using System; using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class AttributeModifiersComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int NumberOfAttributes { get; set; } public List Attributes { get; set; } = new(); public bool ShowInTooltip { get; set; } public override void Parse(Queue data) { NumberOfAttributes = dataTypes.ReadNextVarInt(data); for (var i = 0; i < NumberOfAttributes; i++) Attributes.Add((AttributeSubComponent)subComponentRegistry.ParseSubComponent(SubComponents.Attribute, data)); ShowInTooltip = dataTypes.ReadNextBool(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(NumberOfAttributes)); if(Attributes.Count != NumberOfAttributes) throw new ArgumentNullException($"Can not serialize a AttributeModifiersComponent when the Attributes count != NumberOfAttributes!"); foreach (var attribute in Attributes) data.AddRange(attribute.Serialize()); data.AddRange(DataTypes.GetBool(ShowInTooltip)); return new Queue(data); } }