using System; using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette116 : BlockPalette { private static Dictionary materials = new Dictionary(); static Palette116() { materials[0] = Material.Air; materials[1] = Material.Stone; materials[2] = Material.Granite; materials[3] = Material.PolishedGranite; materials[4] = Material.Diorite; materials[5] = Material.PolishedDiorite; materials[6] = Material.Andesite; materials[7] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[10] = Material.Dirt; materials[11] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; materials[14] = Material.Cobblestone; materials[15] = Material.OakPlanks; materials[16] = Material.SprucePlanks; materials[17] = Material.BirchPlanks; materials[18] = Material.JunglePlanks; materials[19] = Material.AcaciaPlanks; materials[20] = Material.DarkOakPlanks; for (int i = 21; i <= 22; i++) materials[i] = Material.OakSapling; for (int i = 23; i <= 24; i++) materials[i] = Material.SpruceSapling; for (int i = 25; i <= 26; i++) materials[i] = Material.BirchSapling; for (int i = 27; i <= 28; i++) materials[i] = Material.JungleSapling; for (int i = 29; i <= 30; i++) materials[i] = Material.AcaciaSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.DarkOakSapling; materials[33] = Material.Bedrock; for (int i = 34; i <= 49; i++) materials[i] = Material.Water; for (int i = 50; i <= 65; i++) materials[i] = Material.Lava; materials[66] = Material.Sand; materials[67] = Material.RedSand; materials[68] = Material.Gravel; materials[69] = Material.GoldOre; materials[70] = Material.IronOre; materials[71] = Material.CoalOre; materials[72] = Material.NetherGoldOre; for (int i = 73; i <= 75; i++) materials[i] = Material.OakLog; for (int i = 76; i <= 78; i++) materials[i] = Material.SpruceLog; for (int i = 79; i <= 81; i++) materials[i] = Material.BirchLog; for (int i = 82; i <= 84; i++) materials[i] = Material.JungleLog; for (int i = 85; i <= 87; i++) materials[i] = Material.AcaciaLog; for (int i = 88; i <= 90; i++) materials[i] = Material.DarkOakLog; for (int i = 91; i <= 93; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 94; i <= 96; i++) materials[i] = Material.StrippedBirchLog; for (int i = 97; i <= 99; i++) materials[i] = Material.StrippedJungleLog; for (int i = 100; i <= 102; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 103; i <= 105; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 106; i <= 108; i++) materials[i] = Material.StrippedOakLog; for (int i = 109; i <= 111; i++) materials[i] = Material.OakWood; for (int i = 112; i <= 114; i++) materials[i] = Material.SpruceWood; for (int i = 115; i <= 117; i++) materials[i] = Material.BirchWood; for (int i = 118; i <= 120; i++) materials[i] = Material.JungleWood; for (int i = 121; i <= 123; i++) materials[i] = Material.AcaciaWood; for (int i = 124; i <= 126; i++) materials[i] = Material.DarkOakWood; for (int i = 127; i <= 129; i++) materials[i] = Material.StrippedOakWood; for (int i = 130; i <= 132; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 133; i <= 135; i++) materials[i] = Material.StrippedBirchWood; for (int i = 136; i <= 138; i++) materials[i] = Material.StrippedJungleWood; for (int i = 139; i <= 141; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 142; i <= 144; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 145; i <= 158; i++) materials[i] = Material.OakLeaves; for (int i = 159; i <= 172; i++) materials[i] = Material.SpruceLeaves; for (int i = 173; i <= 186; i++) materials[i] = Material.BirchLeaves; for (int i = 187; i <= 200; i++) materials[i] = Material.JungleLeaves; for (int i = 201; i <= 214; i++) materials[i] = Material.AcaciaLeaves; for (int i = 215; i <= 228; i++) materials[i] = Material.DarkOakLeaves; materials[229] = Material.Sponge; materials[230] = Material.WetSponge; materials[231] = Material.Glass; materials[232] = Material.LapisOre; materials[233] = Material.LapisBlock; for (int i = 234; i <= 245; i++) materials[i] = Material.Dispenser; materials[246] = Material.Sandstone; materials[247] = Material.ChiseledSandstone; materials[248] = Material.CutSandstone; for (int i = 249; i <= 1048; i++) materials[i] = Material.NoteBlock; for (int i = 1049; i <= 1064; i++) materials[i] = Material.WhiteBed; for (int i = 1065; i <= 1080; i++) materials[i] = Material.OrangeBed; for (int i = 1081; i <= 1096; i++) materials[i] = Material.MagentaBed; for (int i = 1097; i <= 1112; i++) materials[i] = Material.LightBlueBed; for (int i = 1113; i <= 1128; i++) materials[i] = Material.YellowBed; for (int i = 1129; i <= 1144; i++) materials[i] = Material.LimeBed; for (int i = 1145; i <= 1160; i++) materials[i] = Material.PinkBed; for (int i = 1161; i <= 1176; i++) materials[i] = Material.GrayBed; for (int i = 1177; i <= 1192; i++) materials[i] = Material.LightGrayBed; for (int i = 1193; i <= 1208; i++) materials[i] = Material.CyanBed; for (int i = 1209; i <= 1224; i++) materials[i] = Material.PurpleBed; for (int i = 1225; i <= 1240; i++) materials[i] = Material.BlueBed; for (int i = 1241; i <= 1256; i++) materials[i] = Material.BrownBed; for (int i = 1257; i <= 1272; i++) materials[i] = Material.GreenBed; for (int i = 1273; i <= 1288; i++) materials[i] = Material.RedBed; for (int i = 1289; i <= 1304; i++) materials[i] = Material.BlackBed; for (int i = 1305; i <= 1316; i++) materials[i] = Material.PoweredRail; for (int i = 1317; i <= 1328; i++) materials[i] = Material.DetectorRail; for (int i = 1329; i <= 1340; i++) materials[i] = Material.StickyPiston; materials[1341] = Material.Cobweb; materials[1342] = Material.Grass; materials[1343] = Material.Fern; materials[1344] = Material.DeadBush; materials[1345] = Material.Seagrass; for (int i = 1346; i <= 1347; i++) materials[i] = Material.TallSeagrass; for (int i = 1348; i <= 