using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Protocol.Handlers.Forge { /// /// Copy of the forge enum for client states. /// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeClientState.java /// enum FMLHandshakeClientState : byte { START, HELLO, WAITINGSERVERDATA, WAITINGSERVERCOMPLETE, PENDINGCOMPLETE, COMPLETE, DONE, ERROR } }