yawpitch = yawpitch; UpdateLocation(location, false); } /// /// Move to the specified location /// /// Location to reach /// Allow possible but unsafe locations /// True if a path has been found public bool MoveTo(Location location, bool allowUnsafe = false) { lock (locationLock) { if (Movement.GetAvailableMoves(world, this.location, allowUnsafe).Contains(location)) path = new Queue(new[] { location }); else path = Movement.CalculatePath(world, this.location, location, allowUnsafe); return path != null; } } /// /// Received some text from the server /// /// Text received /// TRUE if the text is JSON-Encoded /// Links embedded in text public void OnTextReceived(string text, bool isJson) { List links = new List(); string json = null; if (isJson) { json = text; text = ChatParser.ParseText(json, links); } ConsoleIO.WriteLineFormatted(text, true); if (Settings.DisplayChatLinks) foreach (string link in links) ConsoleIO.WriteLineFormatted("§8MCC: Link: " + link, false); for (int i = 0; i < bots.Count; i++) { try { bots[i].GetText(text); bots[i].GetText(text, json); } catch (Exception e) { if (!(e is ThreadAbortException)) { ConsoleIO.WriteLineFormatted("§8GetText: Got error from " + bots[i].ToString() + ": " + e.ToString()); } else throw; //ThreadAbortException should not be caught } } } /// /// When connection has been lost /// public void OnConnectionLost(ChatBot.DisconnectReason reason, string message) { bool will_restart = false; switch (reason) { case ChatBot.DisconnectReason.ConnectionLost: message = "Connection has been lost."; ConsoleIO.WriteLine(message); break; case ChatBot.DisconnectReason.InGameKick: ConsoleIO.WriteLine("Disconnected by Server :"); ConsoleIO.WriteLineFormatted(message); break; case ChatBot.DisconnectReason.LoginRejected: ConsoleIO.WriteLine("Login failed :"); ConsoleIO.WriteLineFormatted(message); break; } foreach (ChatBot bot in bots) will_restart |= bot.OnDisconnect(reason, message); if (!will_restart) Program.HandleFailure(); } /// /// Called ~10 times per second by the protocol handler /// public void OnUpdate() { foreach (var bot in bots.ToArray()) { try { bot.Update(); bot.ProcessQueuedText(); } catch (Exception e) { if (!(e is ThreadAbortException)) { ConsoleIO.WriteLineFormatted("§8Update: Got error from " + bot.ToString() + ": " + e.ToString()); } else throw; //ThreadAbortException should not be caught } } if (Settings.TerrainAndMovements && locationReceived) { lock (locationLock) { for (int i = 0; i < 2; i++) //Needs to run at 20 tps; MCC runs at 10 tps { if (yawpitch == null) { if (steps != null && steps.Count > 0) location = steps.Dequeue(); else if (path != null && path.Count > 0) steps = Movement.Move2Steps(location, path.Dequeue(), ref motionY); else location = Movement.HandleGravity(world, location, ref motionY); } handler.SendLocationUpdate(location, Movement.IsOnGround(world, location), yawpitch); } yawpitch = null; //First 2 updates must be player position AND look, and player must not move (to conform with vanilla) } } } /// /// Send a chat message or command to the server /// /// Text to send to the server /// True if the text was sent with no error public bool SendText(string text) { int maxLength = handler.GetMaxChatMessageLength(); if (text.Length > maxLength) //Message is too long? { if (text[0] == '/') { //Send the first 100/256 chars of the command text = text.Substring(0, maxLength); return handler.SendChatMessage(text); } else { //Send the message splitted into several messages while (text.Length > maxLength) { handler.SendChatMessage(text.Substring(0, maxLength)); text = text.Substring(maxLength, text.Length - maxLength); if (Settings.splitMessageDelay.TotalSeconds > 0) Thread.Sleep(Settings.splitMessageDelay); } return handler.SendChatMessage(text); } } else return handler.SendChatMessage(text); } /// /// Allow to respawn after death /// /// True if packet successfully sent public bool SendRespawnPacket() { return handler.SendRespawnPacket(); } /// /// Triggered when a new player joins the game /// /// UUID of the player /// Name of the player public void OnPlayerJoin(Guid uuid, string name) { //Ignore placeholders eg 0000tab# from TabListPlus if (!ChatBot.IsValidName(name)) return; lock (onlinePlayers) { onlinePlayers[uuid] = name; } } /// /// Triggered when a player has left the game /// /// UUID of the player public void OnPlayerLeave(Guid uuid) { lock (onlinePlayers) { onlinePlayers.Remove(uuid); } } /// /// Get a set of online player names /// /// Online player names public string[] GetOnlinePlayers() { lock (onlinePlayers) { return onlinePlayers.Values.Distinct().ToArray(); } } /// /// Registers the given plugin channel for the given bot. /// /// The channel to register. /// The bot to register the channel for. public void RegisterPluginChannel(string channel, ChatBot bot) { if (registeredBotPluginChannels.ContainsKey(channel)) { registeredBotPluginChannels[channel].Add(bot); } else { List bots = new List(); bots.Add(bot); registeredBotPluginChannels[channel] = bots; SendPluginChannelMessage("REGISTER", Encoding.UTF8.GetBytes(channel), true); } } /// /// Unregisters the given plugin channel for the given bot. /// /// The channel to unregister. /// The bot to unregister the channel for. public void UnregisterPluginChannel(string channel, ChatBot bot) { if (registeredBotPluginChannels.ContainsKey(channel)) { List registeredBots = registeredBotPluginChannels[channel]; registeredBots.RemoveAll(item => object.ReferenceEquals(item, bot)); if (registeredBots.Count == 0) { registeredBotPluginChannels.Remove(channel); SendPluginChannelMessage("UNREGISTER", Encoding.UTF8.GetBytes(channel), true); } } } /// /// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information /// about plugin channels. /// /// The channel to send the packet on. /// The payload for the packet. /// Whether the packet should be sent even if the server or the client hasn't registered it yet. /// Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered. public bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false) { if (!sendEvenIfNotRegistered) { if (!registeredBotPluginChannels.ContainsKey(channel)) { return false; } if (!registeredServerPluginChannels.Contains(channel)) { return false; } } return handler.SendPluginChannelPacket(channel, data); } /// /// Called when a plugin channel message was sent from the server. /// /// The channel the message was sent on /// The data from the channel public void OnPluginChannelMessage(string channel, byte[] data) { if (channel == "REGISTER") { string[] channels = Encoding.UTF8.GetString(data).Split('\0'); foreach (string chan in channels) { if (!registeredServerPluginChannels.Contains(chan)) { registeredServerPluginChannels.Add(chan); } } } if (channel == "UNREGISTER") { string[] channels = Encoding.UTF8.GetString(data).Split('\0'); foreach (string chan in channels) { registeredServerPluginChannels.Remove(chan); } } if (registeredBotPluginChannels.ContainsKey(channel)) { foreach (ChatBot bot in registeredBotPluginChannels[channel]) { bot.OnPluginMessage(channel, data); } } } } }