1359; i++) materials[i] = Material.Piston; for (int i = 1360; i <= 1383; i++) materials[i] = Material.PistonHead; materials[1384] = Material.WhiteWool; materials[1385] = Material.OrangeWool; materials[1386] = Material.MagentaWool; materials[1387] = Material.LightBlueWool; materials[1388] = Material.YellowWool; materials[1389] = Material.LimeWool; materials[1390] = Material.PinkWool; materials[1391] = Material.GrayWool; materials[1392] = Material.LightGrayWool; materials[1393] = Material.CyanWool; materials[1394] = Material.PurpleWool; materials[1395] = Material.BlueWool; materials[1396] = Material.BrownWool; materials[1397] = Material.GreenWool; materials[1398] = Material.RedWool; materials[1399] = Material.BlackWool; for (int i = 1400; i <= 1411; i++) materials[i] = Material.MovingPiston; materials[1412] = Material.Dandelion; materials[1413] = Material.Poppy; materials[1414] = Material.BlueOrchid; materials[1415] = Material.Allium; materials[1416] = Material.AzureBluet; materials[1417] = Material.RedTulip; materials[1418] = Material.OrangeTulip; materials[1419] = Material.WhiteTulip; materials[1420] = Material.PinkTulip; materials[1421] = Material.OxeyeDaisy; materials[1422] = Material.Cornflower; materials[1423] = Material.WitherRose; materials[1424] = Material.LilyOfTheValley; materials[1425] = Material.BrownMushroom; materials[1426] = Material.RedMushroom; materials[1427] = Material.GoldBlock; materials[1428] = Material.IronBlock; materials[1429] = Material.Bricks; for (int i = 1430; i <= 1431; i++) materials[i] = Material.Tnt; materials[1432] = Material.Bookshelf; materials[1433] = Material.MossyCobblestone; materials[1434] = Material.Obsidian; materials[1435] = Material.Torch; for (int i = 1436; i <= 1439; i++) materials[i] = Material.WallTorch; for (int i = 1440; i <= 1951; i++) materials[i] = Material.Fire; materials[1952] = Material.SoulFire; materials[1953] = Material.Spawner; for (int i = 1954; i <= 2033; i++) materials[i] = Material.OakStairs; for (int i = 2034; i <= 2057; i++) materials[i] = Material.Chest; for (int i = 2058; i <= 3353; i++) materials[i] = Material.RedstoneWire; materials[3354] = Material.DiamondOre; materials[3355] = Material.DiamondBlock; materials[3356] = Material.CraftingTable; for (int i = 3357; i <= 3364; i++) materials[i] = Material.Wheat; for (int i = 3365; i <= 3372; i++) materials[i] = Material.Farmland; for (int i = 3373; i <= 3380; i++) materials[i] = Material.Furnace; for (int i = 3381; i <= 3412; i++) materials[i] = Material.OakSign; for (int i = 3413; i <= 3444; i++) materials[i] = Material.SpruceSign; for (int i = 3445; i <= 3476; i++) materials[i] = Material.BirchSign; for (int i = 3477; i <= 3508; i++) materials[i] = Material.AcaciaSign; for (int i = 3509; i <= 3540; i++) materials[i] = Material.JungleSign; for (int i = 3541; i <= 3572; i++) materials[i] = Material.DarkOakSign; for (int i = 3573; i <= 3636; i++) materials[i] = Material.OakDoor; for (int i = 3637; i <= 3644; i++) materials[i] = Material.Ladder; for (int i = 3645; i <= 3654; i++) materials[i] = Material.Rail; for (int i = 3655; i <= 3734; i++) materials[i] = Material.CobblestoneStairs; for (int i = 3735; i <= 3742; i++) materials[i] = Material.OakWallSign; for (int i = 3743; i <= 3750; i++) materials[i] = Material.SpruceWallSign; for (int i = 3751; i <= 3758; i++) materials[i] = Material.BirchWallSign; for (int i = 3759; i <= 3766; i++) materials[i] = Material.AcaciaWallSign; for (int i = 3767; i <= 3774; i++) materials[i] = Material.JungleWallSign; for (int i = 3775; i <= 3782; i++) materials[i] = Material.DarkOakWallSign; for (int i = 3783; i <= 3806; i++) materials[i] = Material.Lever; for (int i = 3807; i <= 3808; i++) materials[i] = Material.StonePressurePlate; for (int i = 3809; i <= 3872; i++) materials[i] = Material.IronDoor; for (int i = 3873; i <= 3874; i++) materials[i] = Material.OakPressurePlate; for (int i = 3875; i <= 3876; i++) materials[i] = Material.SprucePressurePlate; for (int i = 3877; i <= 3878; i++) materials[i] = Material.BirchPressurePlate; for (int i = 3879; i <= 3880; i++) materials[i] = Material.JunglePressurePlate; for (int i = 3881; i <= 3882; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 3883; i <= 3884; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 3885; i <= 3886; i++) materials[i] = Material.RedstoneOre; for (int i = 3887; i <= 3888; i++) materials[i] = Material.RedstoneTorch; for (int i = 3889; i <= 3896; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3897; i <= 3920; i++) materials[i] = Material.StoneButton; for (int i = 3921; i <= 3928; i++) materials[i] = Material.Snow; materials[3929] = Material.Ice; materials[3930] = Material.SnowBlock; for (int i = 3931; i <= 3946; i++) materials[i] = Material.Cactus; materials[3947] = Material.Clay; for (int i = 3948; i <= 3963; i++) materials[i] = Material.SugarCane; for (int i = 3964; i <= 3965; i++) materials[i] = Material.Jukebox; for (int i = 3966; i <= 3997; i++) materials[i] = Material.OakFence; materials[3998] = Material.Pumpkin; materials[3999] = Material.Netherrack; materials[4000] = Material.SoulSand; materials[4001] = Material.SoulSoil; for (int i = 4002; i <= 4004; i++) materials[i] = Material.Basalt; for (int i = 4005; i <= 4007; i++) materials[i] = Material.PolishedBasalt; materials[4008] = Material.SoulTorch; for (int i = 4009; i <= 4012; i++) materials[i] = Material.SoulWallTorch; materials[4013] = Material.Glowstone; for (int i = 4014; i <= 4015; i++) materials[i] = Material.NetherPortal; for (int i = 4016; i <= 4019; i++) materials[i] = Material.CarvedPumpkin; for (int i = 4020; i <= 4023; i++) materials[i] = Material.JackOLantern; for (int i = 4024; i <= 4030; i++) materials[i] = Material.Cake; for (int i = 4031; i <= 