using System;
using MinecraftClient.Inventory;
using MinecraftClient.Mapping;
using Tomlet.Attributes;
using static MinecraftClient.ChatBots.AutoFishing.Configs;
using static MinecraftClient.ChatBots.AutoFishing.Configs.LocationConfig;
namespace MinecraftClient.ChatBots
{
///
/// The AutoFishing bot semi-automates fishing.
/// The player needs to have a fishing rod in hand, then manually send it using the UseItem command.
///
public class AutoFishing : ChatBot
{
public static Configs Config = new();
[TomlDoNotInlineObject]
public class Configs
{
[NonSerialized]
private const string BotName = "AutoFishing";
public bool Enabled = false;
[TomlInlineComment("$config.ChatBot.AutoFishing.Antidespawn$")]
public bool Antidespawn = false;
[TomlInlineComment("$config.ChatBot.AutoFishing.Mainhand$")]
public bool Mainhand = true;
[TomlInlineComment("$config.ChatBot.AutoFishing.Auto_Start$")]
public bool Auto_Start = true;
[TomlInlineComment("$config.ChatBot.AutoFishing.Cast_Delay$")]
public double Cast_Delay = 0.4;
[TomlInlineComment("$config.ChatBot.AutoFishing.Fishing_Delay$")]
public double Fishing_Delay = 3.0;
[TomlInlineComment("$config.ChatBot.AutoFishing.Fishing_Timeout$")]
public double Fishing_Timeout = 300.0;
[TomlInlineComment("$config.ChatBot.AutoFishing.Durability_Limit$")]
public double Durability_Limit = 2;
[TomlInlineComment("$config.ChatBot.AutoFishing.Auto_Rod_Switch$")]
public bool Auto_Rod_Switch = true;
[TomlInlineComment("$config.ChatBot.AutoFishing.Stationary_Threshold$")]
public double Stationary_Threshold = 0.001;
[TomlInlineComment("$config.ChatBot.AutoFishing.Hook_Threshold$")]
public double Hook_Threshold = 0.2;
[TomlInlineComment("$config.ChatBot.AutoFishing.Log_Fish_Bobber$")]
public bool Log_Fish_Bobber = false;
[TomlInlineComment("$config.ChatBot.AutoFishing.Movements$")]
public LocationConfig[] Movements = Array.Empty();
public void OnSettingUpdate()
{
if (Cast_Delay < 0)
Cast_Delay = 0;
if (Fishing_Delay < 0)
Fishing_Delay = 0;
if (Fishing_Timeout < 0)
Fishing_Timeout = 0;
if (Durability_Limit < 0)
Durability_Limit = 0;
else if (Durability_Limit > 64)
Durability_Limit = 64;
if (Stationary_Threshold < 0)
Stationary_Threshold = -Stationary_Threshold;
if (Hook_Threshold < 0)
Hook_Threshold = -Hook_Threshold;
}
public struct LocationConfig
{
public Coordination? XYZ;
public Facing? facing;
public LocationConfig(float yaw, float pitch)
{
this.XYZ = null;
this.facing = new(yaw, pitch);
}
public LocationConfig(double x, double y, double z)
{
this.XYZ = new(x, y, z);
this.facing = null;
}
public LocationConfig(double x, double y, double z, float yaw, float pitch)
{
this.XYZ = new(x, y, z);
this.facing = new(yaw, pitch);
}
public struct Coordination
{
public double x, y, z;
public Coordination(double x, double y, double z)
{
this.x = x; this.y = y; this.z = z;
}
}
public struct Facing
{
public float yaw, pitch;
public Facing(float yaw, float pitch)
{
this.yaw = yaw; this.pitch = pitch;
}
}
}
}
private int fishCount = 0;
private bool inventoryEnabled;
private int castTimeout = 12;
private bool isFishing = false, isWaitingRod = false;
private Entity? fishingBobber;
private Location LastPos = Location.Zero;
private DateTime CaughtTime = DateTime.Now;
private int counter = 0;
private readonly object stateLock = new();
private FishingState state = FishingState.WaitJoinGame;
private int curLocationIdx = 0, moveDir = 1;
float nextYaw = 0, nextPitch = 0;
private enum FishingState
{
WaitJoinGame,
WaitingToCast,
CastingRod,
WaitingFishingBobber,
WaitingFishToBite,
StartMove,
WaitingMovement,
DurabilityCheck,
Stopping,
}