4094; i++) materials[i] = Material.Repeater; materials[4095] = Material.WhiteStainedGlass; materials[4096] = Material.OrangeStainedGlass; materials[4097] = Material.MagentaStainedGlass; materials[4098] = Material.LightBlueStainedGlass; materials[4099] = Material.YellowStainedGlass; materials[4100] = Material.LimeStainedGlass; materials[4101] = Material.PinkStainedGlass; materials[4102] = Material.GrayStainedGlass; materials[4103] = Material.LightGrayStainedGlass; materials[4104] = Material.CyanStainedGlass; materials[4105] = Material.PurpleStainedGlass; materials[4106] = Material.BlueStainedGlass; materials[4107] = Material.BrownStainedGlass; materials[4108] = Material.GreenStainedGlass; materials[4109] = Material.RedStainedGlass; materials[4110] = Material.BlackStainedGlass; for (int i = 4111; i <= 4174; i++) materials[i] = Material.OakTrapdoor; for (int i = 4175; i <= 4238; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 4239; i <= 4302; i++) materials[i] = Material.BirchTrapdoor; for (int i = 4303; i <= 4366; i++) materials[i] = Material.JungleTrapdoor; for (int i = 4367; i <= 4430; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 4431; i <= 4494; i++) materials[i] = Material.DarkOakTrapdoor; materials[4495] = Material.StoneBricks; materials[4496] = Material.MossyStoneBricks; materials[4497] = Material.CrackedStoneBricks; materials[4498] = Material.ChiseledStoneBricks; materials[4499] = Material.InfestedStone; materials[4500] = Material.InfestedCobblestone; materials[4501] = Material.InfestedStoneBricks; materials[4502] = Material.InfestedMossyStoneBricks; materials[4503] = Material.InfestedCrackedStoneBricks; materials[4504] = Material.InfestedChiseledStoneBricks; for (int i = 4505; i <= 4568; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 4569; i <= 4632; i++) materials[i] = Material.RedMushroomBlock; for (int i = 4633; i <= 4696; i++) materials[i] = Material.MushroomStem; for (int i = 4697; i <= 4728; i++) materials[i] = Material.IronBars; for (int i = 4729; i <= 4734; i++) materials[i] = Material.Chain; for (int i = 4735; i <= 4766; i++) materials[i] = Material.GlassPane; materials[4767] = Material.Melon; for (int i = 4768; i <= 4771; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 4772; i <= 4775; i++) materials[i] = Material.AttachedMelonStem; for (int i = 4776; i <= 4783; i++) materials[i] = Material.PumpkinStem; for (int i = 4784; i <= 4791; i++) materials[i] = Material.MelonStem; for (int i = 4792; i <= 4823; i++) materials[i] = Material.Vine; for (int i = 4824; i <= 4855; i++) materials[i] = Material.OakFenceGate; for (int i = 4856; i <= 4935; i++) materials[i] = Material.BrickStairs; for (int i = 4936; i <= 5015; i++) materials[i] = Material.StoneBrickStairs; for (int i = 5016; i <= 5017; i++) materials[i] = Material.Mycelium; materials[5018] = Material.LilyPad; materials[5019] = Material.NetherBricks; for (int i = 5020; i <= 5051; i++) materials[i] = Material.NetherBrickFence; for (int i = 5052; i <= 5131; i++) materials[i] = Material.NetherBrickStairs; for (int i = 5132; i <= 5135; i++) materials[i] = Material.NetherWart; materials[5136] = Material.EnchantingTable; for (int i = 5137; i <= 5144; i++) materials[i] = Material.BrewingStand; for (int i = 5145; i <= 5148; i++) materials[i] = Material.Cauldron; materials[5149] = Material.EndPortal; for (int i = 5150; i <= 5157; i++) materials[i] = Material.EndPortalFrame; materials[5158] = Material.EndStone; materials[5159] = Material.DragonEgg; for (int i = 5160; i <= 5161; i++) materials[i] = Material.RedstoneLamp; for (int i = 5162; i <= 5173; i++) materials[i] = Material.Cocoa; for (int i = 5174; i <= 5253; i++) materials[i] = Material.SandstoneStairs; materials[5254] = Material.EmeraldOre; for (int i = 5255; i <= 5262; i++) materials[i] = Material.EnderChest; for (int i = 5263; i <= 5278; i++) materials[i] = Material.TripwireHook; for (int i = 5279; i <= 5406; i++) materials[i] = Material.Tripwire; materials[5407] = Material.EmeraldBlock; for (int i = 5408; i <= 5487; i++) materials[i] = Material.SpruceStairs; for (int i = 5488; i <= 5567; i++) materials[i] = Material.BirchStairs; for (int i = 5568; i <= 5647; i++) materials[i] = Material.JungleStairs; for (int i = 5648; i <= 5659; i++) materials[i] = Material.CommandBlock; materials[5660] = Material.Beacon; for (int i = 5661; i <= 5984; i++) materials[i] = Material.CobblestoneWall; for (int i = 5985; i <= 6308; i++) materials[i] = Material.MossyCobblestoneWall; materials[6309] = Material.FlowerPot; materials[6310] = Material.PottedOakSapling; materials[6311] = Material.PottedSpruceSapling; materials[6312] = Material.PottedBirchSapling; materials[6313] = Material.PottedJungleSapling; materials[6314] = Material.PottedAcaciaSapling; materials[6315] = Material.PottedDarkOakSapling; materials[6316] = Material.PottedFern; materials[6317] = Material.PottedDandelion; materials[6318] = Material.PottedPoppy; materials[6319] = Material.PottedBlueOrchid; materials[6320] = Material.PottedAllium; materials[6321] = Material.PottedAzureBluet; materials[6322] = Material.PottedRedTulip; materials[6323] = Material.PottedOrangeTulip; materials[6324] = Material.PottedWhiteTulip; materials[6325] = Material.PottedPinkTulip; materials[6326] = Material.PottedOxeyeDaisy; materials[6327] = Material.PottedCornflower; materials[6328] = Material.PottedLilyOfTheValley; materials[6329] = Material.PottedWitherRose; materials[6330] = Material.PottedRedMushroom; materials[6331] = Material.PottedBrownMushroom; materials[6332] = Material.PottedDeadBush; materials[6333] = Material.PottedCactus; for (int i = 6334; i <= 6341; i++) materials[i] = Material.Carrots; for (int i = 6342; i <= 6349; i++) materials[i] = Material.Potatoes; for (int i = 6350; i <= 6373; i++) materials[i] = Material.OakButton; for (int i = 6374; i <= 