public override void Initialize()
{
if (!GetEntityHandlingEnabled())
{
LogToConsoleTranslated("extra.entity_required");
state = FishingState.WaitJoinGame;
}
inventoryEnabled = GetInventoryEnabled();
if (!inventoryEnabled)
LogToConsoleTranslated("bot.autoFish.no_inv_handle");
}
private void StartFishing()
{
isFishing = false;
if (Config.Auto_Start)
{
double delay = Config.Fishing_Delay;
LogToConsole(Translations.Get("bot.autoFish.start", delay));
lock (stateLock)
{
counter = (int)(delay * 10);
state = FishingState.StartMove;
}
}
else
{
lock (stateLock)
{
state = FishingState.WaitJoinGame;
}
}
}
private void StopFishing()
{
isFishing = false;
lock (stateLock)
{
state = FishingState.Stopping;
}
}
private void UseFishRod()
{
if (Config.Mainhand)
UseItemInHand();
else
UseItemInLeftHand();
}
public override void Update()
{
lock (stateLock)
{
switch (state)
{
case FishingState.WaitJoinGame:
break;
case FishingState.WaitingToCast:
if (AutoEat.Eating)
counter = (int)(Config.Cast_Delay * 10);
else if (--counter < 0)
state = FishingState.CastingRod;
break;
case FishingState.CastingRod:
UseFishRod();
counter = 0;
state = FishingState.WaitingFishingBobber;
break;
case FishingState.WaitingFishingBobber:
if (++counter > castTimeout)
{
if (castTimeout < 6000)
castTimeout *= 2; // Exponential backoff
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
counter = (int)(Config.Cast_Delay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.WaitingFishToBite:
if (++counter > (int)(Config.Fishing_Timeout * 10))
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
counter = (int)(Config.Cast_Delay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.StartMove:
if (--counter < 0)
{
if (Config.Movements.Length > 0)
{
if (GetTerrainEnabled())
{
UpdateLocation(Config.Movements);
state = FishingState.WaitingMovement;
}
else
{
LogToConsole(Translations.Get("extra.terrainandmovement_required"));
state = FishingState.WaitJoinGame;
}
}
else
{
counter = (int)(Config.Cast_Delay * 10);
state = FishingState.DurabilityCheck;
goto case FishingState.DurabilityCheck;
}
}
break;
case FishingState.WaitingMovement:
if (!ClientIsMoving())
{
LookAtLocation(nextYaw, nextPitch);
LogToConsole(Translations.Get("bot.autoFish.update_lookat", nextYaw, nextPitch));
state = FishingState.DurabilityCheck;
goto case FishingState.DurabilityCheck;
}
break;
case FishingState.DurabilityCheck:
if (DurabilityCheck())
{
counter = (int)(Config.Cast_Delay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.Stopping:
break;
}
}
}
public override void OnEntitySpawn(Entity entity)
{
if (entity.Type == EntityType.FishingBobber && entity.ObjectData == GetPlayerEntityID())
{
if (Config.Log_Fish_Bobber)
LogToConsole(string.Format("FishingBobber spawn at {0}, distance = {1:0.00}", entity.Location, GetCurrentLocation().Distance(entity.Location)));
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.throw"));
lock (stateLock)
{
fishingBobber = entity;
LastPos = entity.Location;
isFishing = true;
castTimeout = 24;
counter = 0;
state = FishingState.WaitingFishToBite;
}
}
}
public override void OnEntityDespawn(Entity entity)
{
if (entity != null && entity.Type == EntityType.FishingBobber && entity.ID == fishingBobber!.ID)
{
if (Config.Log_Fish_Bobber)
LogToConsole(string.Format("FishingBobber despawn at {0}", entity.Location));
if (isFishing)
{
isFishing = false;
if (Config.Antidespawn)
{
LogToConsoleTranslated("bot.autoFish.despawn");
lock (stateLock)
{
counter = (int)(Config.Cast_Delay * 10);
state = FishingState.WaitingToCast;
}
}
}
}
}
public override void OnEntityMove(Entity entity)
{