6397; i++) materials[i] = Material.SpruceButton; for (int i = 6398; i <= 6421; i++) materials[i] = Material.BirchButton; for (int i = 6422; i <= 6445; i++) materials[i] = Material.JungleButton; for (int i = 6446; i <= 6469; i++) materials[i] = Material.AcaciaButton; for (int i = 6470; i <= 6493; i++) materials[i] = Material.DarkOakButton; for (int i = 6494; i <= 6509; i++) materials[i] = Material.SkeletonSkull; for (int i = 6510; i <= 6513; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 6514; i <= 6529; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 6530; i <= 6533; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 6534; i <= 6549; i++) materials[i] = Material.ZombieHead; for (int i = 6550; i <= 6553; i++) materials[i] = Material.ZombieWallHead; for (int i = 6554; i <= 6569; i++) materials[i] = Material.PlayerHead; for (int i = 6570; i <= 6573; i++) materials[i] = Material.PlayerWallHead; for (int i = 6574; i <= 6589; i++) materials[i] = Material.CreeperHead; for (int i = 6590; i <= 6593; i++) materials[i] = Material.CreeperWallHead; for (int i = 6594; i <= 6609; i++) materials[i] = Material.DragonHead; for (int i = 6610; i <= 6613; i++) materials[i] = Material.DragonWallHead; for (int i = 6614; i <= 6617; i++) materials[i] = Material.Anvil; for (int i = 6618; i <= 6621; i++) materials[i] = Material.ChippedAnvil; for (int i = 6622; i <= 6625; i++) materials[i] = Material.DamagedAnvil; for (int i = 6626; i <= 6649; i++) materials[i] = Material.TrappedChest; for (int i = 6650; i <= 6665; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 6666; i <= 6681; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 6682; i <= 6697; i++) materials[i] = Material.Comparator; for (int i = 6698; i <= 6729; i++) materials[i] = Material.DaylightDetector; materials[6730] = Material.RedstoneBlock; materials[6731] = Material.NetherQuartzOre; for (int i = 6732; i <= 6741; i++) materials[i] = Material.Hopper; materials[6742] = Material.QuartzBlock; materials[6743] = Material.ChiseledQuartzBlock; for (int i = 6744; i <= 6746; i++) materials[i] = Material.QuartzPillar; for (int i = 6747; i <= 6826; i++) materials[i] = Material.QuartzStairs; for (int i = 6827; i <= 6838; i++) materials[i] = Material.ActivatorRail; for (int i = 6839; i <= 6850; i++) materials[i] = Material.Dropper; materials[6851] = Material.WhiteTerracotta; materials[6852] = Material.OrangeTerracotta; materials[6853] = Material.MagentaTerracotta; materials[6854] = Material.LightBlueTerracotta; materials[6855] = Material.YellowTerracotta; materials[6856] = Material.LimeTerracotta; materials[6857] = Material.PinkTerracotta; materials[6858] = Material.GrayTerracotta; materials[6859] = Material.LightGrayTerracotta; materials[6860] = Material.CyanTerracotta; materials[6861] = Material.PurpleTerracotta; materials[6862] = Material.BlueTerracotta; materials[6863] = Material.BrownTerracotta; materials[6864] = Material.GreenTerracotta; materials[6865] = Material.RedTerracotta; materials[6866] = Material.BlackTerracotta; for (int i = 6867; i <= 6898; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 6899; i <= 6930; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 6931; i <= 6962; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 6963; i <= 6994; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 6995; i <= 7026; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 7027; i <= 7058; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 7059; i <= 7090; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 7091; i <= 7122; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 7123; i <= 7154; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 7155; i <= 7186; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 7187; i <= 7218; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 7219; i <= 7250; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 7251; i <= 7282; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 7283; i <= 7314; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 7315; i <= 7346; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 7347; i <= 7378; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 7379; i <= 7458; i++) materials[i] = Material.AcaciaStairs; for (int i = 7459; i <= 7538; i++) materials[i] = Material.DarkOakStairs; materials[7539] = Material.SlimeBlock; materials[7540] = Material.Barrier; for (int i = 7541; i <= 7604; i++) materials[i] = Material.IronTrapdoor; materials[7605] = Material.Prismarine; materials[7606] = Material.PrismarineBricks; materials[7607] = Material.DarkPrismarine; for (int i = 7608; i <= 7687; i++) materials[i] = Material.PrismarineStairs; for (int i = 7688; i <= 7767; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 7768; i <= 7847; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 7848; i <= 7853; i++) materials[i] = Material.PrismarineSlab; for (int i = 7854; i <= 7859; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 7860; i <= 7865; i++) materials[i] = Material.DarkPrismarineSlab; materials[7866] = Material.SeaLantern; for (int i = 7867; i <= 7869; i++) materials[i] = Material.HayBlock; materials[7870] = Material.WhiteCarpet; materials[7871] = Material.OrangeCarpet; materials[7872] = Material.MagentaCarpet; materials[7873] = Material.LightBlueCarpet; materials[7874] = Material.YellowCarpet; materials[7875] = Material.LimeCarpet; materials[7876] = Material.PinkCarpet; materials[7877] = Material.GrayCarpet; materials[7878] = Material.LightGrayCarpet; materials[7879] = Material.CyanCarpet; materials[7880] = Material.PurpleCarpet; materials[7881] = Material.BlueCarpet; materials[7882] = Material.BrownCarpet; materials[7883] = Material.GreenCarpet; materials[7884] = Material.RedCarpet; materials[7885] = Material.BlackCarpet; materials[7886] = Material.Terracotta; materials[7887] = Material.CoalBlock; materials[7888] = Material.PackedIce; for (int i = 7889; i <= 7890; i++) materials[i] = Material.Sunflower; for (int i = 7891; i <= 7892; i++) materials[i] = Material.Lilac; for (int i = 7893; i <= 7894; i++) materials[i] = Material.RoseBush; for (int i = 7895; i <= 7896; i++) materials[i] = Material.Peony; for (int i = 7897; i <= 7898; i++) materials[i] = Material.TallGrass; for (int i = 7899; i <= 7900; i++) materials[i] = Material.LargeFern; for (int i = 7901; i <= 7916; i++) materials[i] = Material.WhiteBanner; for (int i = 7917; i <= 7932; i++) materials[i] = Material.OrangeBanner; for (int i = 7933; i <= 7948; i++) materials[i] = Material.MagentaBanner; for (int i = 7949; i <= 7964; i++) materials[i] = Material.LightBlueBanner; for (int i = 7965; i <= 7980; i++) materials[i] = Material.YellowBanner; for (int i = 7981; i <= 7996; i++) materials[i] = Material.LimeBanner; for (int i = 7997; i <= 8012; i++) materials[i] = Material.PinkBanner; for (int i = 8013; i <= 8028; i++) materials[i] = Material.GrayBanner; for (int i = 8029; i <= 8044; i++) materials[i] = Material.LightGrayBanner; for (int i = 8045; i <= 8060; i++) materials[i] = Material.CyanBanner; for (int i = 8061; i <= 8076; i++) materials[i] = Material.PurpleBanner; for (int i = 8077; i <= 8092; i++) materials[i] = Material.BlueBanner; for (int i = 8093; i <= 8108; i++) materials[i] = Material.BrownBanner; for (int i = 8109; i <= 8124; i++) materials[i] = Material.GreenBanner; for (int i = 8125; i <= 8140; i++) materials[i] = Material.RedBanner; for (int i = 8141; i <= 8156; i++) materials[i] = Material.BlackBanner; for (int i = 8157; i <= 8160; i++) materials[i] = Material.WhiteWallBanner; for (int i = 8161; i <= 8164; i++) materials[i] = Material.OrangeWallBanner; for (int i = 8165; i <= 8168; i++) materials[i] = Material.MagentaWallBanner; for (int i = 8169; i <= 8172; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 8173; i <= 8176; i++) materials[i] = Material.YellowWallBanner; for (int i = 8177; i <= 8180; i++) materials[i] = Material.LimeWallBanner; for (int i = 8181; i <= 8184; i++) materials[i] = Material.PinkWallBanner; for (int i = 8185; i <= 8188; i++) materials[i] = Material.GrayWallBanner; for (int i = 8189; i <= 8192; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 8193; i <= 8196; i++) materials[i] = Material.CyanWallBanner; for (int i = 8197; i <= 8200; i++) materials[i] = Material.PurpleWallBanner; for (int i = 8201; i <= 8204; i++) materials[i] = Material.BlueWallBanner; for (int i = 8205; i <= 8208; i++) materials[i] = Material.BrownWallBanner; for (int i = 8209; i <= 8212; i++) materials[i] = Material.GreenWallBanner; for (int i = 8213; i <= 8216; i++) materials[i] = Material.RedWallBanner; for (int i = 8217; i <= 8220; i++) materials[i] = Material.BlackWallBanner; materials[8221] = Material.RedSandstone; materials[8222] = Material.ChiseledRedSandstone; materials[8223] = Material.CutRedSandstone; for (int i = 8224; i <= 8303; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 8304; i <= 8309; i++) materials[i] = Material.OakSlab; for (int i = 8310; i <= 8315; i++) materials[i] = Material.SpruceSlab; for (int i = 8316; i <= 8321; i++) materials[i] = Material.BirchSlab; for (int i = 8322; i <= 8327; i++) materials[i] = Material.JungleSlab; for (int i = 8328; i <= 8333; i++) materials[i] = Material.AcaciaSlab; for (int i = 8334; i <= 8339; i++) materials[i] = Material.DarkOakSlab; for (int i = 8340; i <= 8345; i++) materials[i] = Material.StoneSlab; for (int i = 8346; i <= 8351; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 8352; i <= 8357; i++) materials[i] = Material.SandstoneSlab; for (int i = 8358; i <= 8363; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 8364; i <= 8369; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8370; i <= 8375; i++) materials[i] = Material.CobblestoneSlab; for (int i = 8376; i <= 8381; i++) materials[i] = Material.BrickSlab; for (int i = 8382; i <= 8387; i++) materials[i] = Material.StoneBrickSlab; for (int i = 8388; i <= 8393; i++) materials[i] = Material.NetherBrickSlab; for (int i = 8394; i <= 8399; i++) materials[i] = Material.QuartzSlab; for (int i = 8400; i <= 8405; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 8406; i <= 8411; i++) materials[i] = Material.CutRedSandstoneSlab; for (int i = 8412; i <= 8417; i++) materials[i] = Material.PurpurSlab; materials[8418] = Material.SmoothStone; materials[8419] = Material.SmoothSandstone; materials[8420] = Material.SmoothQuartz; materials[8421] = Material.SmoothRedSandstone; for (int i = 8422; i <= 8453; i++) materials[i] = Material.SpruceFenceGate; for (int i = 8454; i <= 8485; i++) materials[i] = Material.BirchFenceGate; for (int i = 8486; i <= 8517; i++) materials[i] = Material.JungleFenceGate; for (int i = 8518; i <= 8549; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 8550; i <= 8581; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 8582; i <= 8613; i++) materials[i] = Material.SpruceFence; for (int i = 8614; i <= 8645; i++) materials[i] = Material.BirchFence; for (int i = 8646; i <= 8677; i++) materials[i] = Material.JungleFence; for (int i = 8678; i <= 8709; i++) materials[i] = Material.AcaciaFence; for (int i = 8710; i <= 8741; i++) materials[i] = Material.DarkOakFence; for (int i = 8742; i <= 8805; i++) materials[i] = Material.SpruceDoor; for (int i = 8806; i <= 8869; i++) materials[i] = Material.BirchDoor; for (int i = 8870; i <= 8933; i++) materials[i] = Material.JungleDoor; for (int i = 8934; i <= 8997; i++) materials[i] = Material.AcaciaDoor; for (int i = 8998; i <= 9061; i++) materials[i] = Material.DarkOakDoor; for (int i = 9062; i <= 9067; i++) materials[i] = Material.EndRod; for (int i = 9068; i <= 9131; i++) materials[i] = Material.ChorusPlant; for (int i = 9132; i <= 9137; i++) materials[i] = Material.ChorusFlower; materials[9138] = Material.PurpurBlock; for (int i = 9139; i <= 9141; i++) materials[i] = Material.PurpurPillar; for (int i = 9142; i <= 9221; i++) materials[i] = Material.PurpurStairs; materials[9222] = Material.EndStoneBricks; for (int i = 9223; i <= 9226; i++) materials[i] = Material.Beetroots; materials[9227] = Material.DirtPath; materials[9228] = Material.EndGateway; for (int i = 9229; i <= 9240; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 9241; i <= 9252; i++) materials[i] = Material.ChainCommandBlock; for (int i = 9253; i <= 9256; i++) materials[i] = Material.FrostedIce; materials[9257] = Material.MagmaBlock; materials[9258] = Material.NetherWartBlock; materials[9259] = Material.RedNetherBricks; for (int i = 9260; i <= 9262; i++) materials[i] = Material.BoneBlock; materials[9263] = Material.StructureVoid; for (int i = 9264; i <= 9275; i++) materials[i] = Material.Observer; for (int i = 9276; i <= 9281; i++) materials[i] = Material.ShulkerBox; for (int i = 9282; i <= 9287; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 9288; i <= 9293; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 9294; i <= 9299; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 9300; i <= 9305; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 9306; i <= 9311; i++) materials[i] = Material.YellowShulkerBox; for (int i = 9312; i <= 9317; i++) materials[i] = Material.LimeShulkerBox; for (int i = 9318; i <= 9323; i++) materials[i] = Material.PinkShulkerBox; for (int i = 9324; i <= 9329; i++) materials[i] = Material.GrayShulkerBox; for (int i = 9330; i <= 9335; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 9336; i <= 9341; i++) materials[i] = Material.CyanShulkerBox; for (int i = 9342; i <= 9347; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 9348; i <= 9353; i++) materials[i] = Material.BlueShulkerBox; for (int i = 9354; i <= 9359; i++) materials[i] = Material.BrownShulkerBox; for (int i = 9360; i <= 9365; i++) materials[i] = Material.GreenShulkerBox; for (int i = 9366; i <= 9371; i++) materials[i] = Material.RedShulkerBox; for (int i = 9372; i <= 9377; i++) materials[i] = Material.BlackShulkerBox; for (int i = 9378; i <= 9381; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 9382; i <= 9385; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 9386; i <= 9389; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 9390; i <= 9393; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 9394; i <= 9397; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 9398; i <= 9401; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 9402; i <= 9405; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 9406; i <= 9409; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 9410; i <= 9413; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 9414; i <= 9417; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 9418; i <= 9421; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 9422; i <= 9425; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 9426; i <= 9429; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 9430; i <= 9433; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 9434; i <= 9437; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 9438; i <= 9441; i++) materials[i] = Material.BlackGlazedTerracotta; materials[9442] = Material.WhiteConcrete; materials[9443] = Material.OrangeConcrete; materials[9444] = Material.MagentaConcrete; materials[9445] = Material.LightBlueConcrete; materials[9446] = Material.YellowConcrete; materials[9447] = Material.LimeConcrete; materials[9448] = Material.PinkConcrete; materials[9449] = Material.GrayConcrete; materials[9450] = Material.LightGrayConcrete; materials[9451] = Material.CyanConcrete; materials[9452] = Material.PurpleConcrete; materials[9453] = Material.BlueConcrete; materials[9454] = Material.BrownConcrete; materials[9455] = Material.GreenConcrete; materials[9456] = Material.RedConcrete; materials[9457] = Material.BlackConcrete; materials[9458] = Material.WhiteConcretePowder; materials[9459] = Material.OrangeConcretePowder; materials[9460] = Material.MagentaConcretePowder; materials[9461] = Material.LightBlueConcretePowder; materials[9462] = Material.YellowConcretePowder; materials[9463] = Material.LimeConcretePowder; materials[9464] = Material.PinkConcretePowder; materials[9465] = Material.GrayConcretePowder; materials[9466] = Material.LightGrayConcretePowder; materials[9467] = Material.CyanConcretePowder; materials[9468] = Material.PurpleConcretePowder; materials[9469] = Material.BlueConcretePowder; materials[9470] = Material.BrownConcretePowder; materials[9471] = Material.GreenConcretePowder; materials[9472] = Material.RedConcretePowder; materials[9473] = Material.BlackConcretePowder; for (int i = 9474; i <= 9499; i++) materials[i] = Material.Kelp; materials[9500] = Material.KelpPlant; materials[9501] = Material.DriedKelpBlock; for (int i = 9502; i <= 9513; i++) materials[i] = Material.TurtleEgg; materials[9514] = Material.DeadTubeCoralBlock; materials[9515] = Material.DeadBrainCoralBlock; materials[9516] = Material.DeadBubbleCoralBlock; materials[9517] = Material.DeadFireCoralBlock; materials[9518] = Material.DeadHornCoralBlock; materials[9519] = Material.TubeCoralBlock; materials[9520] = Material.BrainCoralBlock; materials[9521] = Material.BubbleCoralBlock; materials[9522] = Material.FireCoralBlock; materials[9523] = Material.HornCoralBlock; for (int i = 9524; i <= 9525; i++) materials[i] = Material.DeadTubeCoral; for (int i = 9526; i <= 9527; i++) materials[i] = Material.DeadBrainCoral; for (int i = 9528; i <= 9529; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 9530; i <= 