if (isFishing && entity != null && fishingBobber!.ID == entity.ID)
{
Location Pos = entity.Location;
double Dx = LastPos.X - Pos.X;
double Dy = LastPos.Y - Pos.Y;
double Dz = LastPos.Z - Pos.Z;
LastPos = Pos;
if (Config.Log_Fish_Bobber)
LogToConsole(string.Format("FishingBobber {0} Dx={1:0.000000} Dy={2:0.000000} Dz={3:0.000000}", Pos, Dx, Math.Abs(Dy), Dz));
if (Math.Abs(Dx) < Math.Abs(Config.Stationary_Threshold) &&
Math.Abs(Dz) < Math.Abs(Config.Stationary_Threshold) &&
Math.Abs(Dy) > Math.Abs(Config.Hook_Threshold))
{
// prevent triggering multiple time
if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
{
isFishing = false;
CaughtTime = DateTime.Now;
OnCaughtFish();
}
}
}
}
public override void AfterGameJoined()
{
StartFishing();
}
public override void OnRespawn()
{
StartFishing();
}
public override void OnDeath()
{
StopFishing();
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
StopFishing();
fishingBobber = null;
LastPos = Location.Zero;
CaughtTime = DateTime.Now;
return base.OnDisconnect(reason, message);
}
///
/// Called when detected a fish is caught
///
public void OnCaughtFish()
{
++fishCount;
if (Config.Movements.Length > 0)
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught_at",
fishingBobber!.Location.X, fishingBobber!.Location.Y, fishingBobber!.Location.Z, fishCount));
else
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
lock (stateLock)
{
UseFishRod();
counter = 0;
state = FishingState.StartMove;
}
}
private void UpdateLocation(LocationConfig[] locationList)
{
if (curLocationIdx >= locationList.Length)
{
curLocationIdx = Math.Max(0, locationList.Length - 2);
moveDir = -1;
}
else if (curLocationIdx < 0)
{
curLocationIdx = Math.Min(locationList.Length - 1, 1);
moveDir = 1;
}
LocationConfig curConfig = locationList[curLocationIdx];
if (curConfig.facing != null)
(nextYaw, nextPitch) = (curConfig.facing.Value.yaw, curConfig.facing.Value.pitch);
else
(nextYaw, nextPitch) = (GetYaw(), GetPitch());
if (curConfig.XYZ != null)
{
Location current = GetCurrentLocation();
Location goal = new(curConfig.XYZ.Value.x, curConfig.XYZ.Value.y, curConfig.XYZ.Value.z);
bool isMoveSuccessed;
if (!Movement.CheckChunkLoading(GetWorld(), current, goal))
{
isMoveSuccessed = false;
LogToConsole(Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z));
}
else
{
isMoveSuccessed = MoveToLocation(goal, allowUnsafe: false, allowDirectTeleport: false);
}
if (!isMoveSuccessed)
{
(nextYaw, nextPitch) = (GetYaw(), GetPitch());
LogToConsole(Translations.Get("cmd.move.fail", goal));
}
else
{
LogToConsole(Translations.Get("cmd.move.walk", goal, current));
}
}
curLocationIdx += moveDir;
}
private bool DurabilityCheck()
{
if (!inventoryEnabled)
return true;
bool useMainHand = Config.Mainhand;
Container container = GetPlayerInventory();
int itemSolt = useMainHand ? GetCurrentSlot() + 36 : 45;
if (container.Items.TryGetValue(itemSolt, out Item? handItem) &&
handItem.Type == ItemType.FishingRod && (64 - handItem.Damage) >= Config.Durability_Limit)
{
isWaitingRod = false;
return true;
}
else
{
if (!isWaitingRod)
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
if (Config.Auto_Rod_Switch)
{
foreach ((int slot, Item item) in container.Items)
{
if (item.Type == ItemType.FishingRod && (64 - item.Damage) >= Config.Durability_Limit)
{
WindowAction(0, slot, WindowActionType.LeftClick);
WindowAction(0, itemSolt, WindowActionType.LeftClick);
WindowAction(0, slot, WindowActionType.LeftClick);
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.switch", slot, (64 - item.Damage)));
isWaitingRod = false;
return true;
}
}
}
isWaitingRod = true;
return false;
}
}
}
}