9531; i++) materials[i] = Material.DeadFireCoral; for (int i = 9532; i <= 9533; i++) materials[i] = Material.DeadHornCoral; for (int i = 9534; i <= 9535; i++) materials[i] = Material.TubeCoral; for (int i = 9536; i <= 9537; i++) materials[i] = Material.BrainCoral; for (int i = 9538; i <= 9539; i++) materials[i] = Material.BubbleCoral; for (int i = 9540; i <= 9541; i++) materials[i] = Material.FireCoral; for (int i = 9542; i <= 9543; i++) materials[i] = Material.HornCoral; for (int i = 9544; i <= 9545; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 9546; i <= 9547; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 9548; i <= 9549; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 9550; i <= 9551; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 9552; i <= 9553; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 9554; i <= 9555; i++) materials[i] = Material.TubeCoralFan; for (int i = 9556; i <= 9557; i++) materials[i] = Material.BrainCoralFan; for (int i = 9558; i <= 9559; i++) materials[i] = Material.BubbleCoralFan; for (int i = 9560; i <= 9561; i++) materials[i] = Material.FireCoralFan; for (int i = 9562; i <= 9563; i++) materials[i] = Material.HornCoralFan; for (int i = 9564; i <= 9571; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 9572; i <= 9579; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 9580; i <= 9587; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 9588; i <= 9595; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 9596; i <= 9603; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 9604; i <= 9611; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 9612; i <= 9619; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 9620; i <= 9627; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 9628; i <= 9635; i++) materials[i] = Material.FireCoralWallFan; for (int i = 9636; i <= 9643; i++) materials[i] = Material.HornCoralWallFan; for (int i = 9644; i <= 9651; i++) materials[i] = Material.SeaPickle; materials[9652] = Material.BlueIce; for (int i = 9653; i <= 9654; i++) materials[i] = Material.Conduit; materials[9655] = Material.BambooSapling; for (int i = 9656; i <= 9667; i++) materials[i] = Material.Bamboo; materials[9668] = Material.PottedBamboo; materials[9669] = Material.VoidAir; materials[9670] = Material.CaveAir; for (int i = 9671; i <= 9672; i++) materials[i] = Material.BubbleColumn; for (int i = 9673; i <= 9752; i++) materials[i] = Material.PolishedGraniteStairs; for (int i = 9753; i <= 9832; i++) materials[i] = Material.SmoothRedSandstoneStairs; for (int i = 9833; i <= 9912; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 9913; i <= 9992; i++) materials[i] = Material.PolishedDioriteStairs; for (int i = 9993; i <= 10072; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 10073; i <= 10152; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 10153; i <= 10232; i++) materials[i] = Material.StoneStairs; for (int i = 10233; i <= 10312; i++) materials[i] = Material.SmoothSandstoneStairs; for (int i = 10313; i <= 10392; i++) materials[i] = Material.SmoothQuartzStairs; for (int i = 10393; i <= 10472; i++) materials[i] = Material.GraniteStairs; for (int i = 10473; i <= 10552; i++) materials[i] = Material.AndesiteStairs; for (int i = 10553; i <= 10632; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 10633; i <= 10712; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 10713; i <= 10792; i++) materials[i] = Material.DioriteStairs; for (int i = 10793; i <= 10798; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 10799; i <= 10804; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 10805; i <= 10810; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 10811; i <= 10816; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 10817; i <= 10822; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 10823; i <= 10828; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 10829; i <= 10834; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 10835; i <= 10840; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 10841; i <= 10846; i++) materials[i] = Material.GraniteSlab; for (int i = 10847; i <= 10852; i++) materials[i] = Material.AndesiteSlab; for (int i = 10853; i <= 10858; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 10859; i <= 10864; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 10865; i <= 10870; i++) materials[i] = Material.DioriteSlab; for (int i = 10871; i <= 11194; i++) materials[i] = Material.BrickWall; for (int i = 11195; i <= 11518; i++) materials[i] = Material.PrismarineWall; for (int i = 11519; i <= 11842; i++) materials[i] = Material.RedSandstoneWall; for (int i = 11843; i <= 12166; i++) materials[i] = Material.MossyStoneBrickWall; for (int i = 12167; i <= 12490; i++) materials[i] = Material.GraniteWall; for (int i = 12491; i <= 12814; i++) materials[i] = Material.StoneBrickWall; for (int i = 12815; i <= 13138; i++) materials[i] = Material.NetherBrickWall; for (int i = 13139; i <= 13462; i++) materials[i] = Material.AndesiteWall; for (int i = 13463; i <= 13786; i++) materials[i] = Material.RedNetherBrickWall; for (int i = 13787; i <= 14110; i++) materials[i] = Material.SandstoneWall; for (int i = 14111; i <= 14434; i++) materials[i] = Material.EndStoneBrickWall; for (int i = 14435; i <= 14758; i++) materials[i] = Material.DioriteWall; for (int i = 14759; i <= 14790; i++) materials[i] = Material.Scaffolding; for (int i = 14791; i <= 14794; i++) materials[i] = Material.Loom; for (int i = 14795; i <= 14806; i++) materials[i] = Material.Barrel; for (int i = 14807; i <= 14814; i++) materials[i] = Material.Smoker; for (int i = 14815; i <= 14822; i++) materials[i] = Material.BlastFurnace; materials[14823] = Material.CartographyTable; materials[14824] = Material.FletchingTable; for (int i = 14825; i <= 14836; i++) materials[i] = Material.Grindstone; for (int i = 14837; i <= 14852; i++) materials[i] = Material.Lectern; materials[14853] = Material.SmithingTable; for (int i = 14854; i <= 14857; i++) materials[i] = Material.Stonecutter; for (int i = 14858; i <= 14889; i++) materials[i] = Material.Bell; for (int i = 14890; i <= 14893; i++) materials[i] = Material.Lantern; for (int i = 14894; i <= 14897; i++) materials[i] = Material.SoulLantern; for (int i = 14898; i <= 14929; i++) materials[i] = Material.Campfire; for (int i = 14930; i <= 14961; i++) materials[i] = Material.SoulCampfire; for (int i = 14962; i <= 14965; i++) materials[i] = Material.SweetBerryBush; for (int i = 14966; i <= 14968; i++) materials[i] = Material.WarpedStem; for (int i = 14969; i <= 14971; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 14972; i <= 14974; i++) materials[i] = Material.WarpedHyphae; for (int i = 14975; i <= 14977; i++) materials[i] = Material.StrippedWarpedHyphae; materials[14978] = Material.WarpedNylium; materials[14979] = Material.WarpedFungus; materials[14980] = Material.WarpedWartBlock; materials[14981] = Material.WarpedRoots; materials[14982] = Material.NetherSprouts; for (int i = 14983; i <= 14985; i++) materials[i] = Material.CrimsonStem; for (int i = 14986; i <= 14988; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 14989; i <= 14991; i++) materials[i] = Material.CrimsonHyphae; for (int i = 14992; i <= 14994; i++) materials[i] = Material.StrippedCrimsonHyphae; materials[14995] = Material.CrimsonNylium; materials[14996] = Material.CrimsonFungus; materials[14997] = Material.Shroomlight; for (int i = 14998; i <= 15023; i++) materials[i] = Material.WeepingVines; materials[15024] = Material.WeepingVinesPlant; for (int i = 15025; i <= 15050; i++) materials[i] = Material.TwistingVines; materials[15051] = Material.TwistingVinesPlant; materials[15052] = Material.CrimsonRoots; materials[15053] = Material.CrimsonPlanks; materials[15054] = Material.WarpedPlanks; for (int i = 15055; i <= 15060; i++) materials[i] = Material.CrimsonSlab; for (int i = 15061; i <= 15066; i++) materials[i] = Material.WarpedSlab; for (int i = 15067; i <= 15068; i++) materials[i] = Material.CrimsonPressurePlate; for (int i = 15069; i <= 15070; i++) materials[i] = Material.WarpedPressurePlate; for (int i = 15071; i <= 15102; i++) materials[i] = Material.CrimsonFence; for (int i = 15103; i <= 15134; i++) materials[i] = Material.WarpedFence; for (int i = 15135; i <= 15198; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 15199; i <= 15262; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 15263; i <= 15294; i++) materials[i] = Material.CrimsonFenceGate; for (int i = 15295; i <= 15326; i++) materials[i] = Material.WarpedFenceGate; for (int i = 15327; i <= 15406; i++) materials[i] = Material.CrimsonStairs; for (int i = 15407; i <= 15486; i++) materials[i] = Material.WarpedStairs; for (int i = 15487; i <= 15510; i++) materials[i] = Material.CrimsonButton; for (int i = 15511; i <= 15534; i++) materials[i] = Material.WarpedButton; for (int i = 15535; i <= 15598; i++) materials[i] = Material.CrimsonDoor; for (int i = 15599; i <= 15662; i++) materials[i] = Material.WarpedDoor; for (int i = 15663; i <= 15694; i++) materials[i] = Material.CrimsonSign; for (int i = 15695; i <= 15726; i++) materials[i] = Material.WarpedSign; for (int i = 15727; i <= 15734; i++) materials[i] = Material.CrimsonWallSign; for (int i = 15735; i <= 15742; i++) materials[i] = Material.WarpedWallSign; for (int i = 15743; i <= 15746; i++) materials[i] = Material.StructureBlock; for (int i = 15747; i <= 15758; i++) materials[i] = Material.Jigsaw; for (int i = 15759; i <= 15767; i++) materials[i] = Material.Composter; for (int i = 15768; i <= 15783; i++) materials[i] = Material.Target; for (int i = 15784; i <= 15807; i++) materials[i] = Material.BeeNest; for (int i = 15808; i <= 15831; i++) materials[i] = Material.Beehive; materials[15832] = Material.HoneyBlock; materials[15833] = Material.HoneycombBlock; materials[15834] = Material.NetheriteBlock; materials[15835] = Material.AncientDebris; materials[15836] = Material.CryingObsidian; for (int i = 15837; i <= 15841; i++) materials[i] = Material.RespawnAnchor; materials[15842] = Material.PottedCrimsonFungus; materials[15843] = Material.PottedWarpedFungus; materials[15844] = Material.PottedCrimsonRoots; materials[15845] = Material.PottedWarpedRoots; materials[15846] = Material.Lodestone; materials[15847] = Material.Blackstone; for (int i = 15848; i <= 15927; i++) materials[i] = Material.BlackstoneStairs; for (int i = 15928; i <= 16251; i++) materials[i] = Material.BlackstoneWall; for (int i = 16252; i <= 16257; i++) materials[i] = Material.BlackstoneSlab; materials[16258] = Material.PolishedBlackstone; materials[16259] = Material.PolishedBlackstoneBricks; materials[16260] = Material.CrackedPolishedBlackstoneBricks; materials[16261] = Material.ChiseledPolishedBlackstone; for (int i = 16262; i <= 16267; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 16268; i <= 16347; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 16348; i <= 16671; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[16672] = Material.GildedBlackstone; for (int i = 16673; i <= 16752; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 16753; i <= 16758; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 16759; i <= 16760; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 16761; i <= 16784; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 16785; i <= 17108; i++) materials[i] = Material.PolishedBlackstoneWall; materials[17109] = Material.ChiseledNetherBricks; materials[17110] = Material.CrackedNetherBricks; materials[17111] = Material.QuartzBricks; } protected override Dictionary GetDict() { return materials